Marcel Märtens
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8838bddefe
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update toolchain to nightly-2021-03-22
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2021-03-22 16:41:04 +01:00 |
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Marcel Märtens
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bb8c7f46fb
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warn when a single system takes longer than 500ms
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2021-03-22 14:26:05 +01:00 |
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Samuel Keiffer
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639a40558f
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Merge branch 'loot-tables' into 'master'
Loot tables
See merge request veloren/veloren!1968
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2021-03-22 09:39:35 +00:00 |
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Samuel Keiffer
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b0dbdbdf9f
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Loot tables
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2021-03-22 09:39:35 +00:00 |
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Justin Shipsey
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fef5607829
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Merge branch 'slipped/animtweaks' into 'master'
airship movement bits
See merge request veloren/veloren!1967
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2021-03-22 08:49:04 +00:00 |
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Samuel Keiffer
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d495459a12
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Merge branch 'sam/combat-fixes' into 'master'
Fixes gaining combo by shooting loot bag
See merge request veloren/veloren!1953
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2021-03-22 02:01:22 +00:00 |
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jshipsey
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87b3cb8270
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airship movement bits
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2021-03-21 21:43:49 -04:00 |
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Joshua Barretto
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17548c3ddb
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Merge branch 'zesterer/pick' into 'master'
Pickaxe
See merge request veloren/veloren!1959
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2021-03-22 00:19:42 +00:00 |
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Joshua Barretto
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abdba70178
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Faster pick, less vibrant block selection
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2021-03-21 20:38:08 +00:00 |
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Joshua Barretto
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0f201c5e09
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Outcome for block destruction, take select_pos from ControllerInputs
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2021-03-21 20:10:05 +00:00 |
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Joshua Barretto
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677a8d0c21
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Fetch InputAttr from controller
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2021-03-21 19:11:44 +00:00 |
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Marcel
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88c156a3ac
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Merge branch 'vfoulon80/climbing-skill' into 'master'
Add climbing speed and cost
See merge request veloren/veloren!1950
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2021-03-21 18:35:44 +00:00 |
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Marcel
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174c755740
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Merge branch 'xMAC94x/tracing_slowjob' into 'master'
harden slowjob code
See merge request veloren/veloren!1961
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2021-03-21 18:34:21 +00:00 |
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Marcel Märtens
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1b5aa47e03
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harden slowjob code
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2021-03-21 18:45:23 +01:00 |
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Joshua Barretto
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4b7f69f850
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Switched to BasicMelee
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2021-03-21 17:45:01 +00:00 |
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Joshua Barretto
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3aad8818fa
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Initial implementation of pickaxe
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2021-03-21 16:09:16 +00:00 |
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Vincent Foulon
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50af548636
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Add skill for swimming speed
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2021-03-21 15:58:38 +01:00 |
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Vincent Foulon
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d0dcf5228e
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remove CharacterAbility::Climb
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2021-03-21 00:35:34 +01:00 |
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Vincent Foulon
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2e76966868
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move climbing skill adjustment into climb module
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2021-03-21 00:22:04 +01:00 |
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Avi Weinstock
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49bf730c91
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Update fall damage calculations.
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2021-03-20 18:46:34 -04:00 |
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Vincent Foulon
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e35099fd84
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address comments
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2021-03-20 22:56:54 +01:00 |
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Sam
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73bb583235
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Increased combo duration by 50%
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2021-03-20 16:44:18 -04:00 |
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Sam
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e18c22a197
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Fixed gaining combo by shooting loot bags
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2021-03-20 16:26:10 -04:00 |
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Vincent Foulon
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902029e977
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Add climbing speed and cost
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2021-03-20 17:17:28 +01:00 |
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Marcel Märtens
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fcb00df6b8
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Change the version number to 0.9
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2021-03-20 13:07:09 +01:00 |
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Samuel Keiffer
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c96b191e6f
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Parallelized beam
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2021-03-19 20:18:36 +00:00 |
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Imbris
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af56fb272b
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More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations
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2021-03-18 21:20:22 -04:00 |
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Snowram
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0dabf089f2
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Various visual fixes
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2021-03-18 22:53:06 +01:00 |
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Marcel Märtens
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94410ddedd
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cleanup faster physics calc
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2021-03-18 15:22:28 +01:00 |
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Imbris
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03f02f5829
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Combine 5 things into 1
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2021-03-18 14:26:32 +01:00 |
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Imbris
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2072d00c7b
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Merge branch 'imbris/voxel-collider-broadphase' into 'master'
Spatial grid for voxel colliders as well as a basic bounding sphere test
See merge request veloren/veloren!1927
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2021-03-18 07:03:04 +00:00 |
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Marcel
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76fee3aa54
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Merge branch 'sam/fix-dash' into 'master'
Fixed dash
See merge request veloren/veloren!1933
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2021-03-18 03:09:46 +00:00 |
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Joshua Barretto
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dc40803f1f
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Merge branch 'zesterer/network-tweaks' into 'master'
Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage
See merge request veloren/veloren!1935
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2021-03-18 01:47:29 +00:00 |
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Joshua Barretto
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55bab83f5d
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Merge branch 'sam/remove-combat-last-pos' into 'master'
Shockwaves and beams no longer use last position in calculating if they hit.
See merge request veloren/veloren!1934
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2021-03-18 01:07:18 +00:00 |
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Sam
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440ccdfdd2
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Fixed dash
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2021-03-17 20:13:12 -04:00 |
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DaforLynx
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53362d02ed
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Adds sfx for Sceptre aura
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2021-03-17 23:54:49 +00:00 |
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Joshua Barretto
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b514f4fe92
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Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage
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2021-03-17 21:31:07 +00:00 |
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Sam
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42c700bd2a
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Shockwaves and beams no longer use last position in calculating if they hit.
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2021-03-17 17:24:39 -04:00 |
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Marcel Märtens
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65352d771d
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add a check that at least 1 thread works for slowJobPool and for every configuration
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2021-03-17 14:36:58 +01:00 |
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Marcel Märtens
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0c97984a9e
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slowjob: allow at least 1 job of every type
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2021-03-17 08:26:43 +01:00 |
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Imbris
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1792068e4e
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Remove extra instrumentation and the old voxel collider loop
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2021-03-16 23:42:13 -04:00 |
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Imbris
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d3f30fbfdb
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Spatial grid for voxel colliders as well as a basic bounding sphere test
before doing any actual expensive voxel collision checking
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2021-03-16 23:32:03 -04:00 |
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Monty Marz
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d8d965a66a
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new loading bg, staff models
item images
fix paths
loot tables, adjustments
Update main.ron
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2021-03-16 23:23:24 +00:00 |
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Marcel Märtens
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f5ba496cd0
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fix ci
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2021-03-16 23:31:40 +01:00 |
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Marcel
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03b90d67c9
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Merge branch 'aweinstock/forcedupdate-interpolation' into 'master'
Apply ForcedUpdate messages to the interpolation system, potentially improving...
See merge request veloren/veloren!1917
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2021-03-16 22:23:04 +00:00 |
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Marcel
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61aa7660ee
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Merge branch 'sam/invuln-fixes' into 'master'
Safezone fixes
See merge request veloren/veloren!1920
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2021-03-16 22:20:42 +00:00 |
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Sam
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11a43f232e
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NPCs no longer target players inside safezones (and consider them to be defeated)
Warding aura no longer sometimes bypasses safezone invulnerability
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2021-03-16 15:17:08 -04:00 |
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Avi Weinstock
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9bb42e0e99
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Fix mounting by making deferred {pos,vel} writes optional in physics.
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2021-03-16 14:04:28 -04:00 |
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Avi Weinstock
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67368dbc58
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Apply ForcedUpdate messages to the interpolation system, potentially improving the handling of teleports.
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2021-03-16 11:55:01 -04:00 |
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Marcel Märtens
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0f405626e8
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create a wrapper around rayon, slowjobpool, that spawns on rayon but drop feed it
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2021-03-16 13:31:04 +01:00 |
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