Vincent Foulon
b45ba8f4d7
fix one line from custist_alarm vector
2021-03-20 20:53:27 +01:00
Vincent Foulon
6da415e410
Translate cultist_alarm in FR
2021-03-20 17:37:59 +01:00
Vincent Foulon
4f3c203ae1
add changelog entry
2021-03-20 17:18:32 +01:00
Vincent Foulon
902029e977
Add climbing speed and cost
2021-03-20 17:17:28 +01:00
Joshua Yanovski
d3be50b4f5
Enable allocation of new textures on atlas allocation failure.
...
This solves the problem of not being able to set the view distance too
high, especially in pathological cases like giant trees. For
simplicity, we just freeze any atlas where allocation failed and start
allocating to a new texture and atlas, letting reference counting
destroy the old one when there are no more references to it. Because of
the spatial locality of chunk allocations, chunks allocated together
will virtually always have similar lifetimes, so the odds of this
causing significant fragmentation are very low, meaning this simple
solution should not do much worse than a much fancier one.
2021-03-20 16:21:41 +01:00
Marcel
d05113ecab
Merge branch 'xMAC94x/release_numbers' into 'master'
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Change the version number to 0.9
See merge request veloren/veloren!1948
2021-03-20 12:48:05 +00:00
Marcel Märtens
fcb00df6b8
Change the version number to 0.9
2021-03-20 13:07:09 +01:00
Marcel
8ff9787523
Merge branch 'aweinstock/fix-playerentity-20210319' into 'master'
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Set PlayerEntity in `Client::clean_state`. This fixes several issues where...
See merge request veloren/veloren!1945
2021-03-20 11:06:42 +00:00
Avi Weinstock
5d2db1cb36
Address MR 1945 review comments.
2021-03-19 19:53:17 -04:00
Avi Weinstock
318ae962fd
Set PlayerEntity in Client::clean_state
. This fixes several issues where interpolation would kick in after changing characters, causing the player to be locked in place or shoot into the sky on respawn or teleport.
2021-03-19 19:02:39 -04:00
Marcel
660fabc2e2
Merge branch 'sam/parallelize-beam' into 'master'
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Parallelized beam
See merge request veloren/veloren!1944
2021-03-19 20:18:37 +00:00
Samuel Keiffer
c96b191e6f
Parallelized beam
2021-03-19 20:18:36 +00:00
Marcel
a3b29f431a
Merge branch 'snowram/hair-fix' into 'master'
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Fix a missing dwarf hairstyle
See merge request veloren/veloren!1943
2021-03-19 14:11:16 +00:00
Snowram
49f0d41eb8
Fix a missing dwarf hairstyle
2021-03-19 12:45:08 +01:00
Marcel
ad75224694
Merge branch 'imbris/phys' into 'master'
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More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations
See merge request veloren/veloren!1942
2021-03-19 11:12:32 +00:00
Marcel
3061630b61
Merge branch 'christof/trading_fix2' into 'master'
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fix merchant getting stuck in non-existant trade when declining after accepting
See merge request veloren/veloren!1941
2021-03-19 09:29:45 +00:00
Imbris
af56fb272b
More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations
2021-03-18 21:20:22 -04:00
Marcel
b4126dcf9c
Merge branch 'agentflight-fix-20210318' into 'master'
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Fix agent flight by enabling flight mode at the start of each tick of the...
See merge request veloren/veloren!1940
2021-03-18 23:48:27 +00:00
Christof Petig
102b016b2e
fix merchant getting stuck in non-existant trade when declining after accepting
2021-03-19 00:43:23 +01:00
Avi Weinstock
e71d09b68d
Fix agent flight by enabling flight mode at the start of each tick of the agent system.
2021-03-18 18:54:23 -04:00
Marcel
fec0c345d7
Merge branch 'sarrakitty/glowy-fixes' into 'master'
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tweaking glow and shine
See merge request veloren/veloren!1926
2021-03-18 22:34:20 +00:00
Snowram
0dabf089f2
Various visual fixes
2021-03-18 22:53:06 +01:00
Sarra
6ab109221e
cleaning up some tools
2021-03-18 22:52:50 +01:00
Sarra
fc5d448e12
tweaking glow and shine
2021-03-18 22:52:40 +01:00
Marcel
269f246acc
Merge branch 'imbris/speeeeeeeeeeeeeed' into 'master'
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Combine 5 things into 1
See merge request veloren/veloren!1938
2021-03-18 15:51:54 +00:00
Marcel Märtens
94410ddedd
cleanup faster physics calc
2021-03-18 15:22:28 +01:00
Imbris
03f02f5829
Combine 5 things into 1
2021-03-18 14:26:32 +01:00
Marcel
99d5254662
Merge branch 'vfoulon80/loading-animations' into 'master'
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Remove unwraps when asset loading fails
See merge request veloren/veloren!1939
2021-03-18 12:56:17 +00:00
Vincent Foulon
e1502bb732
Remove unwraps when asset loading fails
2021-03-18 12:56:17 +00:00
Marcel
09ad5f984a
Merge branch 'zesterer/worldgen-tweaks' into 'master'
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Reduced frequency of bee hives
See merge request veloren/veloren!1936
2021-03-18 08:27:32 +00:00
Imbris
2072d00c7b
Merge branch 'imbris/voxel-collider-broadphase' into 'master'
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Spatial grid for voxel colliders as well as a basic bounding sphere test
See merge request veloren/veloren!1927
2021-03-18 07:03:04 +00:00
Marcel
76fee3aa54
Merge branch 'sam/fix-dash' into 'master'
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Fixed dash
See merge request veloren/veloren!1933
2021-03-18 03:09:46 +00:00
Marcel
e7ad2bf2d9
Merge branch 'vfoulon80/loading-animations' into 'master'
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Add new random loading animations
See merge request veloren/veloren!1931
2021-03-18 02:28:34 +00:00
Joshua Barretto
dc40803f1f
Merge branch 'zesterer/network-tweaks' into 'master'
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Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage
See merge request veloren/veloren!1935
2021-03-18 01:47:29 +00:00
Joshua Barretto
55bab83f5d
Merge branch 'sam/remove-combat-last-pos' into 'master'
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Shockwaves and beams no longer use last position in calculating if they hit.
See merge request veloren/veloren!1934
2021-03-18 01:07:18 +00:00
Sam
440ccdfdd2
Fixed dash
2021-03-17 20:13:12 -04:00
Joshua Barretto
6d2a2fa918
Merge branch 'DaforLynx/aura-sfx' into 'master'
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Adds sfx for Sceptre aura
See merge request veloren/veloren!1932
2021-03-17 23:54:50 +00:00
DaforLynx
53362d02ed
Adds sfx for Sceptre aura
2021-03-17 23:54:49 +00:00
Vincent Foulon
b5a9481a33
allow loading animations to be contributed from a manifest file
2021-03-17 23:41:28 +01:00
Joshua Barretto
16fd382010
Reduced frequency of bee hives
2021-03-17 21:43:08 +00:00
Joshua Barretto
b514f4fe92
Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage
2021-03-17 21:31:07 +00:00
Sam
42c700bd2a
Shockwaves and beams no longer use last position in calculating if they hit.
2021-03-17 17:24:39 -04:00
Vincent Foulon
0b884c7099
Add new random loading animations
2021-03-17 18:15:25 +01:00
Marcel
55fa5839f9
Merge branch 'xMAC94x/harden-threads' into 'master'
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add a check that at least 1 thread works for slowJobPool and for every configuration
See merge request veloren/veloren!1930
2021-03-17 14:24:48 +00:00
Marcel Märtens
65352d771d
add a check that at least 1 thread works for slowJobPool and for every configuration
2021-03-17 14:36:58 +01:00
Marcel
07f2cdc64e
Merge branch 'tormeh/add-monologue-strings' into 'master'
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Add monologue strings.
See merge request veloren/veloren!1925
2021-03-17 08:45:27 +00:00
Marcel
482555453c
Merge branch 'xMAC94x/fix_slowjob' into 'master'
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slowjob: allow at least 1 job of every type
See merge request veloren/veloren!1929
2021-03-17 08:08:12 +00:00
Marcel Märtens
0c97984a9e
slowjob: allow at least 1 job of every type
2021-03-17 08:26:43 +01:00
Imbris
1792068e4e
Remove extra instrumentation and the old voxel collider loop
2021-03-16 23:42:13 -04:00
Imbris
d3f30fbfdb
Spatial grid for voxel colliders as well as a basic bounding sphere test
...
before doing any actual expensive voxel collision checking
2021-03-16 23:32:03 -04:00