1120 Commits

Author SHA1 Message Date
iOddishGX
9d45d069b4 Lowered the energy cost from 80 to 40
Increased the healing multiplier
Lowered the damage output
Increased the radius
Made the projectile slightly faster
2020-12-01 20:01:24 +00:00
Marcel
1bb801d35b Merge branch 'sam/dehardcode-energy' into 'master'
Graying out skills with insufficient energy no longer dependent on hard-coded values

Closes #824

See merge request veloren/veloren!1560
2020-11-27 16:27:09 +00:00
Samuel Keiffer
f6ac9b43b5 Graying out skills with insufficient energy no longer dependent on hard-coded values 2020-11-27 16:27:09 +00:00
Snowram
d017c18a75 Updates ru_RU translation 2020-11-26 22:59:39 +01:00
Sam
043d615f3f Weapon combat fixes:
- Modified energy and speed scaling of sword, axe, and hammer combo melees.
 - Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
 - Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
 - Guards no longer flee at low health.
 - Buffed sword spin.
 - Nerfed axe spin and sword dash moderately.
 - Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
Marcel
bfbae4c3ed Merge branch 'azymohliad/add-ukrainian' into 'master'
Added Ukrainian translation

See merge request veloren/veloren!1555
2020-11-25 17:21:32 +00:00
Andrii Zymohliad
95d4a43fa3 Added Ukrainian translation 2020-11-25 17:21:32 +00:00
Monty Marz
6aaacc3847 fmt
cleanup
2020-11-25 16:53:48 +00:00
Yusuf Bera Ertan
4e2aa2d133
update Turkish translations 2020-11-25 15:46:56 +03:00
DaforLynx
090462a172 Added two new songs along with edits to the .ron
comma
2020-11-25 08:25:40 +00:00
Marcel
11ede8567d Merge branch 'angryanimals' into 'master'
animal attacks

See merge request veloren/veloren!1542
2020-11-25 01:33:20 +00:00
Sam
670e99efac Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body. 2020-11-24 17:56:39 -06:00
Sam
031e707e54 Changed default main and secondary tool from Some(empty) to None.
weapon fixes
2020-11-24 17:49:04 -06:00
jiminycrick
64ec89a3cc Agent tactic refactoring
Lower theropods spawns

clippy, changelog

review response
2020-11-24 17:49:00 -06:00
jiminycrick
d1d2393287 More ai work
balance

Lavadrake AI tweaks

feedback tweaks
2020-11-24 17:48:54 -06:00
jshipsey
d553227557 theropods in world, small tweaks 2020-11-24 17:48:51 -06:00
jshipsey
d7ebd98a5d bunch of animations and more attacks 2020-11-24 17:48:51 -06:00
jshipsey
68021841f0 hoof attack, tweaks 2020-11-24 17:48:50 -06:00
jiminycrick
aea8268389 Generalize rotation time 2020-11-24 17:48:49 -06:00
jshipsey
2cdbe9e5d3 placeholder for charge animal, animated leapmelee, small fixes 2020-11-24 17:48:49 -06:00
jiminycrick
ca2b38f6a7 Moved hit timer to charged melee and adjusted for tail slap 2020-11-24 17:48:48 -06:00
jshipsey
ba7b1eff92 species specific speeds, more animation 2020-11-24 17:48:48 -06:00
jiminycrick
c31499e729 Initial AI for quad low 2020-11-24 17:48:47 -06:00
jshipsey
5f0f575f70 assigning weapons, building animations
ability mapping
2020-11-24 17:48:43 -06:00
jiminycrick
e77aed4577 Maneater AI
Rebase fixes and maneater AI
2020-11-24 17:48:38 -06:00
jshipsey
5df7af03ec initial quadlow ranged work 2020-11-24 17:48:27 -06:00
jshipsey
2e8b7b77e5 Wolf attacks and ai.
initial wolf dash testing

tool.rs

Wolf attack AI
2020-11-24 17:48:20 -06:00
Joshua Barretto
b9abb9d443 Fixed bit-twiddling colour bug 2020-11-24 18:44:41 +00:00
Christof Petig
338a8ab18b Show caves in map 2020-11-23 19:05:17 +01:00
Joshua Barretto
a5196e4ea6 Better town colour 2020-11-23 10:58:22 +00:00
Monty Marz
8612ad60d6 street lamp particles, ground fire bowl, misc fixes 2020-11-23 10:58:21 +00:00
Joshua Barretto
fe9a634d69 Make chimneys glow 2020-11-23 10:58:21 +00:00
Joshua Barretto
70b6b1fe27 Addressed review comments 2020-11-23 10:57:57 +00:00
Snowram
a7c6d409d3 Adds new cultist armors, defines loadouts for dungeons 2020-11-23 10:57:57 +00:00
Joshua Barretto
c3b9ceb2c6 Addressed review comments 2020-11-23 10:57:57 +00:00
Monty Marz
25040e1934 Update street_lamp.vox 2020-11-23 10:57:57 +00:00
Joshua Barretto
795c99d285 Fixed glow AO 2020-11-23 10:57:57 +00:00
Joshua Barretto
e99e7f2775 Added glow tint 2020-11-23 10:57:57 +00:00
Joshua Barretto
b17f44cdef Added light/glow map sample interpolation for entities 2020-11-23 10:57:56 +00:00
Joshua Barretto
b1bda38446 Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be 2020-11-23 10:57:56 +00:00
Joshua Barretto
a394d065e2 Added glow 2020-11-23 10:57:56 +00:00
Joshua Barretto
663efca174 Fixed close cloud sampling issue 2020-11-23 10:57:56 +00:00
Monty Marz
22d9a7dcd2 translations, fixes 2020-11-23 10:57:56 +00:00
Monty Marz
c16d26f7fc fix hints 2020-11-23 10:57:55 +00:00
Joshua Barretto
d39d650e30 Made flamethrower and healing staff emit light on use 2020-11-23 10:57:55 +00:00
Monty Marz
fd9a69ec49 map fixes 2020-11-23 10:57:55 +00:00
Joshua Barretto
e63429f637 Temporarily make particles opaque to avoid depth-related rendering problems 2020-11-23 10:57:55 +00:00
Joshua Barretto
d129e30f51 Fixed various particle issues 2020-11-23 10:57:55 +00:00
Joshua Barretto
44df1255b7 Sun, brightness, and gamma adjustments 2020-11-23 10:57:55 +00:00
Joshua Barretto
9de66fc20f Added exposure to settings 2020-11-23 10:57:55 +00:00