Commit Graph

7 Commits

Author SHA1 Message Date
Imbris
c36d6e873f Fix issue with the region subscription system not updating on view
distance changes (until the player crossed a chunk boundary and
triggered the normal update).

This introduces a `ViewDistance` struct that provides an abstraction
around limiting the rate the view distance can be cycled up and down.
This helps avoid unnecessary sending, deleting, and then resending of
synced things like entities (the client will still delete its terrain
locally and re-request it though).

The second part of this fix is storing the last view distance in the
`RegionSubscription` struct and then updating region subscriptions if
this doesn't match the current view distance in the `Presence`
component.
2022-08-25 23:24:43 -04:00
Imbris
d5b59c2bb7 Convert away from IdvStorage to mixture of VecStorage and DenseVecStorage 2022-08-08 00:38:20 -04:00
Avi Weinstock
a4d6f0f3c1 Address MR 2612 review comments. 2021-07-16 17:46:48 -04:00
Avi Weinstock
be39054767 Make terrain compression a checkbox instead of a bandwidth (throughput?) heuristic. 2021-05-03 00:09:44 -04:00
Joshua Barretto
a4b9230f03 fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced  twice in the lockfile
2021-01-07 20:25:12 +00:00
Joshua Barretto
f8c8e342e6 Moved common networking code to common/net, clippy fixes 2020-12-13 17:23:45 +00:00
Marcel Märtens
00456c8373 extract a Presence Component, which is server only and has state of Player and Client. Presence is only valid for Clients that are in game 2020-11-03 08:56:02 +01:00