1691 Commits

Author SHA1 Message Date
Samuel Keiffer
bc874905de Merge branch 'jasonkjl72/axe-spin-adjustment' into 'master'
Make Axe Spin More Realistic

Closes #827

See merge request veloren/veloren!1510
2020-11-14 04:15:50 +00:00
Jason Lee
10189aad74 Make Axe Spin More Realistic 2020-11-13 21:49:12 -05:00
Imbris
7d22d21877 Merge branch 'imbris/fix-5' into 'master'
Remove randomization of species and body_type with the randomize button in char creation

See merge request veloren/veloren!1512
2020-11-14 01:56:28 +00:00
Imbris
f2581eccdb Merge branch 'imbris/fix-3' into 'master'
Tweak clock related things and fix voxygen tracy feature

See merge request veloren/veloren!1506
2020-11-14 01:39:33 +00:00
Imbris
a2ba719ba2 Remove randomization of species and body_type with the randomize button in char creation 2020-11-13 19:43:32 -05:00
Sam
479bda3895 Fixed tests. Addressed comments. 2020-11-13 10:41:34 -06:00
Sam
0752157935 Speed and power on weapons are now able to modify abilities after they are loaded from ron files. 2020-11-12 21:24:36 -06:00
Imbris
c42bdc3641 Remove ability map from top level functions 2020-11-12 21:24:35 -06:00
Sam
275deabae9 Started moving loading of ability manifest to an ecs variable. 2020-11-12 21:24:34 -06:00
Sam
d948777176 Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00
Sam
838c62f56b Added projectile constructor. Removed a bunch of cloning. 2020-11-12 21:24:32 -06:00
Sam
b4135ab3e2 Changed how buffs were constructed on projectiles. 2020-11-12 21:24:32 -06:00
Sam
84627cfe88 Added ron files for unique and WIP tools. 2020-11-12 21:24:31 -06:00
Imbris
2dfebb8978 Add more catagories to common deps, store average busy dt as a duration, store frame delta times as seconds instead of milliseconds 2020-11-12 19:18:54 -05:00
Imbris
ebaa35ea79 Display averaged busy dt 2020-11-11 23:26:13 -05:00
Imbris
69d019e5ac Make fps display and specification more precise 2020-11-11 21:47:22 -05:00
Imbris
293ebde892 Only limit negative z velocity by gravity instead of total negative z velocity 2020-11-11 20:09:07 -05:00
Snowram
49ab17ce8c Adds a speed variable to charged states 2020-11-11 22:06:05 +01:00
Snowram
2eebc29e21 Addressed comments 2020-11-11 22:03:54 +01:00
Snowram
71e35a6f02 Adds a speed stat to weapons 2020-11-11 22:03:53 +01:00
Imbris
8cf9121e6b Fix bug in body.validate(), add sliders to iced char creation screen, make char selection screen more closely resemble the master version in style 2020-11-11 03:02:22 -05:00
James Melkonian
0422c3391d Improve NPC aiming and humanoid hitboxes 2020-11-11 04:36:40 +00:00
Marcel
d188b12084 Merge branch 'xMAC94x/clock' into 'master'
massivly switch clock algorithm.

See merge request veloren/veloren!1499
2020-11-10 22:12:12 +00:00
Monty Marz
b4f160d0e3 frost cleaver
velorite mage set

offsets
armor stats
2020-11-10 21:43:45 +00:00
Marcel Märtens
33100275fd switch to spin_sleep 2020-11-10 22:39:10 +01:00
Marcel Märtens
f831df5064 massivly switch clock algorithm.
- before we had a Clock that tried to average multiple ticks and predict the next sleep.
   This system is massivly bugged.
   a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
   b) Preduction was totally unrealistic after a single lag spike
   c) When a very slow tick happens, we dont benefit from 10 fast ticks.
 - Instead we just try to keep the tick time exact what we expect.
   If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00
Justin Shipsey
0c8d8fc5c6 Merge branch 'james/axe-hammer-keyframes' into 'master'
James/axe hammer keyframes

See merge request veloren/veloren!1497
2020-11-10 01:03:11 +00:00
jshipsey
34b05e8229 tweaks 2020-11-09 18:32:23 -05:00
Joshua Barretto
4944eb5f59 Better humidity, better snow trees 2020-11-09 15:06:37 +00:00
Sam
91082b3167 Slight balance tweaks. 2020-11-08 19:33:24 -06:00
Sam
ee014e3079 Minor tweaks. 2020-11-08 18:11:53 -06:00
jshipsey
28180c5c5d rebase 2020-11-08 19:02:48 -05:00
jshipsey
84586ef085 ranged 2020-11-08 18:52:22 -05:00
Sam
8b3f6ba128 Made bow stay in BasicRanged state while autofiring. 2020-11-08 18:51:36 -05:00
jshipsey
85a38d6f7a axe basic 2020-11-08 18:51:35 -05:00
jiminycrick
81e77aa2ee Initial combo melee for axe M1 2020-11-08 18:48:48 -05:00
Christof Petig
e288677af0 Make waypoints persistent
Closes #549
2020-11-08 22:15:47 +01:00
AlKabir
f5e5511057 added two meat assets for mobs to drop 2020-11-07 23:34:20 -06:00
Sam
6879c880fe Other stupid fix. 2020-11-07 21:07:53 -06:00
Imbris
db6eeaeb6c Use item_definition_id for weapon asset mapping 2020-11-07 16:44:11 -06:00
Sam
e392e37c47 Yeeted from code files. 2020-11-07 15:53:10 -06:00
AlKabir
ee64934c94 Minor combat fixes (see issue 785) 2020-11-07 18:00:07 +00:00
TheBoredProgrammer64
d195eaf701 Revert "Removed toolCategory"
This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
2020-11-06 15:33:20 +00:00
Marcel Märtens
77bbc44051 ci cleanup, dependency update 2020-11-06 14:34:42 +01:00
Samuel Keiffer
df8567c5a9 Merge branch 'sam/make-roll-great-again' into 'master'
Roll overhaul

See merge request veloren/veloren!1484
2020-11-06 03:25:18 +00:00
Sam
bd6acca55c Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox. 2020-11-05 20:40:20 -06:00
Snowram
4f6aae5459 fmt 2020-11-06 01:08:35 +01:00
Monty Marz
8da2871897 potion buff 2020-11-06 01:08:34 +01:00
Snowram
4c30dadf47 Adresses comment 2020-11-06 01:08:34 +01:00
Snowram
c9b3b5b904 Buff stonegolem, nerf giants, add missing sfxs 2020-11-06 01:08:33 +01:00