Commit Graph

3068 Commits

Author SHA1 Message Date
Monty Marz
d0b7891a34 Set overflow checks to 'false' for release builds in order to bandaid fix recent master error 2019-11-28 13:32:38 +00:00
Monty Marz
d374e8e673 Merge branch 'pfau/assets' into 'master'
Fix map being inverted and indicator positioning

See merge request veloren/veloren!669
2019-11-26 22:39:07 +00:00
Monty Marz
040e1a7535 Fix map being inverted and indicator positioning 2019-11-26 22:39:07 +00:00
Marcel
3f36118886 Merge branch 'fixci' into 'master'
remove option to build debug builds, because they are not needed and to reduce caches

See merge request veloren/veloren!666
2019-11-25 08:59:36 +00:00
Marcel Märtens
203d76a550 remove option to build debug builds, because they are not needed and to reduce caches 2019-11-25 01:10:06 +01:00
Monty Marz
6c13ab8707 Merge branch 'region-name-display-fix' into 'master'
Region name display fix

See merge request veloren/veloren!665
2019-11-24 16:45:13 +00:00
Monty Marz
b3eb0b270f Region name display fix 2019-11-24 16:45:13 +00:00
Songtronix
6930951ffb Merge branch 'songtronix/update-msgbox' into 'master'
upgrade msgbox

Closes #370

See merge request veloren/veloren!664
2019-11-24 13:03:38 +00:00
Songtronix
fa93e35861 upgrade(dep): msgbox
Fix: FreeBSD compilation
2019-11-24 08:49:14 +01:00
Songtronix
9de10759d1 Merge branch 'shandley/sfx-system' into 'master'
SFX events

See merge request veloren/veloren!653
2019-11-23 08:26:39 +00:00
S Handley
ea2e0d17de SFX system
This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
Monty Marz
01aa89a0c3 Merge branch 'pfau/assets' into 'master'
Loading Screen with pulsating text, 2 new hairstyles

See merge request veloren/veloren!662
2019-11-23 00:51:18 +00:00
Monty Marz
370e94b1ad Loading Screen with pulsating text, 2 new hairstyles 2019-11-23 00:51:18 +00:00
Joshua Barretto
b804c18eb0 Merge branch 'songtronix/fix-logging' into 'master'
fix logging

Closes #317 and #318

See merge request veloren/veloren!589
2019-11-22 21:43:50 +00:00
Songtronix
e885a78deb change(deps): enforce crossbeam version 2019-11-22 19:12:58 +01:00
Songtronix
2f93dd2c38 adjust logging level 2019-11-22 19:12:58 +01:00
Songtronix
bdcea57201 feat(log): add date to log file 2019-11-22 19:12:58 +01:00
Songtronix
bb64c8ed76 change(log): remove all spam from logging 2019-11-22 19:12:58 +01:00
Songtronix
7abf2a0fb9 change(log): switch to fern 2019-11-22 19:12:58 +01:00
Justin Shipsey
8ef5709c1b Merge branch 'telastrus/underwater-jump' into 'master'
Jump while underwater

See merge request veloren/veloren!661
2019-11-22 14:23:47 +00:00
telastrus
10d6f3e8b3 jump while underwater 2019-11-21 23:56:07 -05:00
Marcel
905b3ac129 Merge branch 'fixci' into 'master'
Fixci

See merge request veloren/veloren!660
2019-11-21 20:06:47 +00:00
Marcel Märtens
1093d51c41 tarpaulin fails because it cannot parse Cargo.toml, somehow removing these lines makes tarpaulin run again, so we use it as a workaround/quickfix 2019-11-21 20:18:13 +01:00
Marcel Märtens
e0d5376852 Simplyfy builds and checks,
when doing 2 builds, rust recompiles alot files and doesnt cache them, this is avoided by just call cargo build instead
2019-11-21 20:18:12 +01:00
Marcel Märtens
b44792c83d use gold linker instead of cc which is rust default for linux, which increases Compilcation by about 30% 2019-11-21 20:18:10 +01:00
Marcel Märtens
4123de5842 introduce custom-profiles 2019-11-21 20:18:09 +01:00
Marcel Märtens
67b589b3c9 add tarpaulin coverage 2019-11-21 20:18:08 +01:00
Marcel Märtens
5609031391 simplify before-script 2019-11-21 20:18:06 +01:00
Marcel Märtens
22ec19ec55 make cargo check less verbose 2019-11-21 20:18:05 +01:00
Joshua Barretto
f380af930f Merge branch 'zesterer/clouds' into 'master'
Moon and clouds

See merge request veloren/veloren!658
2019-11-20 12:00:57 +00:00
Joshua Barretto
3a5c69a314 Prevented chunk load popping with smooth view distance growth 2019-11-20 10:38:11 +00:00
Joshua Barretto
8745d0a3af Non-linear depth buffer 2019-11-20 09:59:27 +00:00
Joshua Barretto
c60799de3d Stronger moonlight 2019-11-19 20:43:41 +00:00
Joshua Barretto
9993a4c81a Smoother water at distance, fixed warnings 2019-11-19 19:22:56 +00:00
Joshua Barretto
7ad22c647d Fixed cloud shader banding issue 2019-11-19 19:09:22 +00:00
Joshua Barretto
5cb6f691dc Fixed dense cloud void issue 2019-11-19 19:09:22 +00:00
Joshua Barretto
28e625635f Split terrain rendering to avoid redrawing skybox 2019-11-19 19:09:22 +00:00
Joshua Barretto
bca3817163 Massive performance boost for clouds, fixed reflection misprojection bug 2019-11-19 19:09:22 +00:00
Joshua Barretto
39d686961e Removed cloud sampler early return 2019-11-19 19:09:22 +00:00
Joshua Barretto
651bc8a9a3 Fixed close cloud precision noise 2019-11-19 19:09:22 +00:00
Joshua Barretto
eeec7df7d3 Fixed passthrough reduction curve 2019-11-19 19:09:22 +00:00
Joshua Barretto
fa4e68c165 Cleanup and speedup 2019-11-19 19:09:22 +00:00
Joshua Barretto
559106ff2c Better passthrough calculation 2019-11-19 19:09:22 +00:00
Joshua Barretto
4ccd8ac72a Improved cloud precision from internal perspective 2019-11-19 19:09:22 +00:00
Joshua Barretto
b7e59dfcc2 Better precision cloud sampling and moon halo highlight 2019-11-19 19:09:22 +00:00
Joshua Barretto
2c2dd49aed Made clouds render over terrain 2019-11-19 19:09:22 +00:00
Joshua Barretto
9d48cc8fb7 Better water transparency 2019-11-19 19:09:22 +00:00
Joshua Barretto
fd2c9e8cde Prevent sun/moon terrain overlap 2019-11-19 19:09:22 +00:00
Joshua Barretto
f80f303a18 Prevented cloud overlap on terrain 2019-11-19 19:09:22 +00:00
Joshua Barretto
0f37bfa829 Fixed hill colour blending 2019-11-19 19:09:22 +00:00