Commit Graph

23 Commits

Author SHA1 Message Date
Joshua Barretto
8a2dc836d8 Fixed cut-off cliff, optimised structure generation 2019-09-23 16:20:28 +01:00
Imbris
f182733074 Small cache experiments 2019-09-22 22:19:07 -04:00
Imbris
52d84248ec Remove all warnings 2019-09-04 19:03:49 -04:00
Monty Marz
f53904b534 More sprites, ui fixes, lianas 2019-09-01 19:04:03 +00:00
Joshua Barretto
5a677b9c1e Added modular building generation 2019-08-31 11:44:52 +01:00
Joshua Yanovski
c02f2a7f9e Fixes to worldgen and adding a debug command.
Humidity and temperature are now indexed to uniform altitude *over land
chunks* (and water chunks adjacent to land) rather than over the whole
range of altitude.  This is necessary in order to satisfy the uniformity
conditions of the formula for weighted sum CDF.

Additionally, fixes the computation of whether a tree should be
generated or not.  Previously, it was using a source of randomness
scaled to use much less than the full 0-1 range; this has been resolved.
This makes for much nicer and more gradual transitions between densities
and reduces the amount of completely barren landscapes, while also
making forests larger.

Finally, this commit adds a server command, debug_column, which returns
some useful debug information about a column given an x and y
coordinate.  This is useful for debugging worldgen.
2019-08-26 11:52:25 +02:00
Joshua Yanovski
6f12a240de Chaos doesn't depend on temperature anymore.
Also fix some things to use a consistent coordinate system and bump up
tree density and variation around tree density in hopes of creating more
aesthetically pleasing jungles.  However, this does change worldgen a
bit, so please make sure you look through it before merging.
2019-08-25 17:49:33 +02:00
Joshua Yanovski
38443c173c Merge branch 'master' of gitlab.com:veloren/veloren into sharp/jungle 2019-08-22 17:47:10 +02:00
Joshua Yanovski
aa4464d8f4 Adding more jungle trees. 2019-08-22 01:33:47 +02:00
Monty Marz
fade04d44e Pfauenauge/plants grass 2019-08-21 17:22:05 +00:00
Joshua Yanovski
d8c864cf3a Making jungles work. 2019-08-19 01:52:26 +02:00
Joshua Yanovski
680b81a5e6 WIP for humidity. 2019-08-18 18:35:27 +02:00
timokoesters
1227596406 Implement specifier syntax and cleanup 2019-08-06 08:31:48 +02:00
Joshua Barretto
f14674ee9a Switched to UnitChooser 2019-08-03 22:15:23 +01:00
Joshua Barretto
677c5781ba Added bosses, improved secret object spawn rates 2019-08-02 20:10:52 +01:00
Joshua Barretto
09717f1c56 Added pyramids 2019-07-10 00:51:54 +01:00
Joshua Barretto
e7dd151833 Added fruit trees 2019-07-09 17:08:43 +01:00
Joshua Barretto
cfdb0209bd Better savannah colours 2019-07-09 00:09:04 +01:00
Joshua Barretto
879789ecc4 Fixed acacia colours 2019-07-08 20:28:48 +01:00
Joshua Barretto
6b415c1b87 Added large ribcages in deserts 2019-07-08 17:57:41 +01:00
Joshua Barretto
14ba09f96b Added acacia trees, desert bones, fixed minor worldgen issues 2019-07-08 17:41:20 +01:00
Joshua Barretto
c2a11ed6b2 Improved worldgen performance with more precise z bound checks 2019-07-08 15:51:38 +01:00
Joshua Barretto
44b5473a82 Added rare structures, totally refactored structure spawning 2019-07-08 00:50:36 +01:00