Sam
8d1700b882
Moved food items into their own loot tables.
2021-04-02 23:04:32 -04:00
Sam
01296ac816
Switched loot tables from declaring each weapon individually to just referencing a different loot table.
2021-04-02 23:04:31 -04:00
Sam
0a29d93164
Converted all armor in loot tables to reference armor set loot tables.
2021-04-02 23:04:28 -04:00
Sam
25034a6a0b
Consolidated loot tables by switching to CreatureMaterial where possible
2021-04-02 23:04:27 -04:00
Sam
f88fd5f349
Fixed trading
2021-04-02 23:04:26 -04:00
Sam
4cc4e3a158
Support for creature specific materails and materials having a quantity.
2021-04-02 23:04:25 -04:00
Sam
7846c6fdbf
Loot tables can now recursively specify loot tables. Mercahnts broken.
2021-04-02 23:04:25 -04:00
Marcel
1add298f21
Merge branch 'vfoulon80/trading-dialogues' into 'master'
...
Add dialogue when the Merchant is busy and randomize some trading dialogues
See merge request veloren/veloren!2038
2021-04-01 18:08:44 +00:00
Vincent Foulon
ce5970c8c1
address review comments
2021-04-01 19:13:08 +02:00
aljazerzen
205e989350
after leaving group, issue warning instead of changing chat mode
2021-04-01 15:43:50 +02:00
aljazerzen
f7ba4148b3
after leaving a group, set chat mode to world
2021-04-01 15:43:05 +02:00
Vincent Foulon
b6ea31446f
Add dialogue when the Merchant is busy and randomize some trading dialogues
2021-03-31 19:06:41 +02:00
Avi Weinstock
19ac0b2245
Allow fast stacking into and out of a trade with {ctrl,shift} click.
...
Shift click goes 1 at a time, Ctrl click automatically balances the trade w.r.t. that quantity.
2021-03-30 18:39:10 -04:00
Marcel
b6481e759d
Merge branch 'james/fix-merchant-wander' into 'master'
...
Fix merchant wandering
See merge request veloren/veloren!2035
2021-03-30 10:52:42 +00:00
Marcel
5e9bd564da
Merge branch 'xMAC94x/terrainoptimisation' into 'master'
...
if more than 1 player is in the area of a newly created chunk, skip additional copies
See merge request veloren/veloren!2030
2021-03-30 08:27:13 +00:00
James Melkonian
c91a2e0d28
Fixed merchant wandering
2021-03-29 17:27:56 -07:00
Samuel Keiffer
c978386d40
Merge branch 'sam/mindflayer-balancing' into 'master'
...
Mindflayer balance tweaks.
See merge request veloren/veloren!2031
2021-03-29 21:05:49 +00:00
Vincent Foulon
c4eca42fd8
Implement a basic dialogue system
2021-03-29 14:47:42 +00:00
Sam
d17edfcd64
Mindflayer balance tweaks.
2021-03-29 10:44:46 -04:00
Marcel Märtens
06951048eb
if more than 1 player is in the area of a newly created chunk, skip additional copies
2021-03-29 12:21:07 +02:00
Snowram
a1067a2ddb
Merge branch 'snowram/new-scepters-starves' into 'master'
...
Add new batch of starves and scepter (by Gemu)
See merge request veloren/veloren!2022
2021-03-29 00:08:19 +00:00
Snowram
4b95401f7c
Add new batch of starves and scepter (by Gemu)
2021-03-29 01:27:55 +02:00
Marcel Märtens
063d57b60c
make msg::terrain parallel via rayon, we parallelize over the number of clients, so this is a change servers with more than 1 player profit from.
2021-03-28 21:08:40 +02:00
Treeco
bf155b1407
Move common code out into function
2021-03-28 18:22:47 +01:00
Treeco
2922b00c11
New default world map, default continent scale doubled
2021-03-28 17:07:38 +01:00
Treeco
d47739c0c9
Added command to teleport to sites by name
2021-03-28 17:02:17 +01:00
Treeco
6d9a7e8fb3
Added spawn_town server setting
2021-03-28 17:02:17 +01:00
Joshua Barretto
fa1fee430b
Make caves and rtsim entities scale with map size, more cloud detail
2021-03-28 17:02:16 +01:00
Treeco
e88f66f92e
Temporarily disable humanoid rtsim entities until their pathfinding is fixed
2021-03-28 14:49:40 +01:00
Sam
8c91749cf8
Switched to using ForceUpdate to forcefully update the client position after a blink
2021-03-27 21:33:45 -04:00
Sam
20989428d3
Balance tweaks
2021-03-27 21:05:15 -04:00
Sam
c315278673
Mindflayer now only summons minions at set thresholds of health.
2021-03-27 21:05:11 -04:00
Sam
7e7a6001dc
Pets no longer drop loot on death. Code to determine targeting of pets is less hacky and now takes into account alignment of their owner.
2021-03-27 21:05:07 -04:00
Sam
02de4631c1
Improved mindflayer AI. Tweake some abilities.
2021-03-27 21:05:07 -04:00
Sam
17eab079ee
Gave mindflayer AI.
...
Fixed particles and made them sync across network.
2021-03-27 21:05:06 -04:00
Sam
5ebd2cf1d0
Added summon minions ability to mindflayer
2021-03-27 21:05:05 -04:00
Sam
90e33cafb5
Added dimensional door ability for mindflayer
2021-03-27 21:05:05 -04:00
Marcel Märtens
f3fd72de23
fix some tracy only and no default features
2021-03-27 18:24:10 +01:00
Marcel Märtens
f42f6da6d8
track state tick in a historgram too
2021-03-27 18:24:10 +01:00
Louis Pearson
f4a181bbc5
Use made_valid instead of min/max
2021-03-27 08:17:26 -06:00
Louis Pearson
340f0437fb
Add build_area_list command
...
* Reworks CanBuild to use HashSet
* Removes player argument from build permission, use sudo instead
2021-03-27 07:54:02 -06:00
Louis Pearson
f90fc97026
Use Depot instead of Store for BuildArea
2021-03-27 07:54:02 -06:00
Louis Pearson
bd96e9020a
Add commands to manage build areas
2021-03-27 07:54:02 -06:00
Louis Pearson
4d1b486e3f
Store build areas outside of CanBuild component
2021-03-27 07:54:02 -06:00
Louis Pearson
584a9c3aeb
Limit build mode to bounding box
2021-03-27 07:54:02 -06:00
Louis Pearson
dbb034da9b
Add permit_build
command
...
This commit separates permission to build from building mode, allowing
build to become a NoAdmin command (since players will first need
permission from an Admin to enter build mode)
2021-03-27 07:54:02 -06:00
Marcel
757692edb6
Merge branch 'refactor-login' into 'master'
...
refactor handling of duplicate login #1015
Closes #1015
See merge request veloren/veloren!1992
2021-03-27 13:49:09 +00:00
aljazerzen
8263d47f19
cleanup login provider
2021-03-27 13:29:17 +01:00
aljazerzen
96449f18d6
move already-logged-in check to register
2021-03-26 11:41:03 +01:00
Marcel Märtens
7f17d6cfd1
network scheduler and rawmsg cleanup
2021-03-26 08:57:42 +01:00