462 Commits

Author SHA1 Message Date
Joshua Barretto
95647f10f5 Improved NPC spawning and names, made idle NPCs stop before hitting things 2020-01-27 10:58:33 +00:00
Joshua Barretto
e4c745e88d Switched to _squared(), added comments, parallelised waypoint gen 2020-01-26 12:52:32 +00:00
Joshua Barretto
de99b07004 Added neutral NPC spawning 2020-01-26 12:52:32 +00:00
Joshua Barretto
d61f84e8b1 Improved waypoint spawn locations, scaled down pathfinding cost 2020-01-26 12:52:32 +00:00
Joshua Barretto
cac425a62a Cleanup 2020-01-26 12:52:32 +00:00
Joshua Barretto
5486cc75e3 Improved patrol idling 2020-01-26 12:52:32 +00:00
Joshua Barretto
d4167c41f1 Made waypoints work, added waypoint spawning 2020-01-26 12:52:28 +00:00
Joshua Barretto
8a998ffd61 Better neutral AI, initial waypoint objects 2020-01-26 12:52:28 +00:00
Joshua Barretto
a74ac604a9 Made worldgen a default feature 2020-01-26 12:52:28 +00:00
Joshua Barretto
ca65700aea I don't know how much I put in this commit, but it's some stuff 2020-01-26 12:52:28 +00:00
Joshua Barretto
02ead906a3 Better pathfinding iteration cap 2020-01-26 12:52:28 +00:00
Joshua Barretto
36e92e18eb Added pauseable pathfinding, improved Chaser heuristics, etc. 2020-01-26 12:52:07 +00:00
Joshua Barretto
900381b843 Added test world, friendly NPC pathfinding 2020-01-26 12:52:07 +00:00
Justin Shipsey
36bd9596d7 new mobs
alligators
2020-01-26 00:22:48 +00:00
Joshua Yanovski
2301c94d2b Addressing MR comments. 2020-01-24 03:45:29 +01:00
Joshua Yanovski
88566f22f2 Minor fix to map generation.
Also fixes some typos and makes formatting easier for changes needed to
produce large maps.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
3c26342dba Fix warnings in examples and benchmarks. 2020-01-23 18:18:16 +01:00
Joshua Yanovski
81306ad31f Add a default world map.
Also adds map versioning, proper scaling, and updates sediment
rendering.  It also tones down warp.
2020-01-23 18:18:15 +01:00
Joshua Yanovski
6a33254518 Changes to worldgen, adding more sedmient etc. 2020-01-23 18:18:14 +01:00
Joshua Yanovski
d79b0202e8 Send client 3D rendered map.
Also shares configurable rendering between map generator and server.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
4f863470e1 Cargo fmt most things (except erosion.rs). 2020-01-23 18:18:12 +01:00
Joshua Yanovski
b988b27d31 Implement sending world map across the network. 2020-01-23 18:18:11 +01:00
Joshua Yanovski
675ad06cfe Map saving, soil production, speedup attempts. 2020-01-23 18:18:10 +01:00
Joshua Yanovski
95fdfe37e2 Sediment transport, plus many other things. 2020-01-23 18:18:09 +01:00
Joshua Yanovski
1e159b8278 Adding hillslope diffusion. 2020-01-23 18:18:07 +01:00
Gilbert Röhrbein
e1dbdf6a20 feat: add endurance fitness willpower to stats 2020-01-21 18:49:17 +01:00
timokoesters
f46e900b57 improvement: enemy balance 2020-01-20 19:15:12 +01:00
Imbris
abdc524a61 Don't panic if a region can't be found for a deleted entity 2020-01-19 18:22:11 -05:00
timokoesters
a708ab84d6 fix: make fall damage behave correctly again after changing gravity 2020-01-19 22:39:20 +01:00
timokoesters
db9a4ac6b9 improvement: reset character state and energy on death 2020-01-19 22:39:19 +01:00
timokoesters
263fffb79c improvement: better movement 2020-01-19 22:39:18 +01:00
Gilbert Röhrbein
b9e7164b62 fixing #405 - Energy as its own component 2020-01-12 22:25:04 +01:00
Piotr Korgól
243263fecd Improvement: Replace all '..=b' with '..b + 1' 2020-01-12 15:46:53 +01:00
Monty Marz
178ad9479a Scrolling Combat Text (SCT) 2020-01-10 00:33:38 +00:00
Imbris
49a7d96de7 Fix typos, don't insert Controller if it doesn't already exist in the
mount system so that Controller components are not added to entities
client side
2020-01-02 05:34:27 -05:00
Imbris
a77512a714 Fix formatting, Update CHANGELOG, turn overflow checks on for dev
profile
2019-12-31 16:38:13 -05:00
Imbris
804e559e3a fix(char screen induced ghosts):
Adds removing extra components and deleting entities clientside when
going back to the character screen. Also, simplifies ClientState by
removing the Dead variant and removing ClientMsg::StateRequest in favor
of more specific ClientMsg variants.
2019-12-31 16:38:13 -05:00
Monty Marz
c4599d4de1 assets update
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
Imbris
18aa4936b6 fix(player list): Show players not in range on the player list
fix(overflow): Stops including block updates that fail (since chunks
don't exist on the client) in `TerrainUpdates` (which would trigger
meshing of those nonexistent chunks). Furthermore, removes
remeshing of chunks with block updates if those chunks don't have all their
neighbours (since those wouldn't be meshed in the first place).
2019-12-29 20:51:05 -05:00
Dylan Kile
2df4ba6252 hierarchical pathfinding 2019-12-29 20:58:21 +00:00
Imbris
a16588a719 Various tweaks: moved radius determination to function on , comments, simplified server Destroy event code, debug assert modified components aren't removed in change tracking, etc 2019-12-20 22:51:35 -05:00
Imbris
0d763ab8ef Cutout unnecessary Resource syncing machinery and Tracker trait 2019-12-20 22:51:35 -05:00
Imbris
010fe45754 cleanup 2019-12-20 22:48:14 -05:00
Imbris
9bcc8aa74f Stop syncing health change timer updates 2019-12-20 22:48:14 -05:00
Imbris
0d6a8b949f Upgrade to specs 0.15.1 2019-12-20 22:48:14 -05:00
Imbris
b2ef1b2a00 Stop syncing Projectile component to the client 2019-12-20 22:48:14 -05:00
Imbris
e2e642f5a5 Actually send deletion messages 2019-12-20 22:48:14 -05:00
Imbris
237532f7b1 Move sync code into common submodule 2019-12-20 22:37:12 -05:00
Imbris
470e52fbd0 Stop global syncing of entity creation 2019-12-20 22:37:12 -05:00
Songtronix
631b00417d improve(log): adjust verbosity of some logging
fix: settings do not log due to logging being initialized to late
2019-12-20 15:45:30 +01:00