1863 Commits

Author SHA1 Message Date
hqurve
8da6cbe414 Widened recipe list in crafting menu and added quality indicators to names in the list 2021-06-06 15:55:11 +00:00
Snowram
29d1d127d3 Yeti combat anims 2021-06-06 00:17:23 +02:00
Sam
a73e7c78e0 Balance tweaks. 2021-06-05 17:15:04 -05:00
Sam
6d342537d6 Yeti AI 2021-06-05 13:25:47 -05:00
Sam
d5b25bd36b Particles for ice spikes 2021-06-04 18:17:15 -05:00
Sam
6add5510a7 Snowball attack. 2021-06-04 18:17:15 -05:00
Sam
9c5ca3bba5 Added base ability set 2021-06-04 18:17:14 -05:00
juliancoffee
267409ef4a Bow Tweaks
- M1 (charged) got faster charge, but lesser damage and energy regen
- M2 (repeater) got faster charge, but lesser damage and max speed
- S1 (shotgun) got less energy cost
2021-06-04 20:58:08 +03:00
Sam
0658510ba6 Final tweaks. 2021-06-03 21:39:47 -05:00
Sam
7f942864de Added kits for tiers 1 and 2 2021-06-03 21:39:17 -05:00
jshipsey
a4d95fdd13 some animation 2021-06-03 21:39:17 -05:00
Sam
1ebe6461d4 Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model. 2021-06-03 21:39:15 -05:00
Sam
47d5ea69eb Tidal warrior AI. 2021-06-03 21:39:14 -05:00
Sam
d0bfcabd1c First 3 abilities for tidal warrior functional. Added bubble particles. 2021-06-03 21:39:13 -05:00
Imbris
b9a55961c5 Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code 2021-06-03 00:10:06 -04:00
Imbris
308cbbb998 Address various TODOs introduced in wgpu transition 2021-06-03 00:10:06 -04:00
Imbris
156888e965 address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace) 2021-06-03 00:10:06 -04:00
Avi Weinstock
a46b876437 Show hitbox cylinders based on actual ECS data, and add a settings toggle in voxygen for it. 2021-06-03 00:10:06 -04:00
Avi Weinstock
c34116a835 Implement a Debug pipeline for hitboxes and pathfinding lines.
- Implements mesh generation for cylinders and lines.
    - Implements an Id-allocator so that clients can mutate positions efficiently.
    - Is split into pipeline and scene modules.
    - Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00
Imbris
5178e4b7a2 Remove weird syntax in cloud shader that was probably introduced when switching to textureLod 2021-06-03 00:10:06 -04:00
Imbris
1c48052898 Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader 2021-06-03 00:10:06 -04:00
Imbris
78a646a3eb Properly account for negative sun_dir.z in pow use in sky shaders 2021-06-03 00:10:06 -04:00
Imbris
5007a6bf5a Add localization text for GPU timing checkbox 2021-06-03 00:10:06 -04:00
Imbris
c0be83c956 Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer 2021-06-03 00:10:06 -04:00
Imbris
1f6c2eb12f Remove unused waves texture 2021-06-03 00:10:05 -04:00
Imbris
00df6a12ae Remove unused shadow bind group from the cloud pipeline 2021-06-03 00:10:05 -04:00
Imbris
596553d375 Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase 2021-06-02 23:59:50 -04:00
Synis
b79281b7ec Fix missing include 2021-06-02 23:59:50 -04:00
Imbris
e97f818fbb Cloud and sprite shader fixes after rebase 2021-06-02 23:59:50 -04:00
Imbris
42f24818a2 Fix dx12 shader issues 2021-06-02 23:59:50 -04:00
Imbris
f927dfb1c6 Implement screenshots 2021-06-02 23:59:50 -04:00
Imbris
12294dd700 Try out using storage buffer for sprite vertices 2021-06-02 23:59:50 -04:00
Imbris
667deea01e Fix bugs with sprite rendering 2021-06-02 23:59:50 -04:00
Imbris
0b523e27a6 Fix sprite vertex lookup, normalize sprite
normals in vert shader
2021-06-02 23:59:50 -04:00
Imbris
9a06d03127 Almost implement instance merging for sprites (validation error), rebase
fix
2021-06-02 23:59:50 -04:00
Imbris
b8d3735728 Start sprite refactor 2021-06-02 23:59:49 -04:00
Imbris
0e95057512 Fix texture sampling syntax 2021-06-02 23:59:49 -04:00
Imbris
be9bee50fb Switch to index rendering for most quad-like things 2021-06-02 23:59:49 -04:00
Imbris
73eeff7121 Add setting for the PresentMode 2021-06-02 23:59:49 -04:00
Imbris
f539edfa84 fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU 2021-06-02 23:59:49 -04:00
Imbris
9a1f23907d Fix lod alt texture filtering 2021-06-02 23:59:49 -04:00
Imbris
847c3bffa5 Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
2021-06-02 23:59:49 -04:00
Joshua Yanovski
26e51b5514 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
ba9a9c099a Fix point shadows. 2021-06-02 23:59:48 -04:00
Joshua Yanovski
b035b5a86a More frustration with shadows. 2021-06-02 23:59:48 -04:00
Joshua Yanovski
ae17b7e296 Various fixes for shadows. 2021-06-02 23:59:48 -04:00
Capucho
7ce375907c Fix the shadow drawing code
Very poorly optimized
2021-06-02 23:59:48 -04:00
Capucho
6ecc51004e Re enable sprite rendering 2021-06-02 23:59:48 -04:00
Imbris
6fff5177b0 Fix clouds 2021-06-02 23:59:48 -04:00
Imbris
ee03f6656b Fix flipping in post-processing stages and precompute the uv in those in the vert shader 2021-06-02 23:59:48 -04:00