hqurve
8da6cbe414
Widened recipe list in crafting menu and added quality indicators to names in the list
2021-06-06 15:55:11 +00:00
Snowram
29d1d127d3
Yeti combat anims
2021-06-06 00:17:23 +02:00
Sam
a73e7c78e0
Balance tweaks.
2021-06-05 17:15:04 -05:00
Sam
6d342537d6
Yeti AI
2021-06-05 13:25:47 -05:00
Sam
d5b25bd36b
Particles for ice spikes
2021-06-04 18:17:15 -05:00
Sam
6add5510a7
Snowball attack.
2021-06-04 18:17:15 -05:00
Sam
9c5ca3bba5
Added base ability set
2021-06-04 18:17:14 -05:00
juliancoffee
267409ef4a
Bow Tweaks
...
- M1 (charged) got faster charge, but lesser damage and energy regen
- M2 (repeater) got faster charge, but lesser damage and max speed
- S1 (shotgun) got less energy cost
2021-06-04 20:58:08 +03:00
Sam
0658510ba6
Final tweaks.
2021-06-03 21:39:47 -05:00
Sam
7f942864de
Added kits for tiers 1 and 2
2021-06-03 21:39:17 -05:00
jshipsey
a4d95fdd13
some animation
2021-06-03 21:39:17 -05:00
Sam
1ebe6461d4
Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
2021-06-03 21:39:15 -05:00
Sam
47d5ea69eb
Tidal warrior AI.
2021-06-03 21:39:14 -05:00
Sam
d0bfcabd1c
First 3 abilities for tidal warrior functional. Added bubble particles.
2021-06-03 21:39:13 -05:00
Imbris
b9a55961c5
Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code
2021-06-03 00:10:06 -04:00
Imbris
308cbbb998
Address various TODOs introduced in wgpu transition
2021-06-03 00:10:06 -04:00
Imbris
156888e965
address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
2021-06-03 00:10:06 -04:00
Avi Weinstock
a46b876437
Show hitbox cylinders based on actual ECS data, and add a settings toggle in voxygen for it.
2021-06-03 00:10:06 -04:00
Avi Weinstock
c34116a835
Implement a Debug pipeline for hitboxes and pathfinding lines.
...
- Implements mesh generation for cylinders and lines.
- Implements an Id-allocator so that clients can mutate positions efficiently.
- Is split into pipeline and scene modules.
- Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00
Imbris
5178e4b7a2
Remove weird syntax in cloud shader that was probably introduced when switching to textureLod
2021-06-03 00:10:06 -04:00
Imbris
1c48052898
Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader
2021-06-03 00:10:06 -04:00
Imbris
78a646a3eb
Properly account for negative sun_dir.z in pow use in sky shaders
2021-06-03 00:10:06 -04:00
Imbris
5007a6bf5a
Add localization text for GPU timing checkbox
2021-06-03 00:10:06 -04:00
Imbris
c0be83c956
Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer
2021-06-03 00:10:06 -04:00
Imbris
1f6c2eb12f
Remove unused waves texture
2021-06-03 00:10:05 -04:00
Imbris
00df6a12ae
Remove unused shadow bind group from the cloud pipeline
2021-06-03 00:10:05 -04:00
Imbris
596553d375
Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
2021-06-02 23:59:50 -04:00
Synis
b79281b7ec
Fix missing include
2021-06-02 23:59:50 -04:00
Imbris
e97f818fbb
Cloud and sprite shader fixes after rebase
2021-06-02 23:59:50 -04:00
Imbris
42f24818a2
Fix dx12 shader issues
2021-06-02 23:59:50 -04:00
Imbris
f927dfb1c6
Implement screenshots
2021-06-02 23:59:50 -04:00
Imbris
12294dd700
Try out using storage buffer for sprite vertices
2021-06-02 23:59:50 -04:00
Imbris
667deea01e
Fix bugs with sprite rendering
2021-06-02 23:59:50 -04:00
Imbris
0b523e27a6
Fix sprite vertex lookup, normalize sprite
...
normals in vert shader
2021-06-02 23:59:50 -04:00
Imbris
9a06d03127
Almost implement instance merging for sprites (validation error), rebase
...
fix
2021-06-02 23:59:50 -04:00
Imbris
b8d3735728
Start sprite refactor
2021-06-02 23:59:49 -04:00
Imbris
0e95057512
Fix texture sampling syntax
2021-06-02 23:59:49 -04:00
Imbris
be9bee50fb
Switch to index rendering for most quad-like things
2021-06-02 23:59:49 -04:00
Imbris
73eeff7121
Add setting for the PresentMode
2021-06-02 23:59:49 -04:00
Imbris
f539edfa84
fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
2021-06-02 23:59:49 -04:00
Imbris
9a1f23907d
Fix lod alt texture filtering
2021-06-02 23:59:49 -04:00
Imbris
847c3bffa5
Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
...
vek functions for left, right, up, down, forward_rh, forward_lh
2021-06-02 23:59:49 -04:00
Joshua Yanovski
26e51b5514
Inverse depth planes.
...
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
ba9a9c099a
Fix point shadows.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
b035b5a86a
More frustration with shadows.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
ae17b7e296
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
Capucho
7ce375907c
Fix the shadow drawing code
...
Very poorly optimized
2021-06-02 23:59:48 -04:00
Capucho
6ecc51004e
Re enable sprite rendering
2021-06-02 23:59:48 -04:00
Imbris
6fff5177b0
Fix clouds
2021-06-02 23:59:48 -04:00
Imbris
ee03f6656b
Fix flipping in post-processing stages and precompute the uv in those in the vert shader
2021-06-02 23:59:48 -04:00