Commit Graph

3249 Commits

Author SHA1 Message Date
Imbris
905a164c0c Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase 2021-04-22 18:59:46 -04:00
Imbris
b4ea5eba04 Clear textures that will be partially written to work around Dx12 bug on AMD 2021-04-22 18:59:46 -04:00
Imbris
6824974464 Update wgpu to get gfx-hal update that fixes the dx12 depth cube view construction issue 2021-04-22 18:59:46 -04:00
Imbris
50eb82915b Add env vars to set wgpu backend and wgpu api trace save dir (api trace still needs feature to be set ofc) 2021-04-22 18:59:46 -04:00
Imbris
5922475539 Update wgpu 2021-04-22 18:59:46 -04:00
João Capucho
b5738ed1c4 Fix panic on zero sized scissor 2021-04-22 18:59:46 -04:00
João Capucho
ca91cf3ca3 Fix resizing using the wrong value 2021-04-22 18:59:46 -04:00
Imbris
563bbc4180 Allow setting env var to only use the vulkan backend, deactivate profiling if the feature is not available 2021-04-22 18:59:46 -04:00
Imbris
c7473fd843 Implement screenshots 2021-04-22 18:59:46 -04:00
Imbris
af9505b084 Update wgpu-profiler 2021-04-22 18:59:46 -04:00
Imbris
83ef106aaf Display gpu timing info in the HUD when enabled 2021-04-22 18:59:46 -04:00
Imbris
3dcc983819 Try out using storage buffer for sprite vertices 2021-04-22 18:59:46 -04:00
Imbris
deffca1513 Fix bugs with sprite rendering 2021-04-22 18:59:46 -04:00
Imbris
d317a1a1cc Fix sprite vertex lookup, normalize sprite
normals in vert shader
2021-04-22 18:59:45 -04:00
Imbris
b85e9eae89 Almost implement instance merging for sprites (validation error), rebase
fix
2021-04-22 18:59:45 -04:00
Imbris
cfd8606b04 Start sprite refactor 2021-04-22 18:59:45 -04:00
João Capucho
d1bc159a61 Fix winit returning wrong window size
It seems like waiting for wgpu to create a instance is enough to make
winit return the correct window size
2021-04-22 18:59:45 -04:00
João Capucho
ddaf2e3875 Fix scissor panic
Removes the Scale::physical_resolution method as it could become
desynced from the renderer resolution causing the panic
2021-04-22 18:59:45 -04:00
João Capucho
afca781b2f Update to the most recent wgpu 2021-04-22 18:59:45 -04:00
Imbris
7c502c26bf Switch to index rendering for most quad-like things 2021-04-22 18:59:45 -04:00
Imbris
1f8fde077a Small fixes to gpu profiling 2021-04-22 18:59:45 -04:00
Imbris
2f1695e00c Update to the latest wgpu git 2021-04-22 18:59:45 -04:00
Imbris
139b1f3d95 Implement toggleable gpu profiling that saves the timings from a recent frame with the screenshot key, rebase fixes 2021-04-22 18:59:45 -04:00
Imbris
0b2702878b WIP gpu timer thing (not for squashing!) 2021-04-22 18:59:45 -04:00
Imbris
4aa10a95e0 Update wgpu to fix segfault 2021-04-22 18:59:45 -04:00
Imbris
672d4e0cdd Fix char select shadows by clearing shadow textures 2021-04-22 18:59:45 -04:00
Imbris
85fa038796 Add setting for the PresentMode 2021-04-22 18:59:45 -04:00
Imbris
6ebbbd408d fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU 2021-04-22 18:59:45 -04:00
Imbris
3b1ea02bc5 Fix lod alt texture filtering 2021-04-22 18:59:45 -04:00
Imbris
85c7f5c9c9 Resolve validation errors with trying to use unsupported filtering modes 2021-04-22 18:59:45 -04:00
Joshua Barretto
6228430002 Corrected shadow cull mode 2021-04-22 18:59:45 -04:00
Imbris
a1ab844834 Update to latest wgpu git (around 0.7), temporarily disable shader validation due to naga bug, rebase fixes!! 2021-04-22 18:59:45 -04:00
Imbris
09a25e3fc0 Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
2021-04-22 18:59:45 -04:00
Imbris
d24498ad30 Comment out secondary backends 2021-04-22 18:59:44 -04:00
Imbris
624183e3f3 Avoid extra set_pipeline calls 2021-04-22 18:59:44 -04:00
Imbris
b2f94c1485 Properly rebind shadow textures when they are changed 2021-04-22 18:59:44 -04:00
Joshua Yanovski
5b73717237 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-04-22 18:59:44 -04:00
Joshua Yanovski
a91722208c Fix point shadows. 2021-04-22 18:59:44 -04:00
Joshua Yanovski
82b930f68b Fix directed shadows, mostly. 2021-04-22 18:59:44 -04:00
Joshua Yanovski
90b496b3b1 More frustration with shadows. 2021-04-22 18:59:44 -04:00
Joshua Yanovski
2e23def2c9 Various fixes for shadows. 2021-04-22 18:59:44 -04:00
Capucho
2a748526fc Fix the shadow drawing code
Very poorly optimized
2021-04-22 18:59:44 -04:00
Capucho
fed5823a74 Re enable the skybox rendering in char select 2021-04-22 18:59:44 -04:00
Capucho
4b651d535f Fix the buffer slicing in the submodel
Fixes the void figures
2021-04-22 18:59:44 -04:00
Capucho
732e0fa483 Re enable sprite rendering 2021-04-22 18:59:44 -04:00
Capucho
1cf128311a Reenable non-player figure drawing 2021-04-22 18:59:44 -04:00
Imbris
a723fc85ae Draw water 2021-04-22 18:59:44 -04:00
Imbris
4e06da7de8 Fix clouds 2021-04-22 18:59:44 -04:00
Imbris
0eccb2d2e6 Somewhat fix lod, prevent particles spamming new buffers when disabled 2021-04-22 18:59:44 -04:00
Imbris
d7d415f23f No cube spam 2021-04-22 18:59:44 -04:00