Imbris
905a164c0c
Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
2021-04-22 18:59:46 -04:00
Imbris
b4ea5eba04
Clear textures that will be partially written to work around Dx12 bug on AMD
2021-04-22 18:59:46 -04:00
Imbris
6824974464
Update wgpu to get gfx-hal update that fixes the dx12 depth cube view construction issue
2021-04-22 18:59:46 -04:00
Imbris
50eb82915b
Add env vars to set wgpu backend and wgpu api trace save dir (api trace still needs feature to be set ofc)
2021-04-22 18:59:46 -04:00
Imbris
5922475539
Update wgpu
2021-04-22 18:59:46 -04:00
João Capucho
b5738ed1c4
Fix panic on zero sized scissor
2021-04-22 18:59:46 -04:00
João Capucho
ca91cf3ca3
Fix resizing using the wrong value
2021-04-22 18:59:46 -04:00
Imbris
563bbc4180
Allow setting env var to only use the vulkan backend, deactivate profiling if the feature is not available
2021-04-22 18:59:46 -04:00
Imbris
c7473fd843
Implement screenshots
2021-04-22 18:59:46 -04:00
Imbris
af9505b084
Update wgpu-profiler
2021-04-22 18:59:46 -04:00
Imbris
83ef106aaf
Display gpu timing info in the HUD when enabled
2021-04-22 18:59:46 -04:00
Imbris
3dcc983819
Try out using storage buffer for sprite vertices
2021-04-22 18:59:46 -04:00
Imbris
deffca1513
Fix bugs with sprite rendering
2021-04-22 18:59:46 -04:00
Imbris
d317a1a1cc
Fix sprite vertex lookup, normalize sprite
...
normals in vert shader
2021-04-22 18:59:45 -04:00
Imbris
b85e9eae89
Almost implement instance merging for sprites (validation error), rebase
...
fix
2021-04-22 18:59:45 -04:00
Imbris
cfd8606b04
Start sprite refactor
2021-04-22 18:59:45 -04:00
João Capucho
d1bc159a61
Fix winit returning wrong window size
...
It seems like waiting for wgpu to create a instance is enough to make
winit return the correct window size
2021-04-22 18:59:45 -04:00
João Capucho
ddaf2e3875
Fix scissor panic
...
Removes the Scale::physical_resolution method as it could become
desynced from the renderer resolution causing the panic
2021-04-22 18:59:45 -04:00
João Capucho
afca781b2f
Update to the most recent wgpu
2021-04-22 18:59:45 -04:00
Imbris
7c502c26bf
Switch to index rendering for most quad-like things
2021-04-22 18:59:45 -04:00
Imbris
1f8fde077a
Small fixes to gpu profiling
2021-04-22 18:59:45 -04:00
Imbris
2f1695e00c
Update to the latest wgpu git
2021-04-22 18:59:45 -04:00
Imbris
139b1f3d95
Implement toggleable gpu profiling that saves the timings from a recent frame with the screenshot key, rebase fixes
2021-04-22 18:59:45 -04:00
Imbris
0b2702878b
WIP gpu timer thing (not for squashing!)
2021-04-22 18:59:45 -04:00
Imbris
4aa10a95e0
Update wgpu to fix segfault
2021-04-22 18:59:45 -04:00
Imbris
672d4e0cdd
Fix char select shadows by clearing shadow textures
2021-04-22 18:59:45 -04:00
Imbris
85fa038796
Add setting for the PresentMode
2021-04-22 18:59:45 -04:00
Imbris
6ebbbd408d
fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
2021-04-22 18:59:45 -04:00
Imbris
3b1ea02bc5
Fix lod alt texture filtering
2021-04-22 18:59:45 -04:00
Imbris
85c7f5c9c9
Resolve validation errors with trying to use unsupported filtering modes
2021-04-22 18:59:45 -04:00
Joshua Barretto
6228430002
Corrected shadow cull mode
2021-04-22 18:59:45 -04:00
Imbris
a1ab844834
Update to latest wgpu git (around 0.7), temporarily disable shader validation due to naga bug, rebase fixes!!
2021-04-22 18:59:45 -04:00
Imbris
09a25e3fc0
Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
...
vek functions for left, right, up, down, forward_rh, forward_lh
2021-04-22 18:59:45 -04:00
Imbris
d24498ad30
Comment out secondary backends
2021-04-22 18:59:44 -04:00
Imbris
624183e3f3
Avoid extra set_pipeline calls
2021-04-22 18:59:44 -04:00
Imbris
b2f94c1485
Properly rebind shadow textures when they are changed
2021-04-22 18:59:44 -04:00
Joshua Yanovski
5b73717237
Inverse depth planes.
...
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-04-22 18:59:44 -04:00
Joshua Yanovski
a91722208c
Fix point shadows.
2021-04-22 18:59:44 -04:00
Joshua Yanovski
82b930f68b
Fix directed shadows, mostly.
2021-04-22 18:59:44 -04:00
Joshua Yanovski
90b496b3b1
More frustration with shadows.
2021-04-22 18:59:44 -04:00
Joshua Yanovski
2e23def2c9
Various fixes for shadows.
2021-04-22 18:59:44 -04:00
Capucho
2a748526fc
Fix the shadow drawing code
...
Very poorly optimized
2021-04-22 18:59:44 -04:00
Capucho
fed5823a74
Re enable the skybox rendering in char select
2021-04-22 18:59:44 -04:00
Capucho
4b651d535f
Fix the buffer slicing in the submodel
...
Fixes the void figures
2021-04-22 18:59:44 -04:00
Capucho
732e0fa483
Re enable sprite rendering
2021-04-22 18:59:44 -04:00
Capucho
1cf128311a
Reenable non-player figure drawing
2021-04-22 18:59:44 -04:00
Imbris
a723fc85ae
Draw water
2021-04-22 18:59:44 -04:00
Imbris
4e06da7de8
Fix clouds
2021-04-22 18:59:44 -04:00
Imbris
0eccb2d2e6
Somewhat fix lod, prevent particles spamming new buffers when disabled
2021-04-22 18:59:44 -04:00
Imbris
d7d415f23f
No cube spam
2021-04-22 18:59:44 -04:00