Sam
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0d3795112c
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Added cursed flame attack to mindflayer
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2021-03-27 21:05:03 -04:00 |
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Sam
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356bb5baee
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If roll input remains held, allows you to keep rolling and stay in roll state.
You can now jump to interrupt the recovery portion of roll.
Jumping out of roll slightly increases jump strength.
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2021-03-22 18:47:13 -04:00 |
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Sam
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ecff675cc4
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Wielding now works again
Rolling now resumes combo states correctly again
Cleanup
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2021-03-14 17:26:55 -04:00 |
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Sam
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ac6e192db4
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Completely purged old method of inputs
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2021-03-14 17:26:55 -04:00 |
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Sam
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be27289a7f
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Inputs remain in queue while active, allowing interrupts and queued inputs to be more cleanly handled
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2021-03-14 17:26:54 -04:00 |
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Sam
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b5d501199d
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Secondary input now fully functional
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2021-03-14 17:26:53 -04:00 |
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Sam
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b6f4543a14
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Fixed beam offsets, told healing beam to use beam animation.
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2021-03-09 17:59:40 -05:00 |
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Sam
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c6a222340e
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Particles for lifesteal beam. Changed how frontend recognized beams.
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2021-03-09 17:59:39 -05:00 |
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Sam
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18edc1092b
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Basic beam now generates combo. Healing beam now consumes combo, and requires combo to heal.
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2021-03-09 17:59:33 -05:00 |
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Sam
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43874a4aa5
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Added healing beam character state.
This was done as there was a lot of special casing in basic beam to account for healing.
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2021-03-09 17:58:20 -05:00 |
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