f67bf2a539
Adds arthropod skeleton
2022-01-19 19:01:11 +01:00
1d76d484bb
anim tweaks
2022-01-17 06:45:26 -05:00
d0c101ed06
Remove redundant orientation
2022-01-17 09:25:46 +00:00
41ed0f284f
swivel, quadsmall/quadlow offsets
2022-01-17 03:42:56 -05:00
0ea1e6862e
animation tweaking
2022-01-16 15:46:17 -05:00
7f3d9898db
More sensible turn rate in air
2022-01-16 19:43:13 +00:00
ed9de26f27
jump anim, quad med
2022-01-16 14:09:55 -05:00
b3e2d825ed
Overhauled mounting to make it more reliable
2022-01-16 17:53:13 +00:00
475fc1631f
akhlut
2022-01-13 23:20:58 -05:00
1fac6359de
more gnarling weapons
2022-01-13 23:20:56 -05:00
7f928d0bc0
woodengolem, chieftain, icedrake, blowgun
2022-01-13 23:20:52 -05:00
65f9d18fb7
Dagger UX
2021-12-28 22:09:34 +00:00
66a5f9fded
Fixes animation hot reloading (credit to Imbris)
2021-12-18 20:36:14 +01:00
596307c9b7
Remove unused clippy suppressions
2021-12-05 17:59:02 +00:00
46ec4203a2
Arbitrary volume airships
2021-11-13 17:13:08 +00:00
b1476071b1
Added new Spots, Shrubs and Ships.
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Spots
- Gnarling Tree
- Troll Cave
- Underwater Shipwreck second variation.
Shrubs added to biomes
- Savannah Shrubs
- Taiga Shrubs
- Temperate Shrubs
Galleon ship added
2021-10-24 08:10:44 -04:00
b2bd43f4d3
Sneak with weapons drawn
2021-10-18 14:53:55 -05:00
bfbca3e517
Added sail boat
2021-10-05 00:02:03 +01:00
e36eef99c8
apply some clippy fixes that comes with the new toolchain version
2021-09-24 23:18:18 +02:00
3c2de422db
Adds Xtilt to BirdLarge skeleton
2021-09-21 15:31:46 +02:00
7a73e4240b
Bird large beam offset hack
2021-09-21 15:31:43 +02:00
1ad107f4a7
animation tweaks
2021-09-21 15:30:43 +02:00
299ca581ea
Split wyvern anims from the other birdlarge anims
2021-09-21 15:30:43 +02:00
aedb2e9d2b
wyvern walk
2021-09-21 15:30:43 +02:00
9acae9fca0
More wyvern anim work
2021-09-21 15:30:42 +02:00
834749353a
Adds flame wyvern npc
2021-09-21 15:30:42 +02:00
88685cc016
update crates
2021-09-20 14:39:01 +02:00
6187cb8d23
address comments
2021-09-04 13:17:56 -04:00
523a15e5cc
more spots
2021-09-04 00:18:58 -04:00
42a0dd785b
finished anim
2021-08-31 13:37:35 -04:00
513982ca43
Fixed compile error when importing sprite position.
2021-08-31 13:36:05 -04:00
3ddcde645f
anim basics
2021-08-31 13:36:04 -04:00
d5feca45c5
Merge branch 'pacmanmati/veloren-pacmanmati/1224-consolidate-redundant-stage-sections' into 'master'
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Consolidate redundant stage sections
See merge request veloren/veloren!2748
2021-08-10 01:23:26 +00:00
52ee598cf1
Consolidated Use into Action as well.
2021-08-09 10:31:17 -04:00
5f37509a78
#1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action
2021-08-09 10:27:53 -04:00
2fc62bfe7f
Make each race's hitbox and weight scale linearly with their height
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This causes all humanoids to handle identically when falling, gliding, or swimming
2021-08-09 10:06:16 +01:00
ebf489984c
Improve gliding
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- make glider dimensions a factor of body height
- increase glider dimensions across the board
- remove delay from transition into glide
- enable glider control while wielding glider
- improve glide wield animation
2021-08-09 10:06:16 +01:00
c79975dc5d
Resolve all '#[allow(clippy::match_single_binding)]' error supressions
2021-07-24 22:11:50 +02:00
6dfa233cc4
Fixed bad non-humanoid lantern offset
2021-07-24 15:05:36 +01:00
9abd066e53
Apply same member order as in trait
2021-07-20 09:43:52 +02:00
830b0f8fc1
Use mountee_offset for not yet animated mounting transforms (ie those that aren't quadruped_medium)
2021-07-18 15:09:36 -04:00
3e6fd0ee1d
Setup animation mount points for quadruped medium, update offsets in
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common for new quadruped mediums, properly transform the offset in the
mount system using ori, fix issue with composing in the base ori with
the mounting bone ori in voxygen.
2021-07-18 15:09:36 -04:00
32915f89a8
Extract scaling from all the animations
2021-07-18 15:09:36 -04:00
6a15501b27
Add Body as a parameter to compute_matrices and start to pull whole body scaling out of the animation files
2021-07-18 15:09:34 -04:00
b2bf83e200
Rework mounting animation so that full hierarchies of animation transforms can be applied to the mounter, factor out some common code in figure/mod.rs
2021-07-18 15:04:02 -04:00
09cbb90f61
Make the mounter animations dependant of the mountee animation
2021-07-18 15:03:57 -04:00
30119a6afc
Re-address approx_constant lint without using fractional constants and
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re-add a few blank lines
2021-07-17 20:41:09 -04:00
9c72333741
Revert "Merge branch..."
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This reverts merge request !2608
2021-07-17 22:04:59 +00:00
c1c331d59e
Resolve all '#[allow(clippy::approx_constant)]' error supressions
2021-07-15 16:56:55 +00:00
c538a9696c
Use Food after Buildup
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+ Remove Saturation effect by rolling
+ Remove Saturation effect if interrupted with poise
+ Rename Potion to Drink, add ComplexFood
2021-07-05 10:56:29 +03:00