Commit Graph

501 Commits

Author SHA1 Message Date
f67bf2a539 Adds arthropod skeleton 2022-01-19 19:01:11 +01:00
1d76d484bb anim tweaks 2022-01-17 06:45:26 -05:00
d0c101ed06 Remove redundant orientation 2022-01-17 09:25:46 +00:00
41ed0f284f swivel, quadsmall/quadlow offsets 2022-01-17 03:42:56 -05:00
0ea1e6862e animation tweaking 2022-01-16 15:46:17 -05:00
7f3d9898db More sensible turn rate in air 2022-01-16 19:43:13 +00:00
ed9de26f27 jump anim, quad med 2022-01-16 14:09:55 -05:00
b3e2d825ed Overhauled mounting to make it more reliable 2022-01-16 17:53:13 +00:00
475fc1631f akhlut 2022-01-13 23:20:58 -05:00
1fac6359de more gnarling weapons 2022-01-13 23:20:56 -05:00
7f928d0bc0 woodengolem, chieftain, icedrake, blowgun 2022-01-13 23:20:52 -05:00
65f9d18fb7 Dagger UX 2021-12-28 22:09:34 +00:00
66a5f9fded Fixes animation hot reloading (credit to Imbris) 2021-12-18 20:36:14 +01:00
596307c9b7 Remove unused clippy suppressions 2021-12-05 17:59:02 +00:00
46ec4203a2 Arbitrary volume airships 2021-11-13 17:13:08 +00:00
b1476071b1 Added new Spots, Shrubs and Ships.
Spots
- Gnarling Tree
- Troll Cave
- Underwater Shipwreck second variation.

Shrubs added to biomes
- Savannah Shrubs
- Taiga Shrubs
- Temperate Shrubs

Galleon ship added
2021-10-24 08:10:44 -04:00
b2bd43f4d3 Sneak with weapons drawn 2021-10-18 14:53:55 -05:00
bfbca3e517 Added sail boat 2021-10-05 00:02:03 +01:00
e36eef99c8 apply some clippy fixes that comes with the new toolchain version 2021-09-24 23:18:18 +02:00
3c2de422db Adds Xtilt to BirdLarge skeleton 2021-09-21 15:31:46 +02:00
7a73e4240b Bird large beam offset hack 2021-09-21 15:31:43 +02:00
1ad107f4a7 animation tweaks 2021-09-21 15:30:43 +02:00
299ca581ea Split wyvern anims from the other birdlarge anims 2021-09-21 15:30:43 +02:00
aedb2e9d2b wyvern walk 2021-09-21 15:30:43 +02:00
9acae9fca0 More wyvern anim work 2021-09-21 15:30:42 +02:00
834749353a Adds flame wyvern npc 2021-09-21 15:30:42 +02:00
88685cc016 update crates 2021-09-20 14:39:01 +02:00
6187cb8d23 address comments 2021-09-04 13:17:56 -04:00
523a15e5cc more spots 2021-09-04 00:18:58 -04:00
42a0dd785b finished anim 2021-08-31 13:37:35 -04:00
Sam
513982ca43 Fixed compile error when importing sprite position. 2021-08-31 13:36:05 -04:00
3ddcde645f anim basics 2021-08-31 13:36:04 -04:00
d5feca45c5 Merge branch 'pacmanmati/veloren-pacmanmati/1224-consolidate-redundant-stage-sections' into 'master'
Consolidate redundant stage sections

See merge request veloren/veloren!2748
2021-08-10 01:23:26 +00:00
Sam
52ee598cf1 Consolidated Use into Action as well. 2021-08-09 10:31:17 -04:00
5f37509a78 #1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action 2021-08-09 10:27:53 -04:00
2fc62bfe7f Make each race's hitbox and weight scale linearly with their height
This causes all humanoids to handle identically when falling, gliding, or swimming
2021-08-09 10:06:16 +01:00
ebf489984c Improve gliding
- make glider dimensions a factor of body height
- increase glider dimensions across the board
- remove delay from transition into glide
- enable glider control while wielding glider
- improve glide wield animation
2021-08-09 10:06:16 +01:00
c79975dc5d Resolve all '#[allow(clippy::match_single_binding)]' error supressions 2021-07-24 22:11:50 +02:00
6dfa233cc4 Fixed bad non-humanoid lantern offset 2021-07-24 15:05:36 +01:00
9abd066e53 Apply same member order as in trait 2021-07-20 09:43:52 +02:00
830b0f8fc1 Use mountee_offset for not yet animated mounting transforms (ie those that aren't quadruped_medium) 2021-07-18 15:09:36 -04:00
3e6fd0ee1d Setup animation mount points for quadruped medium, update offsets in
common for new quadruped mediums, properly transform the offset in the
mount system using ori, fix issue with composing in the base ori with
the mounting bone ori in voxygen.
2021-07-18 15:09:36 -04:00
32915f89a8 Extract scaling from all the animations 2021-07-18 15:09:36 -04:00
6a15501b27 Add Body as a parameter to compute_matrices and start to pull whole body scaling out of the animation files 2021-07-18 15:09:34 -04:00
b2bf83e200 Rework mounting animation so that full hierarchies of animation transforms can be applied to the mounter, factor out some common code in figure/mod.rs 2021-07-18 15:04:02 -04:00
09cbb90f61 Make the mounter animations dependant of the mountee animation 2021-07-18 15:03:57 -04:00
30119a6afc Re-address approx_constant lint without using fractional constants and
re-add a few blank lines
2021-07-17 20:41:09 -04:00
9c72333741 Revert "Merge branch..."
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
c1c331d59e Resolve all '#[allow(clippy::approx_constant)]' error supressions 2021-07-15 16:56:55 +00:00
c538a9696c Use Food after Buildup
+ Remove Saturation effect by rolling
+ Remove Saturation effect if interrupted with poise
+ Rename Potion to Drink, add ComplexFood
2021-07-05 10:56:29 +03:00