272 Commits

Author SHA1 Message Date
S Handley
bcd658044f Update footsteps SFX 2019-12-08 10:03:40 +00:00
Monty Marz
c05f63d55a Set overflow checks to 'false' for release builds in order to bandaid fix recent master error 2019-11-28 13:32:38 +00:00
Monty Marz
9981287084 Fix map being inverted and indicator positioning 2019-11-26 22:39:07 +00:00
S Handley
1c607c0a0c SFX system
This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
Monty Marz
b33d5d8de4 Loading Screen with pulsating text, 2 new hairstyles 2019-11-23 00:51:18 +00:00
Joshua Barretto
2b6d65062c Prevented chunk load popping with smooth view distance growth 2019-11-20 10:38:11 +00:00
Joshua Barretto
42748c262d Non-linear depth buffer 2019-11-20 09:59:27 +00:00
Joshua Barretto
9491ac332f Stronger moonlight 2019-11-19 20:43:41 +00:00
Joshua Barretto
ff49de772f Smoother water at distance, fixed warnings 2019-11-19 19:22:56 +00:00
Joshua Barretto
3cf34c24b6 Fixed cloud shader banding issue 2019-11-19 19:09:22 +00:00
Joshua Barretto
b883e298c3 Fixed dense cloud void issue 2019-11-19 19:09:22 +00:00
Joshua Barretto
26e02e1ecb Split terrain rendering to avoid redrawing skybox 2019-11-19 19:09:22 +00:00
Joshua Barretto
c347bd98df Massive performance boost for clouds, fixed reflection misprojection bug 2019-11-19 19:09:22 +00:00
Joshua Barretto
293ff28f09 Removed cloud sampler early return 2019-11-19 19:09:22 +00:00
Joshua Barretto
f858709a97 Fixed close cloud precision noise 2019-11-19 19:09:22 +00:00
Joshua Barretto
93320ce25a Fixed passthrough reduction curve 2019-11-19 19:09:22 +00:00
Joshua Barretto
0ccb1ecef9 Cleanup and speedup 2019-11-19 19:09:22 +00:00
Joshua Barretto
0fc2417b1b Better passthrough calculation 2019-11-19 19:09:22 +00:00
Joshua Barretto
b69dc3d93e Improved cloud precision from internal perspective 2019-11-19 19:09:22 +00:00
Joshua Barretto
1db3aad82c Better precision cloud sampling and moon halo highlight 2019-11-19 19:09:22 +00:00
Joshua Barretto
f1e5560bdd Made clouds render over terrain 2019-11-19 19:09:22 +00:00
Joshua Barretto
c76bb6c8a7 Better water transparency 2019-11-19 19:09:22 +00:00
Joshua Barretto
d9e3172727 Prevent sun/moon terrain overlap 2019-11-19 19:09:22 +00:00
Joshua Barretto
c7ffc3e2ad Prevented cloud overlap on terrain 2019-11-19 19:09:22 +00:00
Joshua Barretto
ecf6457c40 Fixed hill colour blending 2019-11-19 19:09:22 +00:00
Joshua Barretto
fee51a15b4 Faster cloud reflections 2019-11-19 19:09:22 +00:00
Joshua Barretto
61cfcf4c8b Faster clouds, better water 2019-11-19 19:09:22 +00:00
Joshua Barretto
e9d01da358 Faster and more visually pleasing clouds 2019-11-19 19:09:22 +00:00
Joshua Barretto
2c5d21ddf5 Added clouds 2019-11-19 19:09:22 +00:00
Joshua Barretto
07262fa399 Prevented the moon rising/setting too early/late 2019-11-19 19:09:22 +00:00
Joshua Barretto
9aa2bfe591 Better moonlight 2019-11-19 19:09:22 +00:00
Joshua Barretto
7af96e4655 Added moon 2019-11-19 19:09:22 +00:00
Joshua Barretto
8f4b5904b1 Merge branch 'zesterer/better-water' into 'master'
Better water

See merge request veloren/veloren!643
2019-11-12 14:55:54 +00:00
Monty Marz
1cf4e4be11 assets update
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
2019-11-09 13:42:42 +00:00
Joshua Barretto
147e745abd Smaller water details 2019-11-05 15:45:01 +00:00
Joshua Barretto
1735389928 Overhauled water shaders 2019-11-05 15:45:01 +00:00
Joshua Barretto
88eeca4d9c Smoother water 2019-11-05 15:45:01 +00:00
Joshua Barretto
0befc4567c Better water 2019-11-05 15:45:01 +00:00
Monty Marz
cbb794f676 login info text 2019-11-01 20:53:52 +00:00
Monty Marz
7d63f0297d Updated: Help Window, Map, Item Descriptions 2019-10-27 22:22:40 +00:00
jshipsey
c503f6e063 streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally. 2019-10-25 21:50:14 -04:00
jshipsey
c69beb64a9 added dragon skeleton 2019-10-25 21:33:59 -04:00
jshipsey
1456548dbd fish_medium and bird_medium skelingtons 2019-10-25 21:33:02 -04:00
timokoesters
2182becc6a
improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
c426c1641c
feat: store items as RON files
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Monty Marz
9282ca00b4 Multiple Assets and UI fixes and additions 2019-10-23 19:40:45 +00:00
Vechro
2354d10cfa Fix MSAA x16 2019-10-21 21:55:49 +03:00
Imbris
c6f8125b6c Merge branch '276-hotloading-armor' into 'master'
Resolve "Enable hotloading of different offsets for armors/weapons"

Closes #276

See merge request veloren/veloren!545
2019-10-18 00:29:09 +00:00
Adam Fogle
ab9c6dc5db Removed the recolor property from the armor ron files. 2019-10-17 19:45:29 -04:00
Monty Marz
8990469581 refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00