S Handley
bcd658044f
Update footsteps SFX
2019-12-08 10:03:40 +00:00
Monty Marz
c05f63d55a
Set overflow checks to 'false' for release builds in order to bandaid fix recent master error
2019-11-28 13:32:38 +00:00
Monty Marz
9981287084
Fix map being inverted and indicator positioning
2019-11-26 22:39:07 +00:00
S Handley
1c607c0a0c
SFX system
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This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
Monty Marz
b33d5d8de4
Loading Screen with pulsating text, 2 new hairstyles
2019-11-23 00:51:18 +00:00
Joshua Barretto
2b6d65062c
Prevented chunk load popping with smooth view distance growth
2019-11-20 10:38:11 +00:00
Joshua Barretto
42748c262d
Non-linear depth buffer
2019-11-20 09:59:27 +00:00
Joshua Barretto
9491ac332f
Stronger moonlight
2019-11-19 20:43:41 +00:00
Joshua Barretto
ff49de772f
Smoother water at distance, fixed warnings
2019-11-19 19:22:56 +00:00
Joshua Barretto
3cf34c24b6
Fixed cloud shader banding issue
2019-11-19 19:09:22 +00:00
Joshua Barretto
b883e298c3
Fixed dense cloud void issue
2019-11-19 19:09:22 +00:00
Joshua Barretto
26e02e1ecb
Split terrain rendering to avoid redrawing skybox
2019-11-19 19:09:22 +00:00
Joshua Barretto
c347bd98df
Massive performance boost for clouds, fixed reflection misprojection bug
2019-11-19 19:09:22 +00:00
Joshua Barretto
293ff28f09
Removed cloud sampler early return
2019-11-19 19:09:22 +00:00
Joshua Barretto
f858709a97
Fixed close cloud precision noise
2019-11-19 19:09:22 +00:00
Joshua Barretto
93320ce25a
Fixed passthrough reduction curve
2019-11-19 19:09:22 +00:00
Joshua Barretto
0ccb1ecef9
Cleanup and speedup
2019-11-19 19:09:22 +00:00
Joshua Barretto
0fc2417b1b
Better passthrough calculation
2019-11-19 19:09:22 +00:00
Joshua Barretto
b69dc3d93e
Improved cloud precision from internal perspective
2019-11-19 19:09:22 +00:00
Joshua Barretto
1db3aad82c
Better precision cloud sampling and moon halo highlight
2019-11-19 19:09:22 +00:00
Joshua Barretto
f1e5560bdd
Made clouds render over terrain
2019-11-19 19:09:22 +00:00
Joshua Barretto
c76bb6c8a7
Better water transparency
2019-11-19 19:09:22 +00:00
Joshua Barretto
d9e3172727
Prevent sun/moon terrain overlap
2019-11-19 19:09:22 +00:00
Joshua Barretto
c7ffc3e2ad
Prevented cloud overlap on terrain
2019-11-19 19:09:22 +00:00
Joshua Barretto
ecf6457c40
Fixed hill colour blending
2019-11-19 19:09:22 +00:00
Joshua Barretto
fee51a15b4
Faster cloud reflections
2019-11-19 19:09:22 +00:00
Joshua Barretto
61cfcf4c8b
Faster clouds, better water
2019-11-19 19:09:22 +00:00
Joshua Barretto
e9d01da358
Faster and more visually pleasing clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
2c5d21ddf5
Added clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
07262fa399
Prevented the moon rising/setting too early/late
2019-11-19 19:09:22 +00:00
Joshua Barretto
9aa2bfe591
Better moonlight
2019-11-19 19:09:22 +00:00
Joshua Barretto
7af96e4655
Added moon
2019-11-19 19:09:22 +00:00
Joshua Barretto
8f4b5904b1
Merge branch 'zesterer/better-water' into 'master'
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Better water
See merge request veloren/veloren!643
2019-11-12 14:55:54 +00:00
Monty Marz
1cf4e4be11
assets update
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map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
2019-11-09 13:42:42 +00:00
Joshua Barretto
147e745abd
Smaller water details
2019-11-05 15:45:01 +00:00
Joshua Barretto
1735389928
Overhauled water shaders
2019-11-05 15:45:01 +00:00
Joshua Barretto
88eeca4d9c
Smoother water
2019-11-05 15:45:01 +00:00
Joshua Barretto
0befc4567c
Better water
2019-11-05 15:45:01 +00:00
Monty Marz
cbb794f676
login info text
2019-11-01 20:53:52 +00:00
Monty Marz
7d63f0297d
Updated: Help Window, Map, Item Descriptions
2019-10-27 22:22:40 +00:00
jshipsey
c503f6e063
streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
2019-10-25 21:50:14 -04:00
jshipsey
c69beb64a9
added dragon skeleton
2019-10-25 21:33:59 -04:00
jshipsey
1456548dbd
fish_medium and bird_medium skelingtons
2019-10-25 21:33:02 -04:00
timokoesters
2182becc6a
improvement: make debug items of type ItemKind::Tool
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This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
c426c1641c
feat: store items as RON files
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When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Monty Marz
9282ca00b4
Multiple Assets and UI fixes and additions
2019-10-23 19:40:45 +00:00
Vechro
2354d10cfa
Fix MSAA x16
2019-10-21 21:55:49 +03:00
Imbris
c6f8125b6c
Merge branch '276-hotloading-armor' into 'master'
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Resolve "Enable hotloading of different offsets for armors/weapons"
Closes #276
See merge request veloren/veloren!545
2019-10-18 00:29:09 +00:00
Adam Fogle
ab9c6dc5db
Removed the recolor property from the armor ron files.
2019-10-17 19:45:29 -04:00
Monty Marz
8990469581
refactor: create_projectile doesn't take a light
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It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00