haslersn
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9941d15074
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common: Stop abusing wild animals for bit shifts
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2019-08-29 18:06:52 +02:00 |
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yashaslokesh
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11678fb952
|
Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
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2019-08-27 22:33:14 +00:00 |
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timokoesters
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60bf484b2c
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End rolling when player is in the air
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2019-08-27 11:06:55 +02:00 |
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timokoesters
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a6a78f4d76
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Add attack buildup duration (Delay before hit)
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2019-08-27 11:06:54 +02:00 |
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timokoesters
|
d7d719cf38
|
Make action durations constants
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2019-08-27 11:06:54 +02:00 |
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timokoesters
|
1f7e2645b8
|
Rename tool strength/damage to power
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2019-08-26 20:05:13 +02:00 |
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timokoesters
|
7742a3c262
|
Simplify code
|
2019-08-26 13:12:45 +02:00 |
|
timokoesters
|
34c959bef0
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Update to github vek repo
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2019-08-26 13:12:45 +02:00 |
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timokoesters
|
b8bec45f9a
|
Remove unnecessary map
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2019-08-26 13:12:44 +02:00 |
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timokoesters
|
bc595b77f3
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Prevent problems with no vel while rolling in the future
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2019-08-26 13:12:44 +02:00 |
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timokoesters
|
2522eee0ab
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Add todo making glide an ability/item
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2019-08-26 13:12:44 +02:00 |
|
timokoesters
|
185d2158a6
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Put combat related values into constants
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2019-08-26 13:12:43 +02:00 |
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timokoesters
|
8ef1491fb5
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Make falldamage local, don't use force update for local, cleanup
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2019-08-26 13:12:43 +02:00 |
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timokoesters
|
816633c3f3
|
fmt
|
2019-08-26 13:12:43 +02:00 |
|
timokoesters
|
4f1c92d4fd
|
Fix roll from cliff bug
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2019-08-26 13:12:42 +02:00 |
|
timokoesters
|
a27dfda5fb
|
Implement unstoppable rolling
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2019-08-26 13:12:42 +02:00 |
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timokoesters
|
766dfcd10d
|
Use look_dir when blocking
|
2019-08-26 13:12:41 +02:00 |
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timokoesters
|
e4dced418f
|
Add basis for projectiles
But we have no controller action to spawn them yet
|
2019-08-26 13:12:41 +02:00 |
|
Songtronix
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0f32eee451
|
Split Events in ServerEvent and LocalEvent
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2019-08-26 13:12:41 +02:00 |
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timokoesters
|
8a3f1ffa71
|
Remove dbg
|
2019-08-26 13:12:40 +02:00 |
|
timokoesters
|
0732a20314
|
Only use look_dir for ori when wielded or attacking
|
2019-08-26 13:12:40 +02:00 |
|
timokoesters
|
b60e823ae2
|
Improve combat range
|
2019-08-26 13:12:40 +02:00 |
|
timokoesters
|
f709a75619
|
Make aiming 2D
|
2019-08-26 13:12:39 +02:00 |
|
timokoesters
|
694070363a
|
Make aiming more precise
|
2019-08-26 13:12:38 +02:00 |
|
timokoesters
|
660f31ef48
|
Look in the direction of the camera
|
2019-08-26 13:12:38 +02:00 |
|
jshipsey
|
f7c43b56de
|
idle block animation
|
2019-08-26 13:12:38 +02:00 |
|
timokoesters
|
2dfe94bf0b
|
Block when pressing right click while looking at the attacker
|
2019-08-26 13:12:37 +02:00 |
|
timokoesters
|
83526eec30
|
Remove unnecessary components
|
2019-08-26 13:12:37 +02:00 |
|
timokoesters
|
d0f3ecf6ca
|
Make gliding the error animation
|
2019-08-26 13:12:37 +02:00 |
|
timokoesters
|
2f043f8404
|
Fix water
|
2019-08-26 13:12:36 +02:00 |
|
timokoesters
|
0f5bd4f9de
|
Remove animation warnings
|
2019-08-26 13:12:36 +02:00 |
|
timokoesters
|
a7a8037a43
|
Fix characterstate in movement.rs, not phys.rs
|
2019-08-26 13:12:35 +02:00 |
|
timokoesters
|
4773950ca0
|
Reset controller after each tick
|
2019-08-26 13:12:35 +02:00 |
|
timokoesters
|
36c88e0b91
|
Allow non player entites to be removed again
|
2019-08-26 13:12:35 +02:00 |
|
timokoesters
|
139628257a
|
Reset controller after each tick
|
2019-08-26 13:12:34 +02:00 |
|
timokoesters
|
019ce11d5d
|
Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
|
2019-08-26 13:12:34 +02:00 |
|
Christian Authmann
|
77b8744649
|
Build script: check if git-lfs works
|
2019-08-22 19:18:47 +02:00 |
|
Joshua Barretto
|
85b3b849bb
|
Merge branch 'zesterer/instancing' into 'master'
Instancing (block sprites)
See merge request veloren/veloren!450
|
2019-08-22 11:10:57 +00:00 |
|
Vechro
|
83c4232279
|
Fix wielding jump issue
|
2019-08-21 20:34:21 +03:00 |
|
Monty Marz
|
01eb26206f
|
Pfauenauge/plants grass
|
2019-08-21 17:22:05 +00:00 |
|
Vechro
|
3ec1c7e738
|
Fix velocity when stuck
|
2019-08-21 20:17:19 +03:00 |
|
Joshua Barretto
|
baf42f2203
|
Added multiple sprite block kind support
|
2019-08-20 00:31:11 +01:00 |
|
Joshua Barretto
|
9b647993f0
|
Added wheat and sprite rendering
|
2019-08-19 21:09:35 +01:00 |
|
Acrimon
|
724d6dffb4
|
Disabled unsafe using lint level.
|
2019-08-19 14:39:23 +02:00 |
|
Acrimon
|
c6020257f1
|
Eliminated unsafe.
|
2019-08-19 14:33:31 +02:00 |
|
Monty Marz
|
01143930db
|
hotbar changes
completely switched to. vox files
easier to see design
gradient and numbers on the health/mana bar
|
2019-08-18 18:07:21 +00:00 |
|
Joshua Barretto
|
da91572a37
|
Renamed normal StructureBlock variant
|
2019-08-18 15:33:16 +01:00 |
|
Joshua Barretto
|
90630a4edc
|
Added default block kind to structure loading
|
2019-08-18 10:33:18 +01:00 |
|
Joshua Barretto
|
e02a2142cf
|
Fixed water in caves, made water reflection vary with lighting
|
2019-08-18 10:33:18 +01:00 |
|
Vechro
|
24ad51a6fb
|
Add green sludge special index
|
2019-08-18 10:33:18 +01:00 |
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