217 Commits

Author SHA1 Message Date
Sam
39ed979510 Added command to give yourself skill points.
adjusted social window

Changelog
2021-01-19 08:07:49 -05:00
Scott Williams
8f5c3e3d0c Changed default option to false for smooth_pan_enable. 2021-01-08 21:08:57 +00:00
Ben Wallis
8661cb1ffc Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
ccgauche
4874635465 Updated changelog 2021-01-08 16:34:26 +01:00
Imbris
35ef4af4f6 Move to WindowEvent from DeviceEvent for zooming 2021-01-08 01:38:33 -05:00
ubruntu
97f89a11f0 Reduced downward fall of birds, Humanoid travelers no longer visit dungeons, birds only travel between dungeons 2021-01-05 01:04:01 +00:00
Vincent Foulon
89ca98c780 Update Changelog 2020-12-31 12:32:21 +01:00
Frinksy
fd554827a0 fixing #881
- Multiple buffs make the UI icons flicker
2020-12-22 15:40:57 +00:00
Justin Shipsey
0df66ff6d0 Merge branch 'gliding-energy-cost' into 'master'
Glider mid-air deploy and gliding energy-cost

See merge request veloren/veloren!1626
2020-12-18 21:18:32 +00:00
Ludvig Böklin
ec35d5d75e Glider mid-air deploy and gliding energy-cost 2020-12-18 19:16:06 +01:00
Adam Blanchet
e3b9de37fb working towards #861 -
Use scancodes for (at minimum) key remapping

added ScanCode fallback for when winit doesn't provide a VirtualKeyCode

renamed SKey to ScanKey
2020-12-18 10:01:30 +01:00
Benoît du Garreau
bd962ce2ab Update CHANGELOG 2020-12-17 12:06:24 +01:00
Monty
0a9aed3d11 cleanup, changelog, small bugfixes
fmt
fix rebase
fmt
2020-12-14 21:52:24 +01:00
Joshua Barretto
1b88f1d9dc Made LoD water reflective 2020-12-14 16:52:33 +00:00
Joshua Barretto
5b0e0e6f4c Updated changelog, fmt and clippy fixes 2020-12-13 17:40:15 +00:00
Joshua Barretto
a3a077067c Removed panic sources from server event handling 2020-12-07 12:28:29 +00:00
James Melkonian
6b100bce79 Aura System and Campfire Health Regen 2020-12-04 22:24:56 +00:00
ubruntu
a90ec872b7 Chat commands for group manipulation 2020-12-04 02:18:42 +00:00
Forest Anderson
6da0032339 Updated changelog 2020-12-01 10:29:49 -05:00
Nicholas Kinney
f2014f7896 Offspec/larger scalemode range 2020-11-30 20:36:58 +00:00
Marcel Märtens
8468e67217 Change the version number to 0.8 2020-11-28 11:25:58 +01:00
jiminycrick
64ec89a3cc Agent tactic refactoring
Lower theropods spawns

clippy, changelog

review response
2020-11-24 17:49:00 -06:00
Joshua Barretto
57e533c8cd Updated changelog 2020-11-23 10:58:20 +00:00
Joshua Barretto
340d6dd3f5 Updated changelog 2020-11-23 10:57:53 +00:00
Odd-Harald Lillestø Myhren
23e213cd4a Fix bug that caused campfires and other stuff to duplicate 2020-11-22 21:03:06 +00:00
Monty Marz
a2d3d167fd Conversion to struct to please clippy 2020-11-21 15:42:43 +01:00
Sam
aa13610cf1 Fixed audio test, added changelog line. 2020-11-20 11:50:01 -06:00
Knarkzel
b2c298a64d added norwegian 2020-11-20 16:49:32 +01:00
jiminycrick
e440679252 Quadraped footsteps and songs in biomes 2020-11-18 13:31:12 -08:00
Knarkzel
d91577c481 added to changelog 2020-11-16 17:01:55 +01:00
Odd-Harald Lillestø Myhren
7d9c5f3d8c Merge branch 'master' into 'knarkzel/persist-combo-roll'
# Conflicts:
#   CHANGELOG.md
2020-11-15 22:37:30 +00:00
Joshua Barretto
49348f928d Upscaling support 2020-11-15 22:18:35 +00:00
Knarkzel
1cbfcd2a0e added persistent combo roll entry to changelog 2020-11-15 23:12:05 +01:00
Imbris
dab3f01c20 Save the selected character, deselect character when deleting, auto select newly created character 2020-11-14 19:17:42 -05:00
Imbris
c826a24075 Fix issue where ui scale in the login menu was not updated when changed in-game 2020-11-13 20:17:59 -05:00
Imbris
293ebde892 Only limit negative z velocity by gravity instead of total negative z velocity 2020-11-11 20:09:07 -05:00
Snowram
ec1952007f Changelog 2020-11-11 22:06:02 +01:00
Joshua Barretto
a183e49281 More resiliant settings, better key defaults 2020-11-11 17:37:26 +00:00
Imbris
16a2934261 Update changelog 2020-11-11 03:02:49 -05:00
James Melkonian
0422c3391d Improve NPC aiming and humanoid hitboxes 2020-11-11 04:36:40 +00:00
Marcel Märtens
f831df5064 massivly switch clock algorithm.
- before we had a Clock that tried to average multiple ticks and predict the next sleep.
   This system is massivly bugged.
   a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
   b) Preduction was totally unrealistic after a single lag spike
   c) When a very slow tick happens, we dont benefit from 10 fast ticks.
 - Instead we just try to keep the tick time exact what we expect.
   If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00
Joshua Barretto
1b03d0437c Updated changelog, removed old models 2020-11-09 17:19:29 +00:00
Christof Petig
e288677af0 Make waypoints persistent
Closes #549
2020-11-08 22:15:47 +01:00
Sam
bd6acca55c Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox. 2020-11-05 20:40:20 -06:00
Sam
34156f2cfa Fixed audio tests. Added changelog line. 2020-11-05 18:01:46 -06:00
Joshua Barretto
058541d1a3 Implemented Flight 2020-11-03 22:46:07 +00:00
ubruntu
40e7fd6c14 Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance 2020-11-03 04:09:38 +00:00
Imbris
d616fdb1b5 Update changelog, address comments, fmt 2020-10-29 19:12:54 -04:00
Sam
f95a0411d8 Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented. 2020-10-26 19:30:10 -05:00
Forest Anderson
2751c171d6 Merge branch 'angel/add-dutch-translation' into 'master'
Added Dutch translation

See merge request veloren/veloren!1446
2020-10-22 18:09:52 +00:00