Joshua Yanovski
96cf59e901
Inverse depth planes.
...
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-02-22 22:34:02 -05:00
Joshua Yanovski
00d0d8f162
Fix point shadows.
2021-02-22 22:34:02 -05:00
Joshua Yanovski
21370194e8
More frustration with shadows.
2021-02-22 22:31:44 -05:00
Joshua Yanovski
3db52aff84
Various fixes for shadows.
2021-02-22 22:31:44 -05:00
Capucho
c1046b8db1
Fix the shadow drawing code
...
Very poorly optimized
2021-02-22 22:31:44 -05:00
Capucho
b3d4351229
Re enable sprite rendering
2021-02-22 22:31:44 -05:00
Imbris
d853103889
Fix clouds
2021-02-22 22:31:00 -05:00
Imbris
35923932ba
Fix flipping in post-processing stages and precompute the uv in those in the vert shader
2021-02-22 22:31:00 -05:00
Imbris
861c4ad59b
Somewhat fix lod, prevent particles spamming new buffers when disabled
2021-02-22 22:31:00 -05:00
Imbris
d2dc3989ea
Add skybox
2021-02-22 22:31:00 -05:00
Capucho
6fc916d9a1
Reenable terrain rendering
...
Refractor col lights
2021-02-22 22:31:00 -05:00
Capucho
1c05315953
Fix the orientation of the rendering
...
Reenable the rendering of the player
2021-02-22 22:31:00 -05:00
Capucho
2bad1f22b0
Renable the figure and terrain drawing code (not working yet)
2021-02-22 22:30:59 -05:00
Capucho
4be44a53b7
Remove the depth buffer from the Third drawer
2021-02-22 22:30:59 -05:00
Capucho
268b8e6327
Shader fixes
2021-02-22 22:30:59 -05:00
Imbris
3efc88d867
Almost make clouds/postproccess run
2021-02-22 22:26:45 -05:00
Imbris
68efb0d992
Render Ui
2021-02-22 22:26:43 -05:00
Imbris
15b98056c4
fixed validation errors when creating pipelines
2021-02-22 22:25:37 -05:00
Imbris
df955c158a
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-02-22 22:25:37 -05:00
Joshua Barretto
60c16e57b1
Added snow particles
2021-01-31 15:15:17 +00:00
Rotsuoy
994677a4d0
Rotsuoy/savanna grass
2021-01-23 07:46:54 +00:00
Joshua Barretto
a404707f87
Avoid div0 in shiny water shader
2020-12-30 22:18:19 +00:00
Joshua Barretto
49cabfae18
Made LoD water reflective
2020-12-14 16:52:33 +00:00
Joshua Barretto
a5c37262dd
Better aurora
2020-12-05 11:20:25 +00:00
Joshua Barretto
e413392694
Better mist access
2020-12-05 11:20:25 +00:00
Joshua Barretto
46dc49bc0a
Fixed bit-twiddling colour bug
2020-11-24 18:44:41 +00:00
Monty Marz
d069eb9a57
street lamp particles, ground fire bowl, misc fixes
2020-11-23 10:58:21 +00:00
Joshua Barretto
e461fbd951
Make chimneys glow
2020-11-23 10:58:21 +00:00
Joshua Barretto
4bb0da24b6
Addressed review comments
2020-11-23 10:57:57 +00:00
Joshua Barretto
8fd2e4537d
Addressed review comments
2020-11-23 10:57:57 +00:00
Joshua Barretto
bb9e593a44
Fixed glow AO
2020-11-23 10:57:57 +00:00
Joshua Barretto
b4e3dbc719
Added glow tint
2020-11-23 10:57:57 +00:00
Joshua Barretto
d7bbceca2d
Added light/glow map sample interpolation for entities
2020-11-23 10:57:56 +00:00
Joshua Barretto
27e7fd0727
Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be
2020-11-23 10:57:56 +00:00
Joshua Barretto
51d1a2ecff
Added glow
2020-11-23 10:57:56 +00:00
Joshua Barretto
a0f0417f8f
Fixed close cloud sampling issue
2020-11-23 10:57:56 +00:00
Joshua Barretto
058908f603
Made flamethrower and healing staff emit light on use
2020-11-23 10:57:55 +00:00
Joshua Barretto
5930ca4a59
Temporarily make particles opaque to avoid depth-related rendering problems
2020-11-23 10:57:55 +00:00
Joshua Barretto
7eb437501d
Fixed various particle issues
2020-11-23 10:57:55 +00:00
Joshua Barretto
0f2e7434fc
Sun, brightness, and gamma adjustments
2020-11-23 10:57:55 +00:00
Joshua Barretto
bcc220804a
Added exposure to settings
2020-11-23 10:57:55 +00:00
Joshua Barretto
062ce4b158
Resolved or patches various water shader issues
2020-11-23 10:57:16 +00:00
Joshua Barretto
1e7b9fa9b5
Resolved or patches various water shader issues
2020-11-23 10:57:16 +00:00
Joshua Barretto
86571c9e2e
Partially fixed mist
2020-11-23 10:57:15 +00:00
Joshua Barretto
aa59d66a76
Fixed many map problems, re-added surface mist
2020-11-23 10:57:15 +00:00
Joshua Barretto
579bdcf10e
Forest soil undulation, better acadia placement
2020-11-23 10:57:15 +00:00
Joshua Barretto
ef03137c65
Better water, shadows, clouds
2020-11-23 10:57:15 +00:00
Joshua Barretto
be1fb5b5d2
Shader quality tweaks
2020-11-23 10:57:15 +00:00
Joshua Barretto
0e8a14250f
Minor emissions tweaks
2020-11-23 10:57:15 +00:00
Joshua Barretto
42c6142ec6
Added occasional sky emission at night
2020-11-23 10:57:15 +00:00