Commit Graph

9 Commits

Author SHA1 Message Date
Joshua Yanovski
96cf59e901 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-02-22 22:34:02 -05:00
Joshua Yanovski
3db52aff84 Various fixes for shadows. 2021-02-22 22:31:44 -05:00
Capucho
c1046b8db1 Fix the shadow drawing code
Very poorly optimized
2021-02-22 22:31:44 -05:00
Imbris
35923932ba Fix flipping in post-processing stages and precompute the uv in those in the vert shader 2021-02-22 22:31:00 -05:00
Imbris
d2dc3989ea Add skybox 2021-02-22 22:31:00 -05:00
Capucho
1c05315953 Fix the orientation of the rendering
Reenable the rendering of the player
2021-02-22 22:31:00 -05:00
Imbris
3efc88d867 Almost make clouds/postproccess run 2021-02-22 22:26:45 -05:00
Imbris
df955c158a Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-02-22 22:25:37 -05:00
Joshua Barretto
171ef1d7b9 Upscaling support 2020-11-15 22:18:35 +00:00