Sam
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9173dca03f
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Added equip slots for other weapons.
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2021-05-15 15:16:37 -05:00 |
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Ben Wallis
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d7582efad0
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Moved character creation to use character_updater instead of character_loader. Changed character_loader to use a read-only database connection.
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2021-05-02 16:08:39 +01:00 |
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holychowders
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568a8d9666
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Resolve Issue #978 - Extract SkillSet Into Its Own Component
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2021-04-14 15:35:34 +00:00 |
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Joshua Yanovski
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af94753ad9
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Remove panics and unwraps, part 1.
Also fixes various other miscellaneous bugs.
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2021-04-10 10:03:21 +02:00 |
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Avi Weinstock
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f64c29f09d
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Validate starting item and body type server-side.
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2021-03-09 18:28:25 -05:00 |
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Sam
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4014b28d19
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Removed body from stats component as there is already a body component.
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2021-01-22 16:50:22 -05:00 |
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Ben Wallis
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aef2637288
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
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Sam
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e2fe2fd532
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Speed and power on weapons are now able to modify abilities after they are loaded from ron files.
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2020-11-12 21:24:36 -06:00 |
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Sam
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9b4fa4e961
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Started moving loading of ability manifest to an ecs variable.
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2020-11-12 21:24:34 -06:00 |
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Christof Petig
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b56919b123
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Make waypoints persistent
Closes #549
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2020-11-08 22:15:47 +01:00 |
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Ben Wallis
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712f2e9c97
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* Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
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2020-09-17 23:02:14 +00:00 |
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