DaforLynx
5f8c7e54b5
Town music
2021-04-28 05:07:59 +00:00
Snowram
738be81943
Improves bird_large anims
2021-04-25 04:07:09 +02:00
Snowram
ff5d267535
Day period dependant wildlife spawns
2021-04-25 02:14:51 +02:00
Snowram
b0d617d91d
Breathe and stun anims
2021-04-25 02:14:50 +02:00
Snowram
e58e56cb07
Cockatrice bird_large conversion
2021-04-25 02:14:50 +02:00
Marcel
592e34e6ba
Merge branch 'aweinstock/deflate-terrain' into 'master'
...
Compress terrain chunks with deflate. Includes a benchmark showing that this...
See merge request veloren/veloren!2166
2021-04-22 17:12:53 +00:00
Ludvig Böklin
b11906ac3a
Space wildlife group spawns apart to prevent spawnplosions
2021-04-22 08:50:20 +00:00
Avi Weinstock
b76ca76d8d
Switch the chunk_compression_benchmarks
to using a spiral around the origin instead of the top-left corner to get a more representative sample.
2021-04-20 23:24:24 -04:00
Avi Weinstock
67ae3494c4
Compress terrain chunks with deflate. Includes a benchmark showing that this makes them around 70% smaller, and is the same speed as LZ4.
2021-04-20 23:23:53 -04:00
Monty
a0357fdd58
change cauldron spawning
...
cooking pot height
fmt
fmt, changelog
2021-04-20 02:48:13 +02:00
Monty
c40bd37452
more sprite stuff and crafting UI update
...
fix item images
fix CR display
2021-04-20 02:46:06 +02:00
Joshua Barretto
cf33cc8704
Prevent crafting without station
2021-04-20 02:46:05 +02:00
Monty
afea896b5b
fmt, add sprites
2021-04-20 02:46:04 +02:00
Joshua Barretto
b605048ae3
Added crafting stations
2021-04-20 02:45:59 +02:00
Joshua Barretto
55d21d145f
Made twigs/stones slightly more common
2021-04-19 21:33:52 +01:00
Joshua Barretto
b342bb036d
Better price rationalisation
2021-04-18 18:11:00 +01:00
Joshua Barretto
4732c77519
Use labour value for prices
2021-04-18 17:05:14 +01:00
Joshua Barretto
0a880843c3
Normalised prices within sites
2021-04-18 15:09:21 +01:00
Joshua Barretto
0939e602a4
Rebalanced economy somewhat
2021-04-18 14:08:48 +01:00
jshipsey
599981fca4
combat tweaks
2021-04-15 11:43:52 -04:00
Marcel
39d4d84f15
Merge branch 'DaforLynx/more-music' into 'master'
...
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
See merge request veloren/veloren!2102
2021-04-12 00:43:08 +00:00
DaforLynx
e1ca34d9e8
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
2021-04-12 00:43:08 +00:00
Marcel Märtens
7d8c85ff07
update deps
2021-04-10 15:53:00 +02:00
Imbris
fd30663156
Merge branch 'vfoulon80/behavior-component' into 'master'
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New Component: Behavior
See merge request veloren/veloren!2033
2021-04-08 19:16:28 +00:00
Louis Pearson
ee302607f0
Tries to implement npcs only travelling by paths
...
Unfortunately, there's a degenerate case where npcs can get stuck in a
town. Not sure why
2021-04-08 04:19:02 -06:00
Louis Pearson
3d000833a6
Resolve comments
2021-04-08 04:19:02 -06:00
Louis Pearson
642dcf08b8
First pass at rtsim following paths
2021-04-08 04:19:02 -06:00
Vincent Foulon
e0da6aa572
Address comments
...
- make Behavior's capabilities and state private
- Typo in a comment
- add basic tests
Apply 1 suggestion(s) to 1 file(s)
Remove comments in agent.rs
2021-04-07 22:02:42 +02:00
Vincent Foulon
c33e73bbed
use bitflags instead of HashSet
2021-04-07 17:37:21 +02:00
Vincent Foulon
738f074f89
fix tag removing
2021-04-07 17:26:54 +02:00
Vincent Foulon
72d0067e5c
Use Behavior::CanTrade instead of Agent::trade_for_site + addressed comments
2021-04-07 17:26:42 +02:00
James Melkonian
7bb62615df
Add topographic option to map
2021-04-06 09:16:17 -07:00
James Melkonian
3578116eee
Added map layers
2021-04-06 08:42:07 -07:00
James Melkonian
5d3acb0c2e
Topographic map
2021-04-06 08:42:06 -07:00
Marcel
5043cdb20e
Merge branch 'christof/economy_graph' into 'master'
...
create economy tree graph
See merge request veloren/veloren!2052
2021-04-04 20:21:19 +00:00
Christof Petig
85d07526a0
as usual clippy is right (and helpful)
2021-04-03 10:54:42 +02:00
Sam
33503bd9c2
Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon.
2021-04-02 23:24:55 -04:00
Sam
e83a2eef3d
Moved materials into their own loot tables.
2021-04-02 23:04:33 -04:00
Sam
01296ac816
Switched loot tables from declaring each weapon individually to just referencing a different loot table.
2021-04-02 23:04:31 -04:00
Sam
0a29d93164
Converted all armor in loot tables to reference armor set loot tables.
2021-04-02 23:04:28 -04:00
Sam
25034a6a0b
Consolidated loot tables by switching to CreatureMaterial where possible
2021-04-02 23:04:27 -04:00
Sam
f88fd5f349
Fixed trading
2021-04-02 23:04:26 -04:00
Sam
4cc4e3a158
Support for creature specific materails and materials having a quantity.
2021-04-02 23:04:25 -04:00
Sam
7846c6fdbf
Loot tables can now recursively specify loot tables. Mercahnts broken.
2021-04-02 23:04:25 -04:00
Christof Petig
70781238fc
create economy tree graph
2021-04-02 22:27:39 +02:00
Snowram
95924315fb
Fix a staff icon, some offset fixes, lower wolf spawn rate
2021-03-30 00:27:03 +02:00
Sam
699f992774
Made entity spawn room check more intuitive to understand
2021-03-29 13:05:04 -04:00
Sam
d17edfcd64
Mindflayer balance tweaks.
2021-03-29 10:44:46 -04:00
Treeco
dfbfd25934
Less horrible spawn
2021-03-28 20:12:27 +01:00
Joshua Barretto
e4b5f02df2
Merge branch 'treeco/new-map' into 'master'
...
A new map and clouds
See merge request veloren/veloren!2007
2021-03-28 18:32:20 +00:00