Commit Graph

122 Commits

Author SHA1 Message Date
Sam
819fb8ee77 Changed boss from cyclops to stone golem. Added ai specific for boss.
Tweaked shockwave.

Fix rebasing errors.
2020-09-19 14:40:16 -05:00
Ben Wallis
712f2e9c97 * Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Marcel Märtens
3c58b64689 add detailed information on state tick timings 2020-09-16 18:24:18 +02:00
Imbris
f39d1e9bb5 Use less verbose span names when the tracy feature is off 2020-09-07 00:59:16 -04:00
Imbris
4f68a6df27 Update tracy crates, reduce overhead of timing, add more misc instrumentation 2020-09-06 22:28:14 -04:00
Imbris
e37a01be9d Sprinkle instrumentation in common crate,in particular in the ecs systems 2020-09-06 22:28:14 -04:00
Monty Marz
821c7e5881 made npcs decline invites until we have a better recruitment system 2020-09-04 00:46:32 +02:00
notoria
2be4202d01 Corrected some spelling errors 2020-08-25 12:21:25 +00:00
Monty Marz
c9438c0947 Fixes
Fix Cave NPCs only spawning very deep inside caves

Increase twig density

Adjust armour values and ingredients for starter sword

fix healing rod using the wrong model

Hung up the lianas again
2020-08-22 23:37:45 +00:00
Monty Marz
e3eb34085f craftable starting set
velorite staff update

ore_nature_longbow

model fix
humanoid colours

Update agent.rs

improve rng (according to zesterer)

slower fleeing

More adjustments

fix cult leader name

more loot tables

all kinds of adjustments

smöl adjustments
2020-08-21 19:36:21 +02:00
Sam
924d09e46c balancing
more specific stats

Update body.rs

more balancing

non hostile catoblepas and mouflons

quad low
more adjustments
Animals with enemy alignment now deal correct damage. Made health scaling species-specific.
2020-08-21 19:36:17 +02:00
Joshua Barretto
50a85853e3 Fmt and clippy lints fixes 2020-08-12 21:16:14 +01:00
Joshua Barretto
6992194ad4 Better surface swimming, no underwater sprites 2020-08-12 21:15:53 +01:00
Joshua Barretto
d7ccb28ea7 Pathfinding improvements 2020-08-12 21:15:53 +01:00
Joshua Barretto
9bb10a6d00 Various improvements to castles, dungeons and more 2020-08-12 21:15:53 +01:00
Joshua Barretto
0bad704719 Made agents flee 2020-08-12 21:15:53 +01:00
Imbris
390d289d35 Add timeout's to group invites, and configurable limit to group size
Fix a few group bugs, enable invite timeout and group limits in ui
2020-08-08 01:16:35 +02:00
Imbris
543d971a19 Projectiles ignore entities in the same group, pets no longer follow group leader 2020-08-08 01:15:58 +02:00
Imbris
d856c20225 Integrate groups with chat groups 2020-08-08 01:12:35 +02:00
Imbris
10c3d01466 Add basic group functionality (no voxygen wiring yet) 2020-08-08 01:09:01 +02:00
Joshua Barretto
3e5c3de2ac Neater compass 2020-07-13 23:23:44 +01:00
Joshua Barretto
cf69d0c5d8 Added minimap compass 2020-07-10 15:00:20 +01:00
Joshua Barretto
951a977b2f Improved hill path following 2020-07-10 00:43:11 +01:00
Joshua Barretto
47e413c530 Improved pathfinding tolerance and reliability 2020-07-09 16:54:10 +01:00
Joshua Barretto
3cfd8bdd3c Fixed animal loadouts and /spawn 2020-07-07 02:21:14 +01:00
Joshua Barretto
d1cdb6ea55 Updated changelog 2020-07-07 01:11:37 +01:00
Joshua Barretto
e626f6255f Prevented pet damage 2020-07-07 01:01:39 +01:00
Joshua Barretto
d943bb4537 Made pets regulate their speed 2020-07-06 20:51:23 +01:00
Joshua Barretto
8508b5177b Velocity-corrected bezier pathfinding control, swimming control 2020-07-05 09:38:15 -04:00
jshipsey
ca9ae13527 more latitude tilt, better attack anims, addressed aesthetic concerns, deleted dead assets 2020-07-05 09:38:15 -04:00
Joshua Barretto
8a0b7fd173 Smoother pathfinding for fast animals 2020-07-05 09:38:14 -04:00
jshipsey
014cab0257 remove warnings, rebase fix 2020-07-05 09:38:14 -04:00
Joshua Barretto
177bd7a128 More tolerant pathfinding 2020-07-05 09:38:14 -04:00
CapsizeGlimmer
289ef5d6b2 Move message processing and chat bubbles to the client 2020-06-27 16:42:26 -04:00
Ben Wallis
950c62efc6 Suppressed all existing clippy warnings in preparation for fixes as part of #587 2020-06-10 22:01:42 +01:00
Ben Wallis
de37de7f45 Initial clippy fixes as discussed in #587 2020-06-08 21:27:51 +01:00
CapsizeGlimmer
78a06550d0 Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame 2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3cea76b82f NPCs now call for help when you hit them. Redraw speech bubble dark mode. 2020-05-27 13:49:18 +02:00
Monty Marz
b589c3fc71 Fix animals not attacking 2020-05-04 16:59:32 +00:00
Joshua Barretto
2a6a19f7ef fmt 2020-04-23 18:19:42 +01:00
Joshua Barretto
444f2ecb45 Made /waypoint admin-only, MR cleanup 2020-04-23 18:19:41 +01:00
Joshua Barretto
a7b5d6b270 Fix minor bugs with NPCs 2020-04-23 18:19:41 +01:00
Pfauenauge90
98704a4753 turnip and window blocks 2020-04-23 18:19:41 +01:00
Joshua Barretto
708f15915a Agent adjustments, better dungeon stairwells 2020-04-23 18:19:41 +01:00
Joshua Barretto
d28f5f24fb Made agents cleverer 2020-04-23 18:19:41 +01:00
Joshua Barretto
6448c17110 Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat 2020-04-23 18:19:41 +01:00
Joshua Barretto
866fd1992e Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets 2020-04-23 18:19:41 +01:00
Joshua Barretto
dde0319293 Lighting improvements, fixed NaN issue for agents 2020-04-23 18:19:40 +01:00
Joshua Barretto
41b77a9b10 Removed old settlement code, removed zcache from dependency of site generators for forward compatibility 2020-04-23 18:19:40 +01:00
Joshua Barretto
d91d66027a Fixed cloud bugs, made pets run into you less 2020-04-23 18:19:40 +01:00