Sam
819fb8ee77
Changed boss from cyclops to stone golem. Added ai specific for boss.
...
Tweaked shockwave.
Fix rebasing errors.
2020-09-19 14:40:16 -05:00
Ben Wallis
712f2e9c97
* Moved migrations to beginning of server initialisation
...
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Marcel Märtens
3c58b64689
add detailed information on state tick timings
2020-09-16 18:24:18 +02:00
Imbris
f39d1e9bb5
Use less verbose span names when the tracy feature is off
2020-09-07 00:59:16 -04:00
Imbris
4f68a6df27
Update tracy crates, reduce overhead of timing, add more misc instrumentation
2020-09-06 22:28:14 -04:00
Imbris
e37a01be9d
Sprinkle instrumentation in common crate,in particular in the ecs systems
2020-09-06 22:28:14 -04:00
Monty Marz
821c7e5881
made npcs decline invites until we have a better recruitment system
2020-09-04 00:46:32 +02:00
notoria
2be4202d01
Corrected some spelling errors
2020-08-25 12:21:25 +00:00
Monty Marz
c9438c0947
Fixes
...
Fix Cave NPCs only spawning very deep inside caves
Increase twig density
Adjust armour values and ingredients for starter sword
fix healing rod using the wrong model
Hung up the lianas again
2020-08-22 23:37:45 +00:00
Monty Marz
e3eb34085f
craftable starting set
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velorite staff update
ore_nature_longbow
model fix
humanoid colours
Update agent.rs
improve rng (according to zesterer)
slower fleeing
More adjustments
fix cult leader name
more loot tables
all kinds of adjustments
smöl adjustments
2020-08-21 19:36:21 +02:00
Sam
924d09e46c
balancing
...
more specific stats
Update body.rs
more balancing
non hostile catoblepas and mouflons
quad low
more adjustments
Animals with enemy alignment now deal correct damage. Made health scaling species-specific.
2020-08-21 19:36:17 +02:00
Joshua Barretto
50a85853e3
Fmt and clippy lints fixes
2020-08-12 21:16:14 +01:00
Joshua Barretto
6992194ad4
Better surface swimming, no underwater sprites
2020-08-12 21:15:53 +01:00
Joshua Barretto
d7ccb28ea7
Pathfinding improvements
2020-08-12 21:15:53 +01:00
Joshua Barretto
9bb10a6d00
Various improvements to castles, dungeons and more
2020-08-12 21:15:53 +01:00
Joshua Barretto
0bad704719
Made agents flee
2020-08-12 21:15:53 +01:00
Imbris
390d289d35
Add timeout's to group invites, and configurable limit to group size
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Fix a few group bugs, enable invite timeout and group limits in ui
2020-08-08 01:16:35 +02:00
Imbris
543d971a19
Projectiles ignore entities in the same group, pets no longer follow group leader
2020-08-08 01:15:58 +02:00
Imbris
d856c20225
Integrate groups with chat groups
2020-08-08 01:12:35 +02:00
Imbris
10c3d01466
Add basic group functionality (no voxygen wiring yet)
2020-08-08 01:09:01 +02:00
Joshua Barretto
3e5c3de2ac
Neater compass
2020-07-13 23:23:44 +01:00
Joshua Barretto
cf69d0c5d8
Added minimap compass
2020-07-10 15:00:20 +01:00
Joshua Barretto
951a977b2f
Improved hill path following
2020-07-10 00:43:11 +01:00
Joshua Barretto
47e413c530
Improved pathfinding tolerance and reliability
2020-07-09 16:54:10 +01:00
Joshua Barretto
3cfd8bdd3c
Fixed animal loadouts and /spawn
2020-07-07 02:21:14 +01:00
Joshua Barretto
d1cdb6ea55
Updated changelog
2020-07-07 01:11:37 +01:00
Joshua Barretto
e626f6255f
Prevented pet damage
2020-07-07 01:01:39 +01:00
Joshua Barretto
d943bb4537
Made pets regulate their speed
2020-07-06 20:51:23 +01:00
Joshua Barretto
8508b5177b
Velocity-corrected bezier pathfinding control, swimming control
2020-07-05 09:38:15 -04:00
jshipsey
ca9ae13527
more latitude tilt, better attack anims, addressed aesthetic concerns, deleted dead assets
2020-07-05 09:38:15 -04:00
Joshua Barretto
8a0b7fd173
Smoother pathfinding for fast animals
2020-07-05 09:38:14 -04:00
jshipsey
014cab0257
remove warnings, rebase fix
2020-07-05 09:38:14 -04:00
Joshua Barretto
177bd7a128
More tolerant pathfinding
2020-07-05 09:38:14 -04:00
CapsizeGlimmer
289ef5d6b2
Move message processing and chat bubbles to the client
2020-06-27 16:42:26 -04:00
Ben Wallis
950c62efc6
Suppressed all existing clippy warnings in preparation for fixes as part of #587
2020-06-10 22:01:42 +01:00
Ben Wallis
de37de7f45
Initial clippy fixes as discussed in #587
2020-06-08 21:27:51 +01:00
CapsizeGlimmer
78a06550d0
Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame
2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3cea76b82f
NPCs now call for help when you hit them. Redraw speech bubble dark mode.
2020-05-27 13:49:18 +02:00
Monty Marz
b589c3fc71
Fix animals not attacking
2020-05-04 16:59:32 +00:00
Joshua Barretto
2a6a19f7ef
fmt
2020-04-23 18:19:42 +01:00
Joshua Barretto
444f2ecb45
Made /waypoint admin-only, MR cleanup
2020-04-23 18:19:41 +01:00
Joshua Barretto
a7b5d6b270
Fix minor bugs with NPCs
2020-04-23 18:19:41 +01:00
Pfauenauge90
98704a4753
turnip and window blocks
2020-04-23 18:19:41 +01:00
Joshua Barretto
708f15915a
Agent adjustments, better dungeon stairwells
2020-04-23 18:19:41 +01:00
Joshua Barretto
d28f5f24fb
Made agents cleverer
2020-04-23 18:19:41 +01:00
Joshua Barretto
6448c17110
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
2020-04-23 18:19:41 +01:00
Joshua Barretto
866fd1992e
Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
2020-04-23 18:19:41 +01:00
Joshua Barretto
dde0319293
Lighting improvements, fixed NaN issue for agents
2020-04-23 18:19:40 +01:00
Joshua Barretto
41b77a9b10
Removed old settlement code, removed zcache from dependency of site generators for forward compatibility
2020-04-23 18:19:40 +01:00
Joshua Barretto
d91d66027a
Fixed cloud bugs, made pets run into you less
2020-04-23 18:19:40 +01:00