Commit Graph

12 Commits

Author SHA1 Message Date
Isse
99463a37f8 subtitles 2023-05-03 13:07:35 +02:00
Cat Stevens
83e4cdfe76 Allow locking camera zoom
Allow the camera's zoom to be locked by a keybind
	or a Gameplay setting. The zoom lock
	behavior can be changed between Toggle
	and Auto, where Auto only locks the camera
	zoom while specific movement/combat inputs
	are being pressed. (closes !1528)

A temporary fading notification is shown at the
	top of the screen, informing the player of
	the setting change (when the keybind is
	used) or that the zoom is locked (when
	the player might have forgotten the zoom
	is locked, and is trying to zoom).

i18n strings are added for English and German,
	but no other languages.

To implement the simplistic fading text, the
	behavior was extracted into an impl
	called `ChangeNotification`, where
	reasons are quantified by `NotificationReason`.
2023-03-05 11:30:27 -05:00
Rares
d63f8850a4 Update description of the flashing lights setting
The lights are supposed to be enabled when the setting is checked
The new description should better reflect the intended behaviour
Only the English descriptions have been updated.
2022-12-16 21:34:22 +02:00
Joshua Barretto
29d40cf509 Added graphics presets 2022-10-27 01:15:40 +01:00
kitswas
9b692d072f Added checkbox in the settings for poisebar
See [this message on Discord](https://discord.com/channels/449602562165833758/1014778601368997958/1033838446575370351).
2022-10-24 22:05:11 +05:30
Joshua Barretto
40e47b4f3e Added reflection mode settings 2022-10-23 20:03:21 +01:00
Joshua Barretto
3f2efea4f2 Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
Imbris
e626519ec0 Replace "Present Mode" options with more user friendly terms:
'Fifo'       ->  'Vsync capped'
'Mailbox'    ->  'Vsync uncapped'
'Immediate'  ->  'Vsync off'
2022-08-25 23:24:43 -04:00
Imbris
334937568e Add an entity view distance setting that allows limiting the distance
entities are synced from and displayed in.

NOTE: Syncing entities work at the granularity regions which are
multi-chunk squares but the display of entities in voxygen is limited in
a circle with the radiues of the supplied distance.

Additional details and changes:
* Added `ViewDistances` struct in `common` that contains separate
  terrain and entity view distances (the entity view distance will be
  clamped by the terrain view distance in uses of this).
* View distance requests from the client to the server now use this
  type.
* When requesting the character or spectate state the client now passes
  its desired view distances. This is exposed as a new parameter on
  `Client::request_character`/`Client::request_spectate`. And the client
  no longer needs to send a view distance request after entering these
  states. This also allows us to avoid needing to initialize `Presence`
  with a default view distance value on the server.
* Removed `DerefFlaggedStorage` from `Presence` and `RegionSubscription` since the
  change tracking isn't used for these components.
* Add sliders in voxygen graphics and network tabs for this new setting.
  Show the clamped value as well as the selected value next to the
  slider.
* Rename existing "Entities View Distance" slider (which AFAIK controls
  the distance at which different LOD levels apply to figures) to
  "Entities Detail Distance" so we can use the former name for this new
  slider.
2022-08-25 23:24:43 -04:00
AldanTanneo
ba87a405af Discord Activity 2022-08-15 15:58:37 +00:00
DaforLynx
258feee634 Fix crash when Gap Between Songs is set to 0.0; changed name to Music Spacing 2022-08-11 02:56:40 +00:00
juliancoffee
a994984b09 Migrate i18n files to new format 2022-08-06 21:57:08 +03:00