Joshua Barretto
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fe2ad92201
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Initial implementation of towns
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2019-08-31 11:44:52 +01:00 |
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Joshua Barretto
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d42485238e
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Added town road construction
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2019-08-31 11:44:52 +01:00 |
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Joshua Barretto
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aaade23eef
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Better warping
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2019-08-31 11:44:52 +01:00 |
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Joshua Barretto
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b0293ecce4
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Switched to FastNoise
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2019-08-31 11:44:52 +01:00 |
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Joshua Barretto
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4777921680
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Added test generator
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2019-08-31 11:44:52 +01:00 |
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Joshua Barretto
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1fcb4a0313
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Added Generator trait, fixed ocean lighting
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2019-08-31 11:44:52 +01:00 |
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Joshua Barretto
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75f5419571
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Removed dryness
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2019-08-31 11:44:52 +01:00 |
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Joshua Barretto
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4735d3d6da
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More interesting hills
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2019-08-31 11:44:52 +01:00 |
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timokoesters
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ecbf7cad5b
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Remove old code
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2019-08-31 09:00:20 +02:00 |
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jshipsey
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bb71bdd4a2
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removing to make gitlab compiler happy
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2019-08-30 23:18:56 -04:00 |
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jshipsey
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3c473d6d6c
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rebase
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2019-08-30 23:01:29 -04:00 |
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jshipsey
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b81cd6a8f9
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combine character.action movement blocks
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2019-08-30 22:51:46 -04:00 |
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timokoesters
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9a832dd56b
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Move std::mem::discriminant into new method
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2019-08-30 22:51:46 -04:00 |
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timokoesters
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d822356161
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Remove warning
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2019-08-30 22:51:46 -04:00 |
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jshipsey
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78bf7a0997
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slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation
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2019-08-30 22:50:53 -04:00 |
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timokoesters
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b99bac87db
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Make npcs roll correctly
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2019-08-30 22:50:53 -04:00 |
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timokoesters
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77a48c61a1
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Fix rolling for the player
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2019-08-30 22:50:53 -04:00 |
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jshipsey
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d84c07c1cb
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fixed tiny feet in char creation
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2019-08-30 22:50:53 -04:00 |
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jshipsey
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f8d0b1040a
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readded cidle
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2019-08-30 22:50:53 -04:00 |
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jshipsey
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bec942753e
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some stuff fixed, other stuff still broken
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2019-08-30 22:50:53 -04:00 |
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timokoesters
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cd3e340647
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Use movement anim as base and action anim as overwrite
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2019-08-30 22:50:53 -04:00 |
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jshipsey
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e6197d4c10
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separate static anims for feet (run/static)
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2019-08-30 22:50:53 -04:00 |
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timokoesters
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637b4642d8
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Split animations
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2019-08-30 22:50:53 -04:00 |
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timokoesters
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e674424974
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Allow non player entites to be removed again
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2019-08-30 22:47:39 -04:00 |
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Timo Koesters
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b5f649eb15
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Merge branch 'timo-inventory' into 'master'
Timo inventory
See merge request veloren/veloren!468
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2019-08-30 22:37:40 +00:00 |
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timokoesters
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15978d216b
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Rename controller main, alt to primary, secondary
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2019-08-31 00:13:45 +02:00 |
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timokoesters
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a95893e43b
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Remove inventory::swap and improve inventory::insert
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2019-08-31 00:09:25 +02:00 |
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timokoesters
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ba02956f05
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Make boost RMB go upward again
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2019-08-31 00:08:44 +02:00 |
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timokoesters
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bd8e71c5aa
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Rename activate_inventory_slot to use_inventory_slot
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2019-08-30 22:46:45 +02:00 |
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timokoesters
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5d02d32ec6
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Make inventory::get return a reference
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2019-08-30 22:42:43 +02:00 |
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timokoesters
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082ccd7c46
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Avoid right-ward shift
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2019-08-30 22:32:47 +02:00 |
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timokoesters
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7e66fe792d
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Return the item again if slot was not wrong
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2019-08-30 21:03:49 +02:00 |
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timokoesters
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b063694d05
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Implement icons based on weapon
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2019-08-29 21:48:05 +02:00 |
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timokoesters
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952ec35857
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Remove warnings
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2019-08-29 19:54:53 +02:00 |
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timokoesters
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512d2d9a8e
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Rename Teleport to Boost
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2019-08-29 19:44:30 +02:00 |
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timokoesters
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075827698f
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Use RMB to boost away again
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2019-08-29 19:44:30 +02:00 |
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Pfauenauge90
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12365ee381
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Axe offset
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2019-08-29 19:44:29 +02:00 |
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Pfauenauge90
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9a391332a6
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fmt
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2019-08-29 19:44:29 +02:00 |
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Pfauenauge90
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50c4764588
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changed debug wand visuals, added icons for 2h sword main and alt attack
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2019-08-29 19:44:29 +02:00 |
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timokoesters
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6e1c78e5d5
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Add debug mode item giving speed boost in look_dir on click
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2019-08-29 19:44:28 +02:00 |
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timokoesters
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155605841b
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Use comp::Stats to store Equipment, make char weapon selection work
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2019-08-29 19:44:28 +02:00 |
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Joshua Barretto
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b53c882dc7
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Merge branch 'haslersn/no-cheetah' into 'master'
common: Stop abusing wild animals for bit shifts
See merge request veloren/veloren!467
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2019-08-29 17:07:52 +00:00 |
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haslersn
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9844e95e5f
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common: Stop abusing wild animals for bit shifts
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2019-08-29 18:06:52 +02:00 |
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Joshua Barretto
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2cf52b7093
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Merge branch 'xp-226' into 'master'
Make XP a u32 rather than f32
Closes #226
See merge request veloren/veloren!465
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2019-08-27 22:33:14 +00:00 |
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yashaslokesh
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be71aea20b
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Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
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2019-08-27 22:33:14 +00:00 |
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Timo Koesters
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1bd3f0ab28
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Merge branch 'timo-keybinds' into 'master'
Timo keybinds
See merge request veloren/veloren!464
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2019-08-27 14:10:56 +00:00 |
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timokoesters
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cd061aba85
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Make respawn hint text base on key bindings
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2019-08-27 14:42:53 +02:00 |
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timokoesters
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6b4dfcc533
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Allow mapping the same key to multile actions (LMB = attack + respawn)
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2019-08-27 14:03:40 +02:00 |
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timokoesters
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186db16707
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Rename attack, block to main, alt
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2019-08-27 14:03:39 +02:00 |
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Timo Koesters
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838eab8637
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Merge branch 'timo-attack-delay' into 'master'
Timo attack delay
See merge request veloren/veloren!463
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2019-08-27 12:01:45 +00:00 |
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