1056 Commits

Author SHA1 Message Date
jshipsey
9d6a7981ac dragon and general animation cleanup 2020-05-09 18:10:24 -04:00
Snowram
a6d16e61e1 Add cockatrice 2020-05-09 18:09:27 -04:00
Robin Gilh
739ff253ec Dragon work 2020-05-09 18:07:31 -04:00
S Handley
7a6c392fc3 - Load characters after login.
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
CapsizeGlimmer
a58e884e9c Add optional argument to /get_items 2020-05-07 18:39:48 +00:00
Monty Marz
06867348fc Fix animals not attacking 2020-05-04 16:59:32 +00:00
CapsizeGlimmer
fe9deb29af Equipped lanterns now provide an illumination effect. 2020-05-04 15:15:31 +00:00
Monty Marz
20aee17e94 Shoulder offsets, meta.ron versioning 2020-05-01 21:27:12 +00:00
Monty Marz
65151bf175 Villagers and Cultists 2020-04-30 20:43:24 +00:00
Joshua Barretto
70d798bafd Added dungeon entrances 2020-04-29 17:01:34 +02:00
Justin Shipsey
61c0c2991d new animals 2020-04-28 03:13:23 +00:00
Joshua Barretto
f722a67911 fmt 2020-04-26 17:56:09 +01:00
Joshua Barretto
da11d54b6c Fixed projectile solid collisions 2020-04-26 17:56:09 +01:00
Joshua Barretto
3370d0a08f Stopped velocity when point particles hit walls 2020-04-26 17:56:09 +01:00
Joshua Barretto
0763e6250f Fixed logic issue with sticky objects 2020-04-26 17:56:09 +01:00
Joshua Barretto
f4de3d0806 Added on_ceiling check for sticky entities 2020-04-26 17:56:09 +01:00
Joshua Barretto
f027114507 Added Colliders, made projectiles point particles 2020-04-26 17:56:09 +01:00
Justin Shipsey
82bafaaef8 body/anim tweaks 2020-04-26 01:09:03 +00:00
Joshua Barretto
47732f91d6 Clean up reexport 2020-04-25 21:44:23 +01:00
Joshua Barretto
b8a880b2ae Better LoD variable names 2020-04-25 21:44:23 +01:00
Joshua Barretto
fe53dd1458 Better scaled rounding 2020-04-25 21:44:23 +01:00
Joshua Barretto
6bfecfb577 Reduced scaling size inflation 2020-04-25 21:44:23 +01:00
Joshua Barretto
7eedb6e09f Better LoD distance scaling 2020-04-25 21:44:23 +01:00
Joshua Barretto
371d893ddd Massively reduced 'popping' of LoD terrain sprites 2020-04-25 21:44:23 +01:00
Joshua Barretto
c1c7642ac9 Fixed boundary meshing issue for scaled terrain sprites 2020-04-25 21:44:23 +01:00
Joshua Barretto
572f6c76b0 Properly fixed all gaps on positive bound for scaled volumes 2020-04-25 21:44:23 +01:00
Joshua Barretto
064973d90d Fixed gaps in LoD sprites 2020-04-25 21:44:23 +01:00
Joshua Barretto
63b5c7c86d Added terrain sprite LoD 2020-04-25 21:44:23 +01:00
Joshua Barretto
6b55e96749 fmt 2020-04-23 18:19:42 +01:00
Joshua Barretto
20822825a3 Made /waypoint admin-only, MR cleanup 2020-04-23 18:19:41 +01:00
Joshua Barretto
1ca7163610 Fix minor bugs with NPCs 2020-04-23 18:19:41 +01:00
Joshua Barretto
ab4f4c3b90 Added doors to houses 2020-04-23 18:19:41 +01:00
Joshua Barretto
1a4b25f7e1 Fixed block snapping for bizarre block heights 2020-04-23 18:19:41 +01:00
Monty Marz
c7f1f9524c Pfau/crops 2020-04-23 18:19:41 +01:00
Joshua Barretto
b3ef3fb4d2 Fixed window mask layering, fmt 2020-04-23 18:19:41 +01:00
Joshua Barretto
cf96b31132 Patched but not fixed pathfinding for variable-sized blocks 2020-04-23 18:19:41 +01:00
Joshua Barretto
475fd5bbb4 Added windows to buildings and scarecrows 2020-04-23 18:19:41 +01:00
Joshua Barretto
2df856b435 Made civsim paths visible in-game 2020-04-23 18:19:41 +01:00
Pfauenauge90
2b20fe28bd scarecrow 2020-04-23 18:19:41 +01:00
Pfauenauge90
c5fa0393fc Update block.rs 2020-04-23 18:19:41 +01:00
jshipsey
a26aeaa169 adjusted run animation to allow villager walking 2020-04-23 18:19:41 +01:00
Pfauenauge90
c1ab35d100 turnip and window blocks 2020-04-23 18:19:41 +01:00
Joshua Barretto
2d8b75046f Agent adjustments, better dungeon stairwells 2020-04-23 18:19:41 +01:00
Joshua Barretto
f7bd1176a6 Made agents cleverer 2020-04-23 18:19:41 +01:00
Joshua Barretto
ca526026d1 Made tomatoes taller 2020-04-23 18:19:41 +01:00
Joshua Barretto
c4be75e011 Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat 2020-04-23 18:19:41 +01:00
Monty Marz
20050f93c9 Add more crops 2020-04-23 18:19:41 +01:00
Joshua Barretto
b0e8cf9fdf Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons 2020-04-23 18:19:41 +01:00
Joshua Barretto
48e6790742 Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets 2020-04-23 18:19:41 +01:00
Joshua Barretto
9e3d279d39 Basic boss spawning in dungeons, better AO 2020-04-23 18:19:41 +01:00