jshipsey
9d6a7981ac
dragon and general animation cleanup
2020-05-09 18:10:24 -04:00
Snowram
a6d16e61e1
Add cockatrice
2020-05-09 18:09:27 -04:00
Robin Gilh
739ff253ec
Dragon work
2020-05-09 18:07:31 -04:00
S Handley
7a6c392fc3
- Load characters after login.
...
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
CapsizeGlimmer
a58e884e9c
Add optional argument to /get_items
2020-05-07 18:39:48 +00:00
Monty Marz
06867348fc
Fix animals not attacking
2020-05-04 16:59:32 +00:00
CapsizeGlimmer
fe9deb29af
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
Monty Marz
20aee17e94
Shoulder offsets, meta.ron versioning
2020-05-01 21:27:12 +00:00
Monty Marz
65151bf175
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Joshua Barretto
70d798bafd
Added dungeon entrances
2020-04-29 17:01:34 +02:00
Justin Shipsey
61c0c2991d
new animals
2020-04-28 03:13:23 +00:00
Joshua Barretto
f722a67911
fmt
2020-04-26 17:56:09 +01:00
Joshua Barretto
da11d54b6c
Fixed projectile solid collisions
2020-04-26 17:56:09 +01:00
Joshua Barretto
3370d0a08f
Stopped velocity when point particles hit walls
2020-04-26 17:56:09 +01:00
Joshua Barretto
0763e6250f
Fixed logic issue with sticky objects
2020-04-26 17:56:09 +01:00
Joshua Barretto
f4de3d0806
Added on_ceiling check for sticky entities
2020-04-26 17:56:09 +01:00
Joshua Barretto
f027114507
Added Colliders, made projectiles point particles
2020-04-26 17:56:09 +01:00
Justin Shipsey
82bafaaef8
body/anim tweaks
2020-04-26 01:09:03 +00:00
Joshua Barretto
47732f91d6
Clean up reexport
2020-04-25 21:44:23 +01:00
Joshua Barretto
b8a880b2ae
Better LoD variable names
2020-04-25 21:44:23 +01:00
Joshua Barretto
fe53dd1458
Better scaled rounding
2020-04-25 21:44:23 +01:00
Joshua Barretto
6bfecfb577
Reduced scaling size inflation
2020-04-25 21:44:23 +01:00
Joshua Barretto
7eedb6e09f
Better LoD distance scaling
2020-04-25 21:44:23 +01:00
Joshua Barretto
371d893ddd
Massively reduced 'popping' of LoD terrain sprites
2020-04-25 21:44:23 +01:00
Joshua Barretto
c1c7642ac9
Fixed boundary meshing issue for scaled terrain sprites
2020-04-25 21:44:23 +01:00
Joshua Barretto
572f6c76b0
Properly fixed all gaps on positive bound for scaled volumes
2020-04-25 21:44:23 +01:00
Joshua Barretto
064973d90d
Fixed gaps in LoD sprites
2020-04-25 21:44:23 +01:00
Joshua Barretto
63b5c7c86d
Added terrain sprite LoD
2020-04-25 21:44:23 +01:00
Joshua Barretto
6b55e96749
fmt
2020-04-23 18:19:42 +01:00
Joshua Barretto
20822825a3
Made /waypoint admin-only, MR cleanup
2020-04-23 18:19:41 +01:00
Joshua Barretto
1ca7163610
Fix minor bugs with NPCs
2020-04-23 18:19:41 +01:00
Joshua Barretto
ab4f4c3b90
Added doors to houses
2020-04-23 18:19:41 +01:00
Joshua Barretto
1a4b25f7e1
Fixed block snapping for bizarre block heights
2020-04-23 18:19:41 +01:00
Monty Marz
c7f1f9524c
Pfau/crops
2020-04-23 18:19:41 +01:00
Joshua Barretto
b3ef3fb4d2
Fixed window mask layering, fmt
2020-04-23 18:19:41 +01:00
Joshua Barretto
cf96b31132
Patched but not fixed pathfinding for variable-sized blocks
2020-04-23 18:19:41 +01:00
Joshua Barretto
475fd5bbb4
Added windows to buildings and scarecrows
2020-04-23 18:19:41 +01:00
Joshua Barretto
2df856b435
Made civsim paths visible in-game
2020-04-23 18:19:41 +01:00
Pfauenauge90
2b20fe28bd
scarecrow
2020-04-23 18:19:41 +01:00
Pfauenauge90
c5fa0393fc
Update block.rs
2020-04-23 18:19:41 +01:00
jshipsey
a26aeaa169
adjusted run animation to allow villager walking
2020-04-23 18:19:41 +01:00
Pfauenauge90
c1ab35d100
turnip and window blocks
2020-04-23 18:19:41 +01:00
Joshua Barretto
2d8b75046f
Agent adjustments, better dungeon stairwells
2020-04-23 18:19:41 +01:00
Joshua Barretto
f7bd1176a6
Made agents cleverer
2020-04-23 18:19:41 +01:00
Joshua Barretto
ca526026d1
Made tomatoes taller
2020-04-23 18:19:41 +01:00
Joshua Barretto
c4be75e011
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
2020-04-23 18:19:41 +01:00
Monty Marz
20050f93c9
Add more crops
2020-04-23 18:19:41 +01:00
Joshua Barretto
b0e8cf9fdf
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
2020-04-23 18:19:41 +01:00
Joshua Barretto
48e6790742
Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
2020-04-23 18:19:41 +01:00
Joshua Barretto
9e3d279d39
Basic boss spawning in dungeons, better AO
2020-04-23 18:19:41 +01:00