Imbris
9dbabff887
Add for<'b> lifetime annotation (almost worked)
2020-11-11 03:02:20 -05:00
Imbris
a1f59cb2ea
Implement text renderering with glyph_brush (lifetime error)
2020-11-11 03:02:20 -05:00
Imbris
3f6faecbb5
Add support for Space widget, refine main menu ui, misc fixes and improvements.
2020-11-11 03:02:20 -05:00
Imbris
aeff910120
Revamp BackgroundContainer with scale specific padding, and use in main menu attempt
2020-11-11 03:02:20 -05:00
Imbris
43139873d5
Add Stack and CompoundGraphic widgets
2020-11-11 03:02:20 -05:00
Imbris
568795fe6f
Begin implementing container widget with an image background
2020-11-11 03:02:20 -05:00
Imbris
3b644a4014
Start experimenting with replicating main menu
2020-11-11 03:02:20 -05:00
Imbris
e64f8aec60
Get resizing working
2020-11-11 03:02:20 -05:00
Imbris
a4dc47bc2c
Initial setup to use iced
2020-11-11 03:02:20 -05:00
Marcel
d188b12084
Merge branch 'xMAC94x/clock' into 'master'
...
massivly switch clock algorithm.
See merge request veloren/veloren!1499
2020-11-10 22:12:12 +00:00
Monty Marz
b4f160d0e3
frost cleaver
...
velorite mage set
offsets
armor stats
2020-11-10 21:43:45 +00:00
Marcel Märtens
f831df5064
massivly switch clock algorithm.
...
- before we had a Clock that tried to average multiple ticks and predict the next sleep.
This system is massivly bugged.
a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
b) Preduction was totally unrealistic after a single lag spike
c) When a very slow tick happens, we dont benefit from 10 fast ticks.
- Instead we just try to keep the tick time exact what we expect.
If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00
jshipsey
11abacda69
adjust to comments
2020-11-09 18:47:52 -05:00
Sam
91082b3167
Slight balance tweaks.
2020-11-08 19:33:24 -06:00
jshipsey
c665c1b268
hammer keyframes
2020-11-08 19:54:46 -05:00
Sam
ee014e3079
Minor tweaks.
2020-11-08 18:11:53 -06:00
jshipsey
28180c5c5d
rebase
2020-11-08 19:02:48 -05:00
jshipsey
84586ef085
ranged
2020-11-08 18:52:22 -05:00
jshipsey
85a38d6f7a
axe basic
2020-11-08 18:51:35 -05:00
jiminycrick
81e77aa2ee
Initial combo melee for axe M1
2020-11-08 18:48:48 -05:00
AlKabir
435c2b9bda
centering assets
2020-11-08 00:35:11 -06:00
AlKabir
f5e5511057
added two meat assets for mobs to drop
2020-11-07 23:34:20 -06:00
Imbris
db6eeaeb6c
Use item_definition_id for weapon asset mapping
2020-11-07 16:44:11 -06:00
Sam
13be252f58
Fix audio tests.
2020-11-07 15:53:19 -06:00
Sam
e392e37c47
Yeeted from code files.
2020-11-07 15:53:10 -06:00
AlKabir
ee64934c94
Minor combat fixes (see issue 785)
2020-11-07 18:00:07 +00:00
TheBoredProgrammer64
d195eaf701
Revert "Removed toolCategory"
...
This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
2020-11-06 15:33:20 +00:00
Marcel Märtens
77bbc44051
ci cleanup, dependency update
2020-11-06 14:34:42 +01:00
Samuel Keiffer
df8567c5a9
Merge branch 'sam/make-roll-great-again' into 'master'
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Roll overhaul
See merge request veloren/veloren!1484
2020-11-06 03:25:18 +00:00
Sam
bd6acca55c
Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox.
2020-11-05 20:40:20 -06:00
Snowram
4f6aae5459
fmt
2020-11-06 01:08:35 +01:00
Monty Marz
8da2871897
potion buff
2020-11-06 01:08:34 +01:00
Snowram
a2671123e5
Addresses some comments
2020-11-06 01:08:31 +01:00
Snowram
1b1e322a1a
Allow for an arbitrary array of effects and buffs for consumables
2020-11-06 01:08:30 +01:00
Sam
34156f2cfa
Fixed audio tests. Added changelog line.
2020-11-05 18:01:46 -06:00
jshipsey
5ede5e0116
roll anim speedup
2020-11-05 16:40:30 -05:00
Sam
90e8b1f504
Addressed comments.
2020-11-04 19:22:08 -06:00
Sam
e34f5f09e9
Addressed comments.
2020-11-04 19:22:05 -06:00
Sam
be2f376176
Separated out health from stats component.
2020-11-04 19:22:04 -06:00
Snowram
2156701dfd
Fix animations regressions for biped_large
2020-11-04 02:12:43 +01:00
jshipsey
b5c308c53e
convert humanoid anims, warnings
2020-11-04 01:48:06 +01:00
Snowram
ad775963c3
More biped_large work
2020-11-04 01:48:05 +01:00
jshipsey
6f294e8663
cleanup 4
2020-11-04 01:48:05 +01:00
unknown
8bb0592f9c
starting to wire in new wield setup for bipedlarge
2020-11-04 01:48:05 +01:00
jshipsey
770db614d3
setup for axe/bow wield
2020-11-04 01:48:05 +01:00
jshipsey
021f7478f5
setup for staff, more anim conversions
2020-11-04 01:48:05 +01:00
Snowram
d4c2ebedf6
Bones scaling cleanup
2020-11-04 01:48:05 +01:00
jshipsey
39a2fd6e5a
starting to wire in new wield setup
2020-11-04 01:48:05 +01:00
Snowram
95285d05d0
More new style keyframe translation
2020-11-04 01:48:05 +01:00
jshipsey
030c8730c8
cleanup 3
2020-11-04 01:48:05 +01:00