Commit Graph

7994 Commits

Author SHA1 Message Date
Sam
ba0b6c309b Flattened roll progression. 2021-04-05 17:50:53 -04:00
Marcel
4dde9f84b0 Merge branch 'huntertparks/fix-cursor-not-locking' into 'master'
Fixes #520 and #840 - locks cursor to screen when menu is not open

Closes #840 and #520

See merge request veloren/veloren!2069
2021-04-05 21:40:24 +00:00
Sam
a7e39bc8c9 Nerfs 2021-04-05 17:38:52 -04:00
theCow61
b99c02401d Change to auto walk/glide. 2021-04-05 16:07:17 -05:00
Marcel
07017da19b Merge branch 'desttinghim/depot-improvements' into 'master'
Depot fix and default world AABB

See merge request veloren/veloren!2067
2021-04-05 19:11:14 +00:00
Marcel
25f18229d3 Merge branch '1b15-master-patch-98134' into 'master'
fixed auth server URL

See merge request veloren/veloren!2068
2021-04-05 16:36:10 +00:00
Monty Marz
d008f9a0ad Merge branch 'pfau/lactose-intolerance' into 'master'
More cheese is less cheese

See merge request veloren/veloren!2066
2021-04-05 15:47:12 +00:00
Avi Weinstock
56137aff92 Address MR 2062 comments: avoid an expect-equivalent pattern. 2021-04-05 11:29:10 -04:00
Hunter Parks
6af9662b03 Change cursor lock location to be center of screen
Changing the cursor coordinates to the middle of the screen had some
side effects. When a user would close a menu and re-open it back up
without moving the mouse, the cursor position would not change.
This commit takes care of that by changing how the HUD handles closing
menus via keyboard inputs.
2021-04-05 16:48:22 +02:00
Hunter Parks
7df0413be4 Fixes #520 and #840 - locks cursor to screen when menu is not open
Rather than lock the cursor to the middle of the screen, the cursor will
move to it's last known coordinates when a menu or the minimap is not
open.
2021-04-05 16:37:40 +02:00
1b15
f8009e5d1c fixed auth server URL 2021-04-05 14:15:57 +00:00
Louis Pearson
f5bc6b43c9 Add default world build AABB 2021-04-05 07:39:09 -06:00
Marcel
88079cfd30 Merge branch 'japanese' into 'master'
Add Japanese message translation

See merge request veloren/veloren!2049
2021-04-05 13:38:30 +00:00
Louis Pearson
91a647e35f Return none from depot get if stale id used 2021-04-05 06:16:23 -06:00
Monty
b8c474057c More cheese is less cheese
Update CHANGELOG.md
fmt
Update crafting.rs
2021-04-05 13:40:12 +02:00
Marcel
69891f0b70 Merge branch 'login-trim-username' into 'master'
login trim username, improve validation, social ordering #1040

Closes #1040

See merge request veloren/veloren!2042
2021-04-04 22:09:16 +00:00
Marcel
b433938e0a Merge branch 'christof/economy_graph' into 'master'
create economy tree graph

See merge request veloren/veloren!2052
2021-04-04 20:21:19 +00:00
Marcel
c222fa7fda Merge branch 'aweinstock/cheese-counter' into 'master'
Add a cheese counter in the bag display.

See merge request veloren/veloren!2061
2021-04-04 19:24:35 +00:00
Marcel
958c75642c Merge branch 'christof/stats_per_price' into 'master'
output stats per value for all categories in the trade pricing test

See merge request veloren/veloren!2057
2021-04-04 18:35:39 +00:00
Avi Weinstock
a1cfd9ea3c Make merchants spawn with stacks of stackable items. 2021-04-04 13:47:05 -04:00
Avi Weinstock
78f130a3b2 Add a cheese counter in the bag display. 2021-04-04 11:14:25 -04:00
Monty Marz
1e18904092 Merge branch 'pfau/ui-and-assets' into 'master'
Crafting Tabs and more item tags

See merge request veloren/veloren!2058
2021-04-04 13:02:27 +00:00
Monty Marz
06bbb7f0ff Crafting Tabs and more item tags 2021-04-04 13:02:27 +00:00
Justin Shipsey
689480ec01 Merge branch 'DaforLynx/combat-sfx' into 'master'
Adds on-hit combat sfx

See merge request veloren/veloren!2048
2021-04-04 03:04:03 +00:00
DaforLynx
6734198104 Adds on-hit combat sfx 2021-04-04 03:04:02 +00:00
tonyvu0605
e0dbd5566d Started Vietnamese Translation 2021-04-03 22:17:57 -04:00
Joshua Yanovski
4be0f1b02e Merge branch 'sam/hashset-touch-entities' into 'master'
Changed touch_entities from a vec to a hashset.

See merge request veloren/veloren!2056
2021-04-03 22:06:05 +00:00
Christof Petig
d3bdaaec1a output stats per value for all categories in the trade pricing test 2021-04-03 23:22:34 +02:00
Joshua Yanovski
143fe3876d Merge branch 'sam/use-lottery-result' into 'master'
Handled error in setting stack size for item quantity in lottery.

See merge request veloren/veloren!2055
2021-04-03 20:11:12 +00:00
Marcel
94e41f8b27 Merge branch 'xMAC94x/netpanic' into 'master'
make a panic a error! and improve logging

See merge request veloren/veloren!2054
2021-04-03 19:20:27 +00:00
Sam
18eed650f4 Changed touch_entities from a vec to a hashset. 2021-04-03 15:13:04 -04:00
Marcel Märtens
7ca2f3b9d6 make a panic a error! and improve logging 2021-04-03 19:58:36 +02:00
Samuel Keiffer
8d9f63404e Merge branch 'sam/combat-ratings' into 'master'
Tweaks to Combat Rating Calculation

See merge request veloren/veloren!2051
2021-04-03 17:33:34 +00:00
Sam
fd61b94b5d Handled error in setting stack size for item quantity in lottery. 2021-04-03 11:37:57 -04:00
Sam
ca1a93ba21 Actually committed bone staff fix. 2021-04-03 10:26:32 -04:00
Justin Shipsey
debf88e42f Merge branch 'vfoulon80/refine-item-icons' into 'master'
Refine some item icons

See merge request veloren/veloren!2045
2021-04-03 11:19:36 +00:00
Christof Petig
18f1cb9f43 as usual clippy is right (and helpful) 2021-04-03 10:54:42 +02:00
Samuel Keiffer
69b64e26c7 Merge branch 'sam/loot-table-features' into 'master'
Loot Table Rework

See merge request veloren/veloren!2046
2021-04-03 08:45:53 +00:00
Justin Shipsey
d99627e1dd Merge branch 'refactor-cell' into 'master'
refactor Cell back to 4 byte size #993

Closes #993

See merge request veloren/veloren!1997
2021-04-03 07:56:06 +00:00
Snowram
9a3f6d8261 Substitutes DPS for CR in item tooltip 2021-04-03 00:10:31 -04:00
Sam
be5d47a512 Factored out weapons into their own rating. 2021-04-03 00:08:40 -04:00
Sam
27f178286d Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon. 2021-04-02 23:24:55 -04:00
Sam
9ad5b0f6b7 Changelog. Fixed a few qualities. 2021-04-02 23:04:36 -04:00
Sam
7c8242b5b1 Added unit test to validate contents of loot tables. 2021-04-02 23:04:35 -04:00
Sam
c8b8cd436e Made item prices sane. 2021-04-02 23:04:34 -04:00
Sam
7eb1eefa13 Re-created item_price_calculation with new loot tables. 2021-04-02 23:04:34 -04:00
Sam
a2906168a6 Moved materials into their own loot tables. 2021-04-02 23:04:33 -04:00
Sam
cb638180f8 Moved food items into their own loot tables. 2021-04-02 23:04:32 -04:00
Sam
31e69021cb Switched loot tables from declaring each weapon individually to just referencing a different loot table. 2021-04-02 23:04:31 -04:00
Sam
67916b44a7 Staff weapon tiering shuffle. 2021-04-02 23:04:30 -04:00