124 Commits

Author SHA1 Message Date
Samuel Keiffer
b41fff299f Bow charged shot attack 2020-07-26 03:06:53 +00:00
Monty Marz
6d3f0f2e29 lots of things
animation fixes by slipped
new cultist item
settings option for loading screen tips
loot table adjustments
2020-07-23 12:10:13 +00:00
Imbris
3f36dfd644 Fix issue where client_init was not set to None after it finished, use tweaked version of winit to avoid macos link failure in the CI, small comment fixes 2020-07-17 21:26:21 -04:00
Imbris
bd81a0c729 Update changelog 2020-07-17 21:24:28 -04:00
Samuel Keiffer
7c0f90e6b2 Added protection stat to admin armor hidden in debug folder. Removed blue cultist armor set from drop table as it is an admin set. 2020-07-18 00:05:28 +00:00
Joshua Barretto
1c1229fff9 Crafting 2020-07-14 20:11:39 +00:00
Joshua Barretto
f14e91ca0f Added minimap compass 2020-07-10 15:00:20 +01:00
Samuel Keiffer
44e6fe01f1 Different body types now have different health values and gain different amounts of healths on leveling. 2020-07-09 00:04:25 +00:00
Samuel Keiffer
736132e154 Spin attack for axe 2020-07-08 19:58:41 +00:00
Joshua Barretto
333d8c70b3 Updated changelog 2020-07-07 01:11:37 +01:00
Joshua Barretto
afcf72d7e9 Removed bomb timeout 2020-07-05 16:15:51 +01:00
Joshua Barretto
4da106aec1 Added training dummies 2020-07-05 16:15:51 +01:00
Joshua Barretto
40ff4923dc Added bombs, throwable items, more block kinds, weaker explosions 2020-07-05 16:15:48 +01:00
jshipsey
a80e636100 tweaks and fixes 2020-07-05 09:39:55 -04:00
Marcel
79f5d3189c Merge branch 'network-lockless' into 'master'
Network lockless

See merge request veloren/veloren!1153
2020-07-05 09:17:29 +00:00
Forest Anderson
4bc5fe9cf9 Merge branch 'angel/add-spawn-training-dummy' into 'master'
Added spawning test dummy

See merge request veloren/veloren!1142
2020-07-04 19:24:02 +00:00
Piotr Korgól
3b7e75fde3 Make chests and enemies use the basic loot table 2020-07-04 14:07:10 +02:00
Marcel Märtens
cb74e3822b instead of trying to connect for 80 minutes, just try 4 mins, added Changelog 2020-07-04 12:37:50 +02:00
Forest Anderson
34e3cb5eb5 Added spawning test dummy 2020-07-03 16:53:04 -04:00
Samuel Keiffer
c745b3abfd Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap. 2020-07-03 15:40:12 +00:00
Monty Marz
72d5013a54 Loot ChatType, Update german translation, map zooming 2020-07-01 19:05:44 +00:00
scott-c
3d6a4ae462 Added ability to use 2 x 1h weapons or shields 2020-07-01 17:51:06 +08:00
Forest Anderson
09d1cabc4e Merge branch 'wusyong/tchinese' into 'master'
Add Traditional Chinese translation

See merge request veloren/veloren!885
2020-06-28 21:23:57 +00:00
CapsizeGlimmer
3a65b76547 cargo fmt; changelog 2020-06-27 17:03:55 -04:00
Joshua Barretto
2e5027c02b Updated changelog 2020-06-25 18:57:29 +01:00
Songtronix
ce5b2b9ffc feat: add server whitelist 2020-06-24 17:36:19 +02:00
Monty Marz
455be836a6 alpha disclaimer 2020-06-24 13:44:39 +00:00
Marcel Märtens
f2f3cd2f28 switch to tracing stlye and enhance logs with usefull information
- Updated CHANGELOG
- reduce dependencies
- found out that we have alot of duplicate coding... alot...
2020-06-22 09:53:15 +02:00
Kevin Glasson
d8d7f07cb5 Add hotbar state persistence.
Persist the hotbar state to disk by writing it out to a `profile.ron`
situated next to the existing `settings.ron`. There are individual
profiles for every character on every server. On creation of a new
character the default hotbar state will be `[None; 10]` i.e. the hotbar
will be empty.

Resolves: https://gitlab.com/veloren/veloren/-/issues/577
2020-06-19 08:00:21 +08:00
scott-c
89eda13b19 Remove wield requirement to swap loadout 2020-06-17 21:34:58 +08:00
Justin Shipsey
ead6494ca6 Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding 2020-06-16 21:32:39 +00:00
scott-c
4e0924368b Add changes to change log 2020-06-15 18:13:32 +08:00
Shane Handley
66817c7212 Fixes a bug where run sfx were being played during a roll. 2020-06-15 06:53:50 +10:00
Justin Shipsey
509ea38739 asset
missing fix
2020-06-14 09:22:21 +00:00
Shane Handley
4714f8ddc7 Docs, make adding event mappers easier for sfx, remove placeholder
sounds.
2020-06-09 00:41:46 +10:00
Ben Wallis
f5ff14207b Fix #322 - Refactored audio output device enumeration to fail gracefully when audio devices with null or otherwise unusable names are encountered 2020-06-07 16:24:22 +01:00
Joey Maher
7051720d12 Adds simple auto walk functionality. Toggleable or push to hold 2020-06-06 13:09:01 -05:00
Joey Maher
4dfea1da5b Toggle_lantern after dropping a Lantern slot item 2020-06-06 07:37:43 -05:00
Joey Maher
fb75587f2d Add channel to send messages up from methods like fetch_events to hud 2020-06-05 14:27:22 -05:00
S Handley
45949e7577 Update CHANGELOG and a TODO, fix safer deserialisation for inventory
data.
2020-06-04 11:44:33 +00:00
S Handley
d0f03fcff4 Make the persistence system code more generic so that it handles all
data associated with a character, rather than individually as we were
planning to do with stats/inv/etc... This removes potential for DB locking when we deal with each individually, and we
should have plenty of room for additional writes within the transaction.
2020-06-01 21:34:52 +00:00
scott-c
41be1cb39d Add to changelog 2020-06-01 22:21:54 +08:00
Justin Shipsey
b3c9389268 optimization and tails 2020-06-01 00:33:24 +00:00
Monty Marz
39df00be50 Added 36 Swords
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
CapsizeGlimmer
38216b207a speech bubble changelog 2020-05-27 13:50:50 +02:00
Justin Shipsey
7bbbf74fc2 orientation animation 2020-05-27 06:41:55 +00:00
Imbris
2d4b497370 Merge branch 'qrazhan/450-feedback-on-alias-change' into 'master'
Issue #450: Send update chat message to all clients on successful alias change.

Closes #450

See merge request veloren/veloren!1018
2020-05-27 05:33:22 +00:00
Prashan Dharmasena
2fb0964b7c Closes #450: Send update chat message to all clients on successful alias change. 2020-05-26 22:00:47 -07:00
Joshua Yanovski
1c7f85dfb7 Make civsim and sites deterministic.
For anything in worldgen where you use a HashMap, *please* think
carefully about which hasher you are going to use!  This is
especially true if (for some reason) you are depending on hashmap
iteration order remaining stable for some aspect of worldgen.
2020-05-21 21:43:54 +02:00
Joshua Barretto
12052d7abb Updated changelog and fmt 2020-05-19 14:41:08 +01:00