Benoît du Garreau
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1cba7db9b6
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Update assets_manager to 0.5
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2021-06-26 12:05:40 +02:00 |
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DaforLynx
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7334cce426
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Poise (stun) SFX and fix for town music
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2021-04-29 23:36:22 +00:00 |
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Marcel Märtens
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5862920f32
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seperate sys/state
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2021-04-20 01:30:17 +02:00 |
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Benoît du Garreau
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7b4aa6d4cc
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cargo fmt
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2020-12-17 12:06:22 +01:00 |
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Benoît du Garreau
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0cf164f33a
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Use assets_manager to load assets
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2020-12-17 12:06:07 +01:00 |
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Marcel Märtens
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e398cca53c
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move common_state into common_sys
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2020-12-01 13:46:28 +01:00 |
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Marcel Märtens
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add7922653
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Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
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2020-12-01 13:44:07 +01:00 |
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Imbris
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a96e9982c7
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Stop unbounded wind volume when zooming out, make campfires quieter
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2020-11-27 12:43:47 -05:00 |
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Sam
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33e4448542
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Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
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2020-11-24 18:28:24 -06:00 |
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jiminycrick
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2d2f267907
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Addressed comments and fixed pipeline
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2020-11-18 13:31:13 -08:00 |
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jiminycrick
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a9711eea01
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Beginning to address comments
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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0a9f1ee11c
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Remove ambient channel system in favor of sfx system
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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0689630d98
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Fading music/ambient sounds decently upon biome transition
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2020-11-18 13:31:11 -08:00 |
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jiminycrick
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b5aea464f3
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Switch music at biome transitions
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2020-11-18 13:31:11 -08:00 |
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jiminycrick
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46d3f6f6d2
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Initial biome specific music and ambient sound channel
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2020-11-18 13:31:11 -08:00 |
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