|
d5b25bd36b
|
Particles for ice spikes
|
2021-06-04 18:17:15 -05:00 |
|
|
1ebe6461d4
|
Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
|
2021-06-03 21:39:15 -05:00 |
|
|
7317599bed
|
Shockwaves now use attacks.
|
2021-02-02 13:07:05 -05:00 |
|
|
52dbf3f1a8
|
Beams now use Attack, with limited functionality in some cases.
|
2021-02-02 13:07:03 -05:00 |
|
|
df124a1eef
|
Very basic functioning stun
|
2021-01-28 17:22:35 -08:00 |
|
|
ad48b85d68
|
fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced twice in the lockfile
|
2021-01-07 20:25:12 +00:00 |
|
|
e5100040b4
|
Moved common networking code to common/net, clippy fixes
|
2020-12-13 17:23:45 +00:00 |
|
|
a9e34739ed
|
Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum.
|
2020-11-04 19:22:07 -06:00 |
|
|
d4a8320780
|
Transitioned knockback to an enum.
|
2020-10-28 18:15:27 -05:00 |
|
|
824a5e0aa7
|
Transitioned damage and healing from u32/i32s to enums.
|
2020-10-28 18:15:25 -05:00 |
|
|
fbd91918e7
|
Addressed playtesting feedback.
|
2020-10-14 21:06:52 -05:00 |
|
|
6672b5cd91
|
Fixed shockwaves hitting entities multiple times. Explosions can now regen energy. Staff M1 now has particles instead of using bomb particles.
|
2020-10-14 20:56:23 -05:00 |
|
|
b57d0181cf
|
Add shockwave system to handle shockwaves colliding with other entities
|
2020-09-19 14:40:10 -05:00 |
|
|
84fc76ac56
|
Started to implement shockwave system.
|
2020-09-19 14:29:06 -05:00 |
|