Commit Graph

16 Commits

Author SHA1 Message Date
Ben Wallis
639281bc32 Replaced usage of 0.0.0.0 with 127.0.0.1 in network tests to prevent firewall prompt on Windows when running tests 2020-11-15 22:10:31 +00:00
Marcel Märtens
b5f48014a9 Streams no longer panic when recv on a StreamClosed Stream. Panicing is a "feature" of futures::channel
Refactor the `send_raw` and `recv_raw` completly. We now expost `Message` which has a public `serialize` and `deseialize` fn for the first time.
This makes using the `raw` methods of a stream much easier and is a requierement for using "copy_less" sending to multiple streams
2020-10-19 10:23:30 +02:00
Marcel Märtens
572b83e262 add a try_recv fn to Stream which is NOT async 2020-10-19 10:23:27 +02:00
Marcel Märtens
144f88f811 Propper Compression support of network.
- Compression is no longer enabled always but can now be enabled per Stream.
   If a Stream is Compression enabled it will compress and decompress all msg (except for `raw` access) before handling them internally.
   You need to handle compression yourself for `raw` fn.
 - added a new feature to the network crate to enable or disable the compression
 - switched to `lz-fear` instead of `lz4-compression`
 - use `bitflags` to represent the `Promises` struct
2020-08-25 23:55:27 +02:00
Marcel Märtens
6c59caf8e1 make prometheus optional in network and fix a panic in the server
- an extra interface `new_with_regisitry` was created to make sure the interface doesn't depend on the features
2020-07-15 16:45:49 +02:00
Marcel Märtens
9d32e3f884 proper voxygen connect and code cleanups:
- voxygen abort when the server has a invalid veloren_network handshake, e.g. by outdated version instead of try again
- rename Network `Address` to `ProtocolAddr` as sugested by zest as it's a combination of Protocol and std::io::Addr
- remove the manual byte arrays in `protocols.rs` with something more nice
2020-07-13 13:03:20 +02:00
Marcel Märtens
041349be48 Switch API to return Participant rather than Arc<Participant>
- API behavior switched!
 - the `Network` no longer holds a copy of participant, thus if the return of `connect` (before `Arc<Participant>, now `Participant`) got dropped, the `Participant::Drop` is triggered!
 - you can close a Participant async via `Particiant::disconnect()`, no more need to know the network at this point
 - the `Network::Drop` will check and drop not yet disconnected Participants.
 - you can compare Participants via PartialEq, if they are true they point to the same endpoint (it checks remote_pid)
   - Note: multiple Participants are only supported in theory, wont work yet

Additionally:
 - fix some `debug!`
 - veloren-client will now drop the participant gracefully on shutdown
 - rename `error` to `debug` when 2 times Bparticipant shutdown is called, as it is to be expected in a async runtime
2020-07-13 13:03:14 +02:00
Marcel Märtens
e1b27c51f5 fix clippy issues in tests and add it to CI 2020-07-01 00:37:15 +02:00
Marcel Märtens
2e3d5f87db StreamError::Deserialize is now triggered when recv fails because of wrong type
- added PartialEq to StreamError for test purposes (only yet!)
 - removed async_recv example as it's no longer for any use.
   It was created before the COMPLETE REWRITE in order to verify that my own async interface on top of mio works.
   However it's now guaranteed by async-std and futures. no need for a special test
 - remove uvth from dependencies and replace it with a `FnOnce`
 - fix ALL clippy (network) lints
 - basic fix for a channel drop scenario:
   TODO: this needs some further fixes
   up to know only destruction of participant by api was covered correctly.
   we had an issue when the underlying channels got dropped. So now we have a participant without channels.
   We need to buffer the requests and try to reopen a channel ASAP!
   If no channel could be reopened we need to close the Participant, while
    a) leaving the BParticipant in takt, knowing that it only waits for a propper close by scheduler
    b) close the BParticipant gracefully. Notifying the scheduler to remove its stuff (either scheduler schould detect a stopped BParticipant or BParticipant will send Scheduler it's own destruction, and then Scheduler just does the same like when API forces a close)
       Keep the Participant alive and wait for the api to acces BParticipant to notice it's closed and then wait for a disconnect which isn't doing anything as it was already cleaned up in the background
2020-06-09 13:16:39 +02:00
Marcel Märtens
3324c08640 Fixing the DEADLOCK in handshake -> channel creation
- this bug was initially called imbris bug, as it happened on his runners and i couldn't reproduce it locally at fist :)
- When in a Handshake a seperate mpsc::Channel was created for (Cid, Frame) transport
  however the protocol could already catch non handshake data any more and push in into this
  mpsc::Channel.
  Then this channel got dropped and a fresh one was created for the network::Channel.
  These droped Frames are ofc a BUG!
  I tried multiple things to solve this:
   - dont create a new mpsc::Channel, but instead bind it to the Protocol itself and always use 1.
     This would work theoretically, but in bParticipant side we are using 1 mpsc::Channel<(Cid, Frame)>
     to handle ALL the network::channel.
     If now ever Protocol would have it's own, and with that every network::Channel had it's own it would no longer work out
     Bad Idea...
   - using the first method but creating the mpsc::Channel inside the scheduler instead protocol neither works, as the
     scheduler doesnt know the remote_pid yet
   - i dont want a hack to say the protocol only listen to 2 messages and then stop no matter what
  So i switched over to the simply method now:
   - Do everything like before with 2 mpsc::Channels
   - after the handshake. close the receiver and listen for all remaining (cid, frame) combinations
   - when starting the channel, reapply them to the new sender/listener combination
   - added tracing
- switched Protocol RwLock to Mutex, as it's only ever 1
- Additionally changed the layout and introduces the c2w_frame_s and w2s_cid_frame_s name schema
- Fixed a bug in scheduler which WOULD cause a DEADLOCK if handshake would fail
- fixd a but in api_send_send_main, i need to store the stream_p otherwise it's immeadiatly closed and a stream_a.send() isn't guaranteed
- add extra test to verify that a send message is received even if the Stream is already closed
- changed OutGoing to Outgoing
- fixed a bug that `metrics.tick()` was never called
- removed 2 unused nightly features and added `deny_code`
2020-06-09 01:24:21 +02:00
Marcel Märtens
2a7c5807ff overall cleanup, more tests, fixing clashes, removing unwraps, hardening against protocol errors, prepare prio mgr to take commands from scheduler
fix async_recv and double block_on panic on Network::drop and participant::drop
include Cargo.lock from all examples
Found a bug on imbris runners with doc tests of `stream::send` and `stream::recv`
As neither a backtrace, nor tracing on runners in the doc tests seems to help, i disable them and add them as unit tests
2020-06-09 01:24:16 +02:00
Marcel Märtens
a86cfbae65 add new tests and increase coverage 2020-06-09 01:24:07 +02:00
Marcel Märtens
6e776e449f fixing all tests and doc tests including some deadlocks 2020-06-09 01:24:05 +02:00
Marcel Märtens
2ee18b1fd8 Examples, HUGE fixes, test, make it alot smother
- switch `listen` to async in oder to verify if the bind was successful
- Introduce the following examples
  - network speed
  - chat
  - fileshare
- add additional tests
- fix dropping stream before last messages can be handled bug, when dropping a stream, BParticipant will wait for prio to be empty before dropping the stream and sending the signal
- correct closing of stream and participant
- move tcp to protocols and create udp front and backend
- tracing and fixing a bug that is caused by not waiting for configuration after receiving a frame
- fix a bug in network-speed, but there is still a bug if trace=warn after 2.000.000 messages the server doesnt get that client has shut down and seems to lock somewhere. hard to reproduce

open tasks
[ ] verify UDP works correctly, especcially the connect!
[ ] implements UDP shutdown correctly, the one created in connect!
[ ] unify logging
[ ] fill metrics
[ ] fix dropping stream before last messages can be handled bug
[ ] add documentation
[ ] add benchmarks
[ ] remove async_serde???
[ ] add mpsc
2020-06-09 01:23:37 +02:00
Marcel Märtens
595f1502b3 COMPLETE REWRITE
- use async_std and implement a async serialisaition
- new participant, stream and drop on the participant
- sending and receiving on streams
2020-06-09 01:23:30 +02:00
Marcel Märtens
499a895922 shutdown and udp/mpsc
- theorectically closing of streams and shutdown
- mpsc and udp preparations
- cleanup and build better tests
2020-06-09 01:23:26 +02:00