Joshua Barretto
6e76fddc44
Added caverns, fixed chunk load performance issue
2021-10-10 13:41:56 +01:00
Marcel Märtens
96bd27db62
apply some clippy fixes that comes with the new toolchain version
2021-09-24 23:18:18 +02:00
Marcel Märtens
8c0c86b192
update toolchain to nightly-2021-09-24
2021-09-24 23:18:07 +02:00
Marcel Märtens
636838f510
update crates
2021-09-20 14:39:01 +02:00
Joshua Barretto
4b7fc1f4bb
Made ore streams mineable
2021-09-01 12:05:00 +01:00
Joshua Barretto
7b5b2e632c
sync
2021-08-28 14:53:30 +01:00
Joshua Barretto
a66f1922aa
More block particles, changes ore vein colour
2021-08-28 14:53:30 +01:00
Monty Marz
2466cad155
Remove sceptre, add swords
2021-07-29 22:38:35 +00:00
Dr. Dystopia
9218c3bc3b
Apply same member order as in trait
2021-07-20 09:43:52 +02:00
Imbris
fa439fb08d
Re-address approx_constant lint without using fractional constants and
...
re-add a few blank lines
2021-07-17 20:41:09 -04:00
Imbris
7c60b9577c
Revert "Merge branch..."
...
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Jonathan Berglin
51aa54ba8d
Resolve all '#[allow(clippy::approx_constant)]' error supressions
2021-07-15 16:56:55 +00:00
Imbris
4013a10c0e
Merge branch 'aweinstock/networktracy' into 'master'
...
Add some tracy plots about network usage to the client.
See merge request veloren/veloren!2510
2021-07-03 05:44:30 +00:00
Avi Weinstock
6e525783bc
Use approximate byte count for the terrain recv graph.
2021-07-02 12:43:34 -04:00
Avi Weinstock
058a832d37
Add benchmark for color quantization using the rtree crate.
2021-07-01 13:41:37 -04:00
Avi Weinstock
7b0dcad68f
Generate palette info from block statistics, and benchmark how well it compresses.
2021-06-28 22:11:19 -04:00
Avi Weinstock
f74506038d
Convert dungeon lights to CSG, tweak pillars, convert the magic circle from lava to glowing rock, make enemies spawn in dungeons, and fix clippy warnings.
2021-06-24 23:03:24 -04:00
Dominik Broński
1d55cb9c15
Merge branch 'aweinstock/lava' into 'master'
...
Lava
See merge request veloren/veloren!2482
2021-06-21 20:49:44 +00:00
Avi Weinstock
e09c5adc02
Add lava to caves, which sets you on fire if you swim in it. Currently requires uncommenting #define LAVA
in the shaders, and only looks good with cheap fluid mode.
2021-06-19 16:31:21 -04:00
Imbris
156e2e86b5
Remove tracy features that are no longer needed now that macros have been fixed
2021-06-19 04:27:50 -04:00
Joshua Barretto
e2f558dacd
Made commands a distinct ClientMsg to avoid possible sanitisation problems for clients
2021-06-17 19:55:21 +01:00
Marcel Märtens
d291a71f79
Change the version number to 0.10
2021-06-12 10:14:07 +02:00
Marcel Märtens
4c29484f22
switch to hashbrown 0.11 and specs 0.16.2
2021-06-07 13:01:01 +02:00
Imbris
5985584c5c
Update toolchain
2021-05-31 20:44:57 -04:00
Joshua Yanovski
3f8d2f95be
Added non-admin moderators and timed bans.
...
The security model has been updated to reflect this change (for example,
moderators cannot revert a ban by an administrator). Ban history is
also now recorded in the ban file, and much more information about the
ban is stored (whitelists and administrators also have extra
information).
To support the new information without losing important information,
this commit also introduces a new migration path for editable settings
(both from legacy to the new format, and between versions). Examples
of how to do this correctly, and migrate to new versions of a settings
file, are in the settings/ subdirectory.
As part of this effort, editable settings have been revamped to
guarantee atomic saves (due to the increased amount of information in
each file), some latent bugs in networking were fixed, and server-cli
has been updated to go through StructOpt for both calls through TUI
and argv, greatly simplifying parsing logic.
2021-05-09 21:19:16 -07:00
Avi Weinstock
729dc180e8
Experiment with const fn
lanczos lookup tables, enable weighted average interpolation for now.
2021-05-03 00:09:44 -04:00
Avi Weinstock
bb7dbe245d
Make terrain compression a checkbox instead of a bandwidth (throughput?) heuristic.
2021-05-03 00:09:44 -04:00
Avi Weinstock
d858c629ce
Optimize CompressedData
with Vec::with_capacity
, and move obsolete formats from common_net
into the compression benchmark.
2021-05-03 00:09:24 -04:00
Avi Weinstock
15feb08a85
Address MR 2207 review comments.
...
- Add metrics for which branch of the compression heuristic was taken.
- Reduce the threshold for the heuristic.
- Deduplicate code for dealing with lazy messages.
- Make jpeg dependency only scoped to the compression benchmark.
- Remove commented code.
2021-05-03 00:09:24 -04:00
Avi Weinstock
261ee8aa47
Add a bandwidth-based heuristic for chunk compression.
2021-05-03 00:09:24 -04:00
Avi Weinstock
322f7e289e
Improve quadpng
by adding WidePacking
, which makes a wider image, which is faster due to PNG compressing by row. Heuristically switch between quadpng and deflate based on chunk height to reduce variance.
2021-05-03 00:09:24 -04:00
Avi Weinstock
5fe479e7df
Add matplotlib
graph generation to the compression benchmarks.
2021-05-03 00:09:24 -04:00
Avi Weinstock
06727401ad
Remove a use of inline_tweak and use TallPacking
instead of GridLtrPacking
in common_net::msg::server
.
2021-05-03 00:09:24 -04:00
Mckol
470b03fc3c
Added Lanczos interpolation for QuadPng
...
Should support arbitrary scales (N).
Does support arbitrary Lanczos a parameters (currently 2)
and sample sizes (currently 5x5).
2021-05-03 00:09:24 -04:00
Avi Weinstock
8acec7dc1f
Add 5x5 manhattan blur effect to quadpng, and omit interpolation at chunk borders.
2021-05-03 00:09:24 -04:00
Avi Weinstock
f93bab85ee
Experiment with 256-color palette "tripng" encoding, and Lanczos interpolation for "quadpng".
2021-05-03 00:09:24 -04:00
Avi Weinstock
30fd3fa022
Add resolution downscaling to QuadPng's color channel, and use half-resolution QuadPng ingame.
2021-05-03 00:09:24 -04:00
Avi Weinstock
7f16d73217
Get PngPngPngJpeg terrain working in the actual game.
2021-05-03 00:09:24 -04:00
Avi Weinstock
9abbfee18b
Move compression helpers to common_net::msg::compression
and experiment with more image formats at more site kinds.
2021-05-03 00:09:24 -04:00
James Melkonian
6956d364d1
Add map markers for lakes and mountains
2021-05-03 02:00:23 +00:00
Avi Weinstock
0ae259f359
Cleanup errors introduced in rebase.
2021-04-20 23:34:17 -04:00
Avi Weinstock
c1c7f748ef
Move terrain compression code to common_net and disable redundant LZ4 compression on the terrain stream.
2021-04-20 23:24:24 -04:00
Avi Weinstock
67ae3494c4
Compress terrain chunks with deflate. Includes a benchmark showing that this makes them around 70% smaller, and is the same speed as LZ4.
2021-04-20 23:23:53 -04:00
Imbris
91f092bdaf
Remove extra chunk cloning and parallelize serialization in the server terrain sys
2021-04-20 15:25:05 -04:00
Ludvig Böklin
99d6cc04db
Basic fluid dynamics and physical properties for entities
2021-04-20 17:38:19 +02:00
Marcel Märtens
302769d086
remove authc from common::net
2021-04-20 01:30:23 +02:00
Avi Weinstock
1064e3777b
Add a toggle to negotiate the use of server-authoritative physics.
2021-04-15 08:50:17 -04:00
holychowders
793e7982b0
Resolve Issue #978 - Extract SkillSet Into Its Own Component
2021-04-14 15:35:34 +00:00
Joshua Yanovski
909f2c4680
Remove panics and unwraps, part 1.
...
Also fixes various other miscellaneous bugs.
2021-04-10 10:03:21 +02:00
Joshua Barretto
6f72e53295
Improved archery with feedback sfx and particles
2021-03-29 21:52:04 +01:00