Commit Graph

106 Commits

Author SHA1 Message Date
Syniis
392599e586 Addressed review comments and added persistence 2024-03-01 04:10:38 +01:00
Syniis
4caebcf4a3 Revert some changes and fix scrolling bug 2024-03-01 04:09:59 +01:00
Syniis
1cb0b6a84e Chat tab message notification and disable chat tab fade-out 2024-03-01 04:09:59 +01:00
Joshua Barretto
cdd94c899f Minor tweaks to aiming 2024-02-09 22:43:35 +00:00
Nadja von Reitzenstein Čerpnjak
2d2ffa2b10 Add SRV lookup functionality to voxygen
This will make voxygen issue a SRV lookup when connecting to a host, allowing server owners to configure non-standard ports for servers and host servers using vanity domains easily. It additionally allows servers to be hosted on both QUIC and TCP at the same time, with the client connecting to the preferred protocol automatically, but gracefully falling back if a connection is not possible.
2024-02-07 14:28:37 +01:00
Woeful_Wolf
e270992bda Added x and y aiming offsets to settings 2024-02-01 20:36:31 +02:00
Maxicarlos08
25c7169991
Renamed share_with_server -> send_to_server
requested by @juliancoffee
2024-01-16 17:21:52 +01:00
Maxicarlos08
d6371f7f9b
Server rules i18n and rules button in character screen 2024-01-15 00:03:23 +01:00
Isse
5320f83462 configurable walking speed 2023-12-07 20:08:02 +01:00
Evgen Kot
9f213019d1 Settings for Si prefixes in the interface menu 2023-08-17 15:24:05 +00:00
TelepathicWalrus
e611d695b1
Add stay/follow option for pets 2023-08-15 11:10:52 +02:00
Youser Nayme
5ef300c72c Add keybinding for zooming the camera 2023-08-10 16:55:09 +00:00
Joshua Barretto
bcbfbbb274 Merge branch 'jimmy/controller-layers' into 'master'
controller layers

See merge request veloren/veloren!3988
2023-07-31 16:20:01 +00:00
JimmyDdotEXE
996bbeb983 add doc comments to LayerEntry and GameLayerEntries structs 2023-07-30 13:34:23 -04:00
DaforLynx
32f3437fb0 Combat music toggle 2023-07-30 08:10:36 +00:00
JimmyDdotEXE
77fb2150d9 addressed code quality issues noted by pipeline 2023-07-23 21:13:06 -04:00
JimmyDdotEXE
8fd30ea55b left and right bumpers as layer buttons on controller 2023-07-23 21:13:05 -04:00
Joshua Barretto
0ec5ea87d7 Reduce default audio volume 2023-05-14 22:12:49 +01:00
Joshua Barretto
1924c67033 Adjusted night ambience 2023-05-12 13:47:01 +01:00
Isse
99463a37f8 subtitles 2023-05-03 13:07:35 +02:00
cat stevens (catb0t)
e99d2e7ca3 Remove default binding for Camera Zoom Lock 2023-03-13 06:15:49 +00:00
Cat Stevens
83e4cdfe76 Allow locking camera zoom
Allow the camera's zoom to be locked by a keybind
	or a Gameplay setting. The zoom lock
	behavior can be changed between Toggle
	and Auto, where Auto only locks the camera
	zoom while specific movement/combat inputs
	are being pressed. (closes !1528)

A temporary fading notification is shown at the
	top of the screen, informing the player of
	the setting change (when the keybind is
	used) or that the zoom is locked (when
	the player might have forgotten the zoom
	is locked, and is trying to zoom).

i18n strings are added for English and German,
	but no other languages.

To implement the simplistic fading text, the
	behavior was extracted into an impl
	called `ChangeNotification`, where
	reasons are quantified by `NotificationReason`.
2023-03-05 11:30:27 -05:00
IsseW
7296843923 simple bridges 2022-11-30 15:13:52 +01:00
Monty Marz
3abfa4d2cc Add Exp-Bar 2022-11-22 11:52:39 +00:00
Joshua Barretto
29d40cf509 Added graphics presets 2022-10-27 01:15:40 +01:00
kitswas
9b692d072f Added checkbox in the settings for poisebar
See [this message on Discord](https://discord.com/channels/449602562165833758/1014778601368997958/1033838446575370351).
2022-10-24 22:05:11 +05:30
Marcel
f590e68f7e Merge branch 'mckol/mute-keybinds' into 'master'
Mute audio keybinds (and respective buttons in settings)

See merge request veloren/veloren!3361
2022-09-21 09:22:45 +00:00
LunarEclipse
796a5f2f90 Added the possibility to toggle muting of any volume category via a keybind 2022-09-09 11:39:27 +02:00
Joshua Yanovski
986d104faa Update Rust toolchain. 2022-09-08 15:43:53 -07:00
Mckol
e9ba3ffa4a Added the possibility to not assign a default keybind to a GameInput 2022-09-03 21:56:00 +02:00
Mckol
e4b213cac5 Added a keybind for muting the music [F8] 2022-09-03 20:33:08 +02:00
Mckol
6605c2657f Added mute buttons for all of the audio sliders in settings 2022-09-03 20:31:04 +02:00
Imbris
37caab539c Replace uses of "65" with client::MAX_SELECTABLE_VD in client and
voxygen crates.
2022-08-25 23:24:43 -04:00
Imbris
334937568e Add an entity view distance setting that allows limiting the distance
entities are synced from and displayed in.

NOTE: Syncing entities work at the granularity regions which are
multi-chunk squares but the display of entities in voxygen is limited in
a circle with the radiues of the supplied distance.

Additional details and changes:
* Added `ViewDistances` struct in `common` that contains separate
  terrain and entity view distances (the entity view distance will be
  clamped by the terrain view distance in uses of this).
* View distance requests from the client to the server now use this
  type.
* When requesting the character or spectate state the client now passes
  its desired view distances. This is exposed as a new parameter on
  `Client::request_character`/`Client::request_spectate`. And the client
  no longer needs to send a view distance request after entering these
  states. This also allows us to avoid needing to initialize `Presence`
  with a default view distance value on the server.
* Removed `DerefFlaggedStorage` from `Presence` and `RegionSubscription` since the
  change tracking isn't used for these components.
* Add sliders in voxygen graphics and network tabs for this new setting.
  Show the clamped value as well as the selected value next to the
  slider.
* Rename existing "Entities View Distance" slider (which AFAIK controls
  the distance at which different LOD levels apply to figures) to
  "Entities Detail Distance" so we can use the former name for this new
  slider.
2022-08-25 23:24:43 -04:00
AldanTanneo
ba87a405af Discord Activity 2022-08-15 15:58:37 +00:00
DaforLynx
258feee634 Fix crash when Gap Between Songs is set to 0.0; changed name to Music Spacing 2022-08-11 02:56:40 +00:00
IsseW
a165bc09bc character viewpoint 2022-08-09 18:45:45 +02:00
IsseW
bf44ebd12b spectate speedup key 2022-08-09 18:44:10 +02:00
DaforLynx
bf4a582cf7 WIP: New music, "now playing" line in debug overlay, and music frequency slider 2022-08-01 17:41:44 +00:00
tygyh
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
DaforLynx
194b1866c6 Music, ambience tweaks, and more 2022-07-14 00:55:35 +00:00
DaforLynx
83ee54001e Ambience slider; fix to utterances 2022-07-04 18:07:15 +02:00
DaforLynx
ca815f25a1 merging some UI sfx from a now-dead branch
Merge part 2

merge part 3

Merge part 4

merge part 5
2022-07-04 18:07:07 +02:00
Socksonme
2c5fd06d0b Address review
- Change hp_pulse to not be framerate dependent
- Change some of the HpFloater checks to be inside the find() function
- Remove unnecessary join
- Add back option for showing incoming damage + add option for
  experience accumulation
- Change `ExpFloater`s to not store the owner, as they are only shown
  for the player (will have to see if the implementation is correct so
  that it may be applied to the other floaters)
- Rename `Outcome::Damage` to `Outcome::HealthChange` and `DamageInfo`
  to `HealthChangeInfo`
- Update some outdated comments/documentation
2022-06-29 17:31:58 +03:00
socksonme
eabbfe6a51 Remove damage batch option + crit_mult 2022-06-29 17:31:54 +03:00
socksonme
5533d139bc Slider for accumulated damage duration 2022-06-29 17:31:41 +03:00
socksonme
5360a7c93e Tons of code quality changes, added damage rounding option 2022-06-29 17:31:37 +03:00
Samantha W
57ab1c5767 Add a client-side mutelist 2022-06-14 20:35:01 +00:00
Corvella
a9622fe28e Add a setting to toggle zooming in when charging bow 2022-05-23 23:09:47 +00:00
Joshua Barretto
7382aab13a Upped default LoD distance 2022-05-10 17:12:12 +01:00