Commit Graph

42 Commits

Author SHA1 Message Date
Joshua Barretto
e3ebdc56b3 Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons 2020-04-23 18:19:41 +01:00
Joshua Barretto
525cba5029 Added dungeon rooms, corridors, mazes 2020-04-23 18:19:41 +01:00
Joshua Barretto
0021bd6452 Added new settlement generation to world, basic rendering 2020-04-23 18:19:40 +01:00
Joshua Barretto
944a37b848 Initial settlement generation work 2020-04-23 18:19:40 +01:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Joshua Yanovski
3383e991e7 Erosion cleanup, part 1.
Covers all files touched by MR that are not in world/src/sim.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
1d6d0ea03d Fix all warnings. 2020-01-23 18:18:16 +01:00
Joshua Yanovski
1358f1dffa Changes to worldgen, adding more sedmient etc. 2020-01-23 18:18:14 +01:00
Joshua Yanovski
9ee0cd82d0 Code restructuring for performance.
Turned a lot of for loops into for_each loops, which should be easier
for LLVM to optimize currently.  Also updated almost all the non-erosion
stuff in WorldGen to run in parallel (and take advantage of the cache,
in the case of TownGen), and hopefully improved performance somewhat for
chunk generation as well.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
2b38927345 Fixes for nonstandard chunk and map sizes.
Also fixes a longstanding map rendering issue.
2020-01-23 18:18:11 +01:00
Acrimon
f39d454f93 Update fast_noise.rs 2019-10-03 17:19:22 -04:00
Joshua Barretto
e77f165da6 Improved SmallCache 2019-09-23 15:17:06 +01:00
Imbris
f182733074 Small cache experiments 2019-09-22 22:19:07 -04:00
Imbris
debcb11e18 Simplify lerping and use smoothstep interpolation instead of cosine 2019-09-21 19:46:27 -04:00
Acrimon
7647e54858 Drastically faster diffuse 2019-09-21 17:40:27 +00:00
Acrimon
7463db0dd9 Formatted code. 2019-09-17 20:35:53 +02:00
Acrimon
2786e28577 Fixed rng stuff. 2019-09-17 16:56:23 +02:00
Acrimon
37d71cee26 Added some reasoning. 2019-09-17 16:07:24 +02:00
Acrimon
1dfbe40731 Made the worldgen noise generators seed from the RNG and got rid of zerocopy. 2019-09-17 16:05:08 +02:00
Joshua Barretto
d0768e9858 Faster prng 2019-08-31 14:24:56 +01:00
Joshua Barretto
5a677b9c1e Added modular building generation 2019-08-31 11:44:52 +01:00
Joshua Barretto
fe2ad92201 Initial implementation of towns 2019-08-31 11:44:52 +01:00
Joshua Barretto
d42485238e Added town road construction 2019-08-31 11:44:52 +01:00
Joshua Barretto
aaade23eef Better warping 2019-08-31 11:44:52 +01:00
Joshua Barretto
b0293ecce4 Switched to FastNoise 2019-08-31 11:44:52 +01:00
Joshua Barretto
1fcb4a0313 Added Generator trait, fixed ocean lighting 2019-08-31 11:44:52 +01:00
Acrimon
cb4374160c Removed unsafe. 2019-08-19 00:55:04 +02:00
Acrimon
ed4909670d Use hashbrown instead of fxhashmap in world. 2019-08-11 22:10:36 +02:00
Acrimon
cdf4c26be7 Rewrite diffusion function. Now has potential for a full avalanche. 2019-08-11 13:37:04 +02:00
Acrimon
00b5a4a58e Greatly simplified seed expansion. 2019-08-11 13:37:04 +02:00
Acrimon
d840ca72e3 Improved some comments. 2019-08-11 13:37:04 +02:00
Acrimon
5eee2622cb Fixed comment typo. 2019-08-11 13:37:04 +02:00
Acrimon
dcc19e2d04 Added a lot of comments. 2019-08-11 13:37:04 +02:00
Acrimon
fea6b2e776 Fixed overflow in seed_expan 2019-08-11 13:36:14 +02:00
Acrimon
8cb48804c2 Fixed diffuse_field 2019-08-11 13:36:14 +02:00
Acrimon
393ac4610c Improved worldgen seed expansion 2019-08-11 13:36:14 +02:00
Joshua Barretto
f14674ee9a Switched to UnitChooser 2019-08-03 22:15:23 +01:00
Joshua Barretto
44b5473a82 Added rare structures, totally refactored structure spawning 2019-07-08 00:50:36 +01:00
Joshua Barretto
86f13af8cb Improved hash RNG function instability and speed 2019-06-26 19:14:12 +01:00
Joshua Barretto
d0b38e9875 Worldgen performance improvements, better sun 2019-06-26 19:14:12 +01:00
Joshua Barretto
a9d30bbfb6 Adjusted tree colour variation 2019-06-15 11:36:26 +01:00
Joshua Barretto
e4d5476d28 Major worldgen structural refactor 2019-06-13 11:59:05 +01:00