Silentium2318
ab594a97fb
More weapon and hit box tweaks
2020-08-06 09:43:47 -05:00
Silentium2318
36e464dbf3
Weapon balancing
2020-08-06 09:39:49 -05:00
Silentium2318
31a54ce99a
Dis some distance and attack arc tweaking
2020-08-06 09:39:09 -05:00
Silentium2318
5a73d48e3b
Weapon balancing
2020-08-06 09:38:22 -05:00
Imbris
8f813a3773
Revert "Merge branch 'BottledByte/ability_design' into 'master'"
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This reverts merge request !1264
2020-08-06 08:04:03 +00:00
Imbris
703da622bb
Merge branch 'BottledByte/ability_design' into 'master'
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Add ability IDs and use them in GUI
See merge request veloren/veloren!1264
2020-08-06 04:44:51 +00:00
BottledByte
8cbb43ac30
Add ability IDs and use them in GUI
2020-08-05 23:00:43 +02:00
BottledByte
b8199542e0
Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
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Also fixed two wrong asset references and did some .ron formatting
2020-08-05 01:21:42 +02:00
BottledByte
4a19f1dacc
De-enumerized armor variants
2020-08-03 03:41:32 +00:00
BottledByte
c7a5161b43
Removed fine-grained Item enums and replaced them with Strings
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This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
2020-08-02 01:21:32 +00:00
Samuel Keiffer
6f73713c79
Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
2020-08-01 20:08:30 +00:00
Snowram
b37c0962af
Add frog npc, tweak pig model
2020-08-01 02:19:45 -04:00
jshipsey
2645f9e631
cyclops run anim
2020-08-01 02:19:45 -04:00
jshipsey
654088820c
maneater and feed anim
2020-08-01 02:19:45 -04:00
Snowram
1b7cb8cde6
Add troll, truffler and wendigo npcs
2020-08-01 02:19:45 -04:00
jshipsey
9a4415509c
catoblepas, bonerattler, rabbit, improved anims
2020-08-01 02:19:44 -04:00
jshipsey
8251fcfa55
new models, anim tweaks
2020-08-01 02:19:44 -04:00
Marcel Märtens
0713c1dd54
switch to auth that doesn't use agent
2020-07-31 01:05:01 +02:00
Marcel Märtens
e4eb380cdf
update auth to newest version
2020-07-29 19:28:22 +02:00
Marcel Märtens
451b6fddef
update auth to the newest version and remove useless dep
2020-07-29 00:05:23 +02:00
Samuel Keiffer
b41fff299f
Bow charged shot attack
2020-07-26 03:06:53 +00:00
Samuel Keiffer
527453c54a
Armor fixes
2020-07-25 23:57:04 +00:00
Monty Marz
6d3f0f2e29
lots of things
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animation fixes by slipped
new cultist item
settings option for loading screen tips
loot table adjustments
2020-07-23 12:10:13 +00:00
jshipsey
ae79ffc68d
small fixes
2020-07-20 21:37:13 -04:00
Imbris
f4e286c087
Merge branch 'treeco/fix-spawn-damage' into 'master'
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Reset rather than accumulate velocity when stuck or in unloaded chunks
See merge request veloren/veloren!1185
2020-07-18 19:08:40 +00:00
Imbris
6f5f799321
Remove gravity rather than reset velocity in unloaded chunks
2020-07-18 07:13:30 -04:00
Imbris
d6e96b3f49
Merge branch 'zesterer/winit-20' into 'master'
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Upgrade winit to 0.22.2
See merge request veloren/veloren!788
2020-07-18 03:26:59 +00:00
Imbris
3a1f63cb4f
Merge branch 'Menko/utility_items_fix_issue_612' into 'master'
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#612 Fixed utility items not being removed from inventory/hotbar
See merge request veloren/veloren!1123
2020-07-18 02:41:45 +00:00
Nemanja
c3dce91088
#612 Fixed utility items not being removed from inventory/hotbar
2020-07-18 02:41:45 +00:00
Imbris
b583a0afce
fix a few minor bugs
2020-07-17 21:24:28 -04:00
Imbris
71bb15189c
Rearrange PlayState system to work without loop control
2020-07-17 21:24:28 -04:00
Samuel Keiffer
7c0f90e6b2
Added protection stat to admin armor hidden in debug folder. Removed blue cultist armor set from drop table as it is an admin set.
2020-07-18 00:05:28 +00:00
lausek
ab29085b6d
fix #611 ; add distance check when mounting pet
2020-07-15 14:54:53 +02:00
Joshua Barretto
1c1229fff9
Crafting
2020-07-14 20:11:39 +00:00
Joshua Barretto
25266923a9
Merge branch 'zesterer/small-fixes' into 'master'
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Zesterer/small fixes
See merge request veloren/veloren!1190
2020-07-14 09:54:17 +00:00
Joshua Barretto
48391d4f99
Neater compass
2020-07-13 23:23:44 +01:00
Joshua Barretto
f14e91ca0f
Added minimap compass
2020-07-10 15:00:20 +01:00
Joshua Barretto
33d035973d
Improved hill path following
2020-07-10 00:43:11 +01:00
Songtronix
8745e3ca98
fix: use correct specs(-idvs) versions
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related to torvus
2020-07-09 19:46:30 +02:00
Joshua Barretto
6dc897c874
Commented unused but potentially useful code
2020-07-09 16:54:10 +01:00
Joshua Barretto
4ede438825
Improved pathfinding tolerance and reliability
2020-07-09 16:54:10 +01:00
Treeco
e63d991a5d
Reset rather than accumulate velocity when stuck or in unloaded chunks
2020-07-09 15:58:07 +01:00
Samuel Keiffer
44e6fe01f1
Different body types now have different health values and gain different amounts of healths on leveling.
2020-07-09 00:04:25 +00:00
Samuel Keiffer
736132e154
Spin attack for axe
2020-07-08 19:58:41 +00:00
Ben Frankel
51dc3629c8
Maintain character state when inventory is modified
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If the mainhand slot is swapped out or dropped while the character is
wielding, the character will be set to idle (same behavior). However, if
an item is picked up or used; or a non-mainhand item is dropped; or two
non-mainhand items are swapped; the character state will not be set to
idle (new behavior).
Rationale for keeping the same behavior:
Swapping a weapon out while in a wielding state can put the player in a
barehanded wielding state, which would be inconsistent with the fact
that that state can't be entered by toggling wield while barehanded.
Rationale for setting the new behavior:
Setting character state to idle was originally added because "Interact"
was mapped to right mouse button, so picking up an item with RMB would
also activate secondary attack if the player was wielding during the
interaction. Now the default keybinding for "Interact" is E, so this
isn't a problem unless the player changes their keybinding to RMB.
In addition, setting character state to idle for any inventory
manipulation may cause players to fall out of glider unexpectedly.
2020-07-07 09:43:48 -07:00
Marcel Märtens
a2a33ddd55
fix specs
2020-07-07 14:28:00 +02:00
Marcel Märtens
d71e9d0ee9
updated dependencies and fixed stuff
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- replace serde_derive by feature of serde
incl. source code modifications to compile
- reduce futures-timer to "2.0" to be same as async_std
- update notify
- removed mio, bincode and lz4 compress in common as networking is now in own crate
btw there is a better lz4 compress crate, which is newer than 2017
- update prometheus to 0.9
- can't update uvth yet due to usues
- hashbrown to 7.2 to only need a single version
- libsqlite3 update
- image didn't change as there is a problem with `image 0.23`
- switch old directories with newer directories-next
- no num upgrade as we still depend on num 0.2 anyways
- rodio and cpal upgrade
- const-tewaker update
- dispatch (untested) update
- git2 update
- iterations update
2020-07-07 09:43:49 +02:00
Joshua Barretto
9243ab8a52
Fixed animal loadouts and /spawn
2020-07-07 02:21:14 +01:00
Joshua Barretto
333d8c70b3
Updated changelog
2020-07-07 01:11:37 +01:00
Joshua Barretto
5b8234eb5a
Prevented pet damage
2020-07-07 01:01:39 +01:00