Marcel
4f87576482
Merge branch 'juliancoffee/trade_rebalancing' into 'master'
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Make trade_pricing great again
See merge request veloren/veloren!2546
2021-07-05 21:40:58 +00:00
Marcel
db9d178b92
Merge branch 'juliancoffee/small_fixes' into 'master'
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Remove `load_expect_dir` as it's misused
See merge request veloren/veloren!2560
2021-07-05 20:57:30 +00:00
Avi Weinstock
a974f1b443
Fix spurious warning in KeyedJobs.
2021-07-05 13:52:34 -04:00
juliancoffee
63aa4219c5
Remove load_expect_dir
as it's misused
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- load_expect_dir while expected to fail on erros, fails only on
filesystem errors and only on root directory.
This commit replaces this function with `read_expect_dir` which returns iterator
which loads all files and panics if can't load them.
2021-07-05 20:14:26 +03:00
Samuel Keiffer
b4b92ecacb
Merge branch 'UMR1352/fix#1223' into 'master'
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Fix issue #1223 : Check if entity is alive before applying a buff
Closes #1223
See merge request veloren/veloren!2541
2021-07-05 16:55:17 +00:00
juliancoffee
0640902b7f
Make ItemEquality work
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+ Create own directory for trade_pricing `assets/common/trading`
+ Move fictive loot tables there
+ Mark sellable/non-sellable items in trade_pricing tests
2021-07-05 19:55:08 +03:00
juliancoffee
a33900437f
(fix) spawn HaniwaSentry in T3
2021-07-05 18:49:25 +03:00
juliancoffee
1f800f2b9b
(fix) Use backpack item for merchant's ingredients
2021-07-05 18:49:25 +03:00
Enrico Marconi
bd503de294
Actually check if entity is alive
2021-07-05 16:09:39 +02:00
Enrico Marconi
9ec2bf9eb7
Check if entity is alive before applying a buff
2021-07-05 16:09:39 +02:00
Ács Zoltán
e278f69574
Add Hungarian translation
2021-07-05 15:14:35 +02:00
Ács Zoltán
8c72d7815f
Add support for ő and ű to the haxrcorp font
2021-07-05 15:12:27 +02:00
juliancoffee
28c9ea029b
Fill trade_pricing with craftable items
2021-07-05 15:43:03 +03:00
Marcel
3c1dc4c762
Merge branch 'AldanTanneo/trade_space_calculation_changes' into 'master'
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Implemented trading stackable items with a full inventory
See merge request veloren/veloren!2491
2021-07-05 10:34:04 +00:00
AldanTanneo
b50188d69f
Implemented trading stackable items with a full inventory
2021-07-05 10:34:03 +00:00
Samuel Keiffer
2f6daa47a0
Merge branch 'juliancoffee/food_rework' into 'master'
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Post-potion-animation food rework
See merge request veloren/veloren!2535
2021-07-05 08:39:44 +00:00
juliancoffee
2eff965241
Update CHANGELOG with food rework
2021-07-05 10:57:11 +03:00
juliancoffee
da44b81d7f
Bump some food duration to 10 seconds
2021-07-05 10:56:29 +03:00
juliancoffee
c89cf7eec1
Add new food to consumables /kit
2021-07-05 10:56:29 +03:00
juliancoffee
3a4ea2611d
Add descriptions to the potions
2021-07-05 10:56:29 +03:00
juliancoffee
3c20c4383b
(voxygen) Better support for multibuff items
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+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
juliancoffee
b828492040
Rebalance food for new consumables changes
2021-07-05 10:56:29 +03:00
juliancoffee
4f75e98cfa
Use Food after Buildup
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+ Remove Saturation effect by rolling
+ Remove Saturation effect if interrupted with poise
+ Rename Potion to Drink, add ComplexFood
2021-07-05 10:56:29 +03:00
juliancoffee
af9a279371
Change Mortar and Pestle crafting recipe
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- Make it require bowl instead of coconut
2021-07-05 10:56:29 +03:00
Ben Wallis
4aac84141a
Merge branch 'yusdacra/chore/nix' into 'master'
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build(nix): use default-publish for release builds of voxygen
See merge request veloren/veloren!2556
2021-07-05 06:26:50 +00:00
Samuel Keiffer
3eb44bd171
Merge branch 'swrup/fix_combo_decay_on_death' into 'master'
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fix combo not reset at respawn
See merge request veloren/veloren!2553
2021-07-05 03:56:24 +00:00
Samuel Keiffer
ac5bc5a217
Merge branch 'sam/fix-roll' into 'master'
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Fix first person backwards roll.
See merge request veloren/veloren!2558
2021-07-05 03:46:47 +00:00
Samuel Keiffer
dfd57d3c43
Merge branch 'sam/fix-health-buffs' into 'master'
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Fix interaction of max health and max health over time buffs causing infinite health scaling.
See merge request veloren/veloren!2557
2021-07-05 03:46:45 +00:00
Samuel Keiffer
a71b035b05
Merge branch 'juliancoffee/yeti_nerf' into 'master'
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Adjust Yeti difficulty
See merge request veloren/veloren!2550
2021-07-05 03:46:42 +00:00
Sam
70cfeb3e65
Addressed potential for divide by zero.
2021-07-04 22:00:13 -05:00
Sam
ddcaf98f03
Fix first person backwards roll.
2021-07-04 21:54:38 -05:00
Sam
09d1cd68d7
Fix interaction of max health and max health over time buffs causing infinite health scaling.
2021-07-04 21:43:29 -05:00
Samuel Keiffer
a049419a10
Merge branch 'sam/fix-combo-melee' into 'master'
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Fix oob panic in combo melee which can happen during desyncs.
See merge request veloren/veloren!2555
2021-07-05 02:28:21 +00:00
Yusuf Bera Ertan
22b3a56595
build(nix): use default-publish for release builds of voxygen
2021-07-05 05:06:41 +03:00
Sam
d7e90dccd6
Fix oob panic in combo melee which can happen during desyncs.
2021-07-04 20:54:08 -05:00
Marcel
404dc50fb9
Merge branch 'aweinstock/sprite-collectible-refactoring' into 'master'
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Deduplicate data involved in sprite harvesting, making it harder to make mistakes with.
See merge request veloren/veloren!2542
2021-07-04 17:23:53 +00:00
Marcel
f8cc483228
Merge branch 'juliancoffee/fix_test_parse_ron' into 'master'
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Split asset_tweak tests to separate command
See merge request veloren/veloren!2552
2021-07-04 17:14:14 +00:00
juliancoffee
5157b84f2f
Run asset_tweak tests separately
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+ Make parse_all_ron_files_to_value panic-friendly. Remove unwraps
to unwrap_or_else with panic message.
2021-07-04 19:31:57 +03:00
Swrup
d9d9bc90e4
fix combo not reset at respawn
2021-07-04 17:28:11 +02:00
Ben Wallis
0ca636612d
Merge branch 'xvar/wgpu-egui' into 'master'
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Added egui debug UI
See merge request veloren/veloren!2252
2021-07-04 09:47:19 +00:00
Ben Wallis
9464a45783
Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui
feature which is enabled by default but removed for airshipper builds.
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Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.
This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
Samuel Keiffer
3eeb43deb2
Merge branch 'master' into 'master'
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Correct spelling for glowing remains description
See merge request veloren/veloren!2551
2021-07-04 04:41:54 +00:00
steanne
29d5f16b0c
Update assets/common/items/crafting_ing/mindflayer_bag_damaged.ron
2021-07-04 01:44:33 +00:00
juliancoffee
cc27ce00fe
Adjust Yeti difficulty
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Frost breath:
- ori_rate reduced from 0.6 to 0.1
- time of breath increased from 1 second to 2 seconds
- buildup increased from 0.4 to 0.8
- make it more gentle, with less damage per tick, but faster tick rate
(50 * 1 to 10 * 5)
- make Frozen debuff strength smoler, 1.5 to 0.5 and make it chance to
apply debuff.
- make him use it when closer range (10 and not 15)
Ice spikes:
- increase recovery_duration from 0.3 to 1.0
- make him slower while doing ice spikes, make ice spikes move
slower
- make him use it when closer range (15 and not 20)
Snowball:
- increase recover_duration from 0.4 to 0.9
Strike:
- increase buildup_duration fron 0.6 to 0.8
- increase recover_duration from 0.5 to 1.0
- increase knockback from 40.0 to 70.0
2021-07-04 03:44:17 +03:00
Marcel
88a0048d21
Merge branch 'juliancoffee/merchants_ux' into 'master'
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Improve Merchant loadout from UX perspective
See merge request veloren/veloren!2544
2021-07-03 20:25:49 +00:00
Avi Weinstock
9aa1985172
Remove allocation in SpriteKind::collectible_id
.
2021-07-03 15:32:36 -04:00
juliancoffee
4a10800de8
Improve Merchant inventory from UX perspective
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Changes:
- Make it use red bags with 18 slots (2 rows * 9)
- Sort items by quality
- Stack ingredients, food, potions
- Move coins to ingedients bag and put it first
- Filter unconsumed good (case when you saw 16 rugged shirts)
Refactoring:
- Split bag creation to separate functions
2021-07-03 22:16:06 +03:00
Marcel
3e9219ce27
Merge branch '1158-parse-all-rons-to-value' into 'master'
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Fix #1158 - Add a test that all the `.ron` manifests parse
Closes #1158
See merge request veloren/veloren!2533
2021-07-03 18:11:04 +00:00
eckso
43bc40c7d5
Fix #1158 - Add a test that all the .ron
manifests parse
2021-07-03 18:11:04 +00:00
Imbris
4013a10c0e
Merge branch 'aweinstock/networktracy' into 'master'
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Add some tracy plots about network usage to the client.
See merge request veloren/veloren!2510
2021-07-03 05:44:30 +00:00