Monty Marz
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6aaacc3847
|
fmt
cleanup
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2020-11-25 16:53:48 +00:00 |
|
Marcel
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ad985e052b
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Merge branch 'yusdacra/fix-improve-nix-build' into 'master'
Fix and improve Nix build
See merge request veloren/veloren!1548
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2020-11-25 11:14:57 +00:00 |
|
Sam
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65357eb3dd
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Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
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2020-11-24 18:28:24 -06:00 |
|
Sam
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670e99efac
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Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body.
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2020-11-24 17:56:39 -06:00 |
|
Sam
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031e707e54
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Changed default main and secondary tool from Some(empty) to None.
weapon fixes
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2020-11-24 17:49:04 -06:00 |
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jiminycrick
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64ec89a3cc
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Agent tactic refactoring
Lower theropods spawns
clippy, changelog
review response
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2020-11-24 17:49:00 -06:00 |
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jiminycrick
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d1d2393287
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More ai work
balance
Lavadrake AI tweaks
feedback tweaks
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2020-11-24 17:48:54 -06:00 |
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jshipsey
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d553227557
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theropods in world, small tweaks
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2020-11-24 17:48:51 -06:00 |
|
jshipsey
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d7ebd98a5d
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bunch of animations and more attacks
|
2020-11-24 17:48:51 -06:00 |
|
jshipsey
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68021841f0
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hoof attack, tweaks
|
2020-11-24 17:48:50 -06:00 |
|
jiminycrick
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aea8268389
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Generalize rotation time
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2020-11-24 17:48:49 -06:00 |
|
jshipsey
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2cdbe9e5d3
|
placeholder for charge animal, animated leapmelee, small fixes
|
2020-11-24 17:48:49 -06:00 |
|
jiminycrick
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ca2b38f6a7
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Moved hit timer to charged melee and adjusted for tail slap
|
2020-11-24 17:48:48 -06:00 |
|
jshipsey
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ba7b1eff92
|
species specific speeds, more animation
|
2020-11-24 17:48:48 -06:00 |
|
jiminycrick
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cb10c87fbb
|
Fix charged melee swing
|
2020-11-24 17:48:47 -06:00 |
|
jiminycrick
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c31499e729
|
Initial AI for quad low
|
2020-11-24 17:48:47 -06:00 |
|
jshipsey
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5f0f575f70
|
assigning weapons, building animations
ability mapping
|
2020-11-24 17:48:43 -06:00 |
|
jiminycrick
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e77aed4577
|
Maneater AI
Rebase fixes and maneater AI
|
2020-11-24 17:48:38 -06:00 |
|
jshipsey
|
5df7af03ec
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initial quadlow ranged work
|
2020-11-24 17:48:27 -06:00 |
|
jshipsey
|
2e8b7b77e5
|
Wolf attacks and ai.
initial wolf dash testing
tool.rs
Wolf attack AI
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2020-11-24 17:48:20 -06:00 |
|
Yusuf Bera Ertan
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3046cdbf55
|
fix and improve nix build: actually output a proper veloren voxygen package now
|
2020-11-25 02:00:50 +03:00 |
|
Sam
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74a47f447d
|
Changed default main and secondary tool from Some(empty) to None.
|
2020-11-23 21:54:12 -06:00 |
|
Samuel Keiffer
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78dd5711a5
|
Merge branch 'sam/rt-loadout-fix' into 'master'
Fixes loadout for RT NPCs
See merge request veloren/veloren!1545
|
2020-11-24 01:34:18 +00:00 |
|
Sam
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6b6d3b3f1a
|
Restructures loadout builder function to better support weapons being passed in.
|
2020-11-23 18:22:24 -06:00 |
|
Christof Petig
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338a8ab18b
|
Show caves in map
|
2020-11-23 19:05:17 +01:00 |
|
Joshua Barretto
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e4564f28d5
|
Fmt, make clippy happy
|
2020-11-23 15:39:03 +00:00 |
|
Joshua Barretto
|
64260b1394
|
Switched light map iteration order, fire bowls in dungeons
|
2020-11-23 10:58:21 +00:00 |
|
Snowram
|
8bd0cee2e5
|
Add basic guards to towns
|
2020-11-23 10:58:21 +00:00 |
|
Monty Marz
|
8612ad60d6
|
street lamp particles, ground fire bowl, misc fixes
|
2020-11-23 10:58:21 +00:00 |
|
Snowram
|
193f776268
|
Adds (mini)bosses spawns
|
2020-11-23 10:58:21 +00:00 |
|
Joshua Barretto
|
fe9a634d69
|
Make chimneys glow
|
2020-11-23 10:58:21 +00:00 |
|
Joshua Barretto
|
3d2265322f
|
More lights, minimised light and glow map data
|
2020-11-23 10:58:21 +00:00 |
|
Joshua Barretto
|
bfeb740722
|
Switched to pure iterator space search
|
2020-11-23 10:57:57 +00:00 |
|
Snowram
|
a7c6d409d3
|
Adds new cultist armors, defines loadouts for dungeons
|
2020-11-23 10:57:57 +00:00 |
|
Joshua Barretto
|
c3b9ceb2c6
|
Addressed review comments
|
2020-11-23 10:57:57 +00:00 |
|
Joshua Barretto
|
a394d065e2
|
Added glow
|
2020-11-23 10:57:56 +00:00 |
|
Snowram
|
b8d82428eb
|
Assigns spawned npcs loadout with new method
|
2020-11-23 10:57:56 +00:00 |
|
Sam
|
30fbb64ac0
|
Added LoadoutConfig to better specify loadouts.
|
2020-11-23 10:57:56 +00:00 |
|
Joshua Barretto
|
869323d7da
|
Added site names, dungeon difficulty, better explosions
|
2020-11-23 10:57:55 +00:00 |
|
Joshua Barretto
|
960a695305
|
Improved water pathfinding
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
1ff45ce8bb
|
Better non-climbing NPC pathfinding in rivers
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
e148c930c4
|
Terrain pop-in, fixed agent pathfinding in water
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
09ef12e99c
|
Added world map size icons
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
2ff9592b63
|
Prevented rtsim entities always climbing
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
3e6d1f5f3b
|
Added rtsim entities moving when unloaded, better generation
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
a2ff9f7f20
|
Added entity simulation to rtsim, reification, assimilation
|
2020-11-23 10:44:59 +00:00 |
|
Joshua Barretto
|
c5f6fd4600
|
Began implementing rtsim
|
2020-11-23 10:37:59 +00:00 |
|
Joshua Barretto
|
3be99044e0
|
Added test poles, minor improvements
|
2020-11-23 10:37:59 +00:00 |
|
Joshua Barretto
|
97b9c32110
|
Merge branch 'knarkzel/fix-npc-spawn' into 'master'
Fix bug that caused campfires and other stuff to duplicate
See merge request veloren/veloren!1543
|
2020-11-22 21:03:06 +00:00 |
|
Odd-Harald Lillestø Myhren
|
23e213cd4a
|
Fix bug that caused campfires and other stuff to duplicate
|
2020-11-22 21:03:06 +00:00 |
|