Ben Wallis
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
Ben Wallis
5636083e27
* Fixed character load errors not being handled in Voxygen.
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* Improved server error message for character load errors.
* Added server logging for item asset load errors during character load.
* Fixed character select error message dialog not supporting long messages.
2020-12-30 19:29:22 +00:00
Marcel Märtens
add7922653
Move Systems out of common into common_sys
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This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Ben Wallis
143ecd6e34
Moved waypoint persistence to new waypoint column on stats table
2020-11-17 07:51:50 +00:00
Sam
e2fe2fd532
Speed and power on weapons are now able to modify abilities after they are loaded from ron files.
2020-11-12 21:24:36 -06:00
Sam
9b4fa4e961
Started moving loading of ability manifest to an ecs variable.
2020-11-12 21:24:34 -06:00
Christof Petig
b56919b123
Make waypoints persistent
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Closes #549
2020-11-08 22:15:47 +01:00
Sam
c48c022f7e
Separated out health from stats component.
2020-11-04 19:22:04 -06:00
Snowram
f9fada87cf
Addresses comments
2020-09-18 18:45:03 +02:00
Ben Wallis
712f2e9c97
* Moved migrations to beginning of server initialisation
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* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00