2340 Commits

Author SHA1 Message Date
Sam
e392e37c47 Yeeted from code files. 2020-11-07 15:53:10 -06:00
AlKabir
ee64934c94 Minor combat fixes (see issue 785) 2020-11-07 18:00:07 +00:00
TheBoredProgrammer64
d195eaf701 Revert "Removed toolCategory"
This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
2020-11-06 15:33:20 +00:00
Marcel Märtens
77bbc44051 ci cleanup, dependency update 2020-11-06 14:34:42 +01:00
Samuel Keiffer
df8567c5a9 Merge branch 'sam/make-roll-great-again' into 'master'
Roll overhaul

See merge request veloren/veloren!1484
2020-11-06 03:25:18 +00:00
Sam
bd6acca55c Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox. 2020-11-05 20:40:20 -06:00
Snowram
4f6aae5459 fmt 2020-11-06 01:08:35 +01:00
Monty Marz
8da2871897 potion buff 2020-11-06 01:08:34 +01:00
Snowram
a2671123e5 Addresses some comments 2020-11-06 01:08:31 +01:00
Snowram
1b1e322a1a Allow for an arbitrary array of effects and buffs for consumables 2020-11-06 01:08:30 +01:00
Sam
34156f2cfa Fixed audio tests. Added changelog line. 2020-11-05 18:01:46 -06:00
jshipsey
5ede5e0116 roll anim speedup 2020-11-05 16:40:30 -05:00
Sam
90e8b1f504 Addressed comments. 2020-11-04 19:22:08 -06:00
Sam
e34f5f09e9 Addressed comments. 2020-11-04 19:22:05 -06:00
Sam
be2f376176 Separated out health from stats component. 2020-11-04 19:22:04 -06:00
Snowram
2156701dfd Fix animations regressions for biped_large 2020-11-04 02:12:43 +01:00
jshipsey
b5c308c53e convert humanoid anims, warnings 2020-11-04 01:48:06 +01:00
Snowram
ad775963c3 More biped_large work 2020-11-04 01:48:05 +01:00
jshipsey
6f294e8663 cleanup 4 2020-11-04 01:48:05 +01:00
unknown
8bb0592f9c starting to wire in new wield setup for bipedlarge 2020-11-04 01:48:05 +01:00
jshipsey
770db614d3 setup for axe/bow wield 2020-11-04 01:48:05 +01:00
jshipsey
021f7478f5 setup for staff, more anim conversions 2020-11-04 01:48:05 +01:00
Snowram
d4c2ebedf6 Bones scaling cleanup 2020-11-04 01:48:05 +01:00
jshipsey
39a2fd6e5a starting to wire in new wield setup 2020-11-04 01:48:05 +01:00
Snowram
95285d05d0 More new style keyframe translation 2020-11-04 01:48:05 +01:00
jshipsey
030c8730c8 cleanup 3 2020-11-04 01:48:05 +01:00
jshipsey
85f1a3bf5a cleanup 2 2020-11-04 01:48:05 +01:00
jshipsey
c2804a0805 adjust skeleton_attr to s_a 2020-11-04 01:48:05 +01:00
Snowram
988b99592f More new style keyframe translation 2020-11-04 01:48:04 +01:00
jshipsey
41330a7db0 start cleanup 2020-11-04 01:48:04 +01:00
Snowram
fbcd5fcb06 Convert some animations to new style keyframes 2020-11-04 01:48:04 +01:00
Joshua Barretto
058541d1a3 Implemented Flight 2020-11-03 22:46:07 +00:00
Marcel Märtens
dc26a6e36f extract a Presence Component, which is server only and has state of Player and Client. Presence is only valid for Clients that are in game 2020-11-03 08:56:02 +01:00
Marcel Märtens
93451d12ed Fix clients are disconnecting GRACEFULLY by removing the Disconnect Request from a client, a client now sends a TERMINATE message directly 2020-11-03 08:55:54 +01:00
ubruntu
40e7fd6c14 Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance 2020-11-03 04:09:38 +00:00
Imbris
9512a395a8 Merge branch 'bbenton91/fix-password-length' into 'master'
Changed password scale to allow 34 characters. Fixes issue #743

Closes #743

See merge request veloren/veloren!1464
2020-10-30 02:37:54 +00:00
Brad
fcb0e788f3 Changed password scale to allow 34 characters 2020-10-29 21:17:31 -04:00
Imbris
d616fdb1b5 Update changelog, address comments, fmt 2020-10-29 19:12:54 -04:00
Imbris
5660cd6961 Allow interacting with nearby blocks without pointing at them, unify selection of block/entity interactors so that only one is select at once, rearrange pickup and mount range consts 2020-10-29 18:40:11 -04:00
Imbris
40ab8c9dad Only try to connect to the singleplayer server after it has been initialized 2020-10-29 18:30:49 -04:00
Imbris
20c6b171d6 Log where the userdata folder is in binary crates, fix bug where the old
path was logged instead of the new path when renaming invalid settings
2020-10-29 18:30:49 -04:00
Imbris
0f8b6926ea Only allow hotbar keys instead of all UI related keys when the UI is hidden 2020-10-29 18:30:48 -04:00
Sam
772295df09 Fixed audio tests. 2020-10-28 18:15:28 -05:00
Sam
af7d3fd1ef Slightly nerfed sword dash. Reduced particle count on fire aoe by factor of 3. 2020-10-28 18:15:25 -05:00
Sam
dd3e5f9a64 Added keyframes to all states that were lacking them. 2020-10-28 18:15:23 -05:00
Sam
02f5f0facd Transitioned buff storage from a vec to a hashmap. Addressed other comments. Only continuous buff effects are handled right now. 2020-10-26 19:30:17 -05:00
Sam
f95a0411d8 Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented. 2020-10-26 19:30:10 -05:00
Sam
c013ae8b5c Handled health change over time buff effect better. 2020-10-26 19:28:27 -05:00
Sam
6619ac8c0f Cleaned up logic used to handle buff addition. Old active buffs now get deleted if they had a smaller duration and weaker strength. 2020-10-26 19:28:26 -05:00
Monty Marz
d258fc5bda player buffs at minimap visuals
Update settings.rs
buff timers
2020-10-26 19:28:25 -05:00