665 Commits

Author SHA1 Message Date
Imbris
3c9e84bc0c Merge branch 'imbris/char-screen-transition' into 'master'
Fix issues regarding going back to the character selection screen

Closes #386

See merge request veloren/veloren!700
2020-01-02 19:40:21 +00:00
Joshua Barretto
3d497001a2 Merge branch 'zesterer/better-rollin' into 'master'
Made rolling less slippy, added tilt

See merge request veloren/veloren!699
2020-01-02 18:35:27 +00:00
Imbris
49a7d96de7 Fix typos, don't insert Controller if it doesn't already exist in the
mount system so that Controller components are not added to entities
client side
2020-01-02 05:34:27 -05:00
S Handley
205c617c04 Refactor and Rename for clarity
Implements a potential structure for splitting the SFX event mapping
into smaller individual files for maintainability.

- Remove inventory events for now: For a later commit.
- No longer panic when there is a failure parsing the sfx file: log the error and not play sfx.
2020-01-01 02:55:48 +00:00
Imbris
93c0f5e0ef Fix issue where controller events aren't processed while mounted. Fix non humanoids being able to climb and glide. 2019-12-31 16:41:45 -05:00
Imbris
804e559e3a fix(char screen induced ghosts):
Adds removing extra components and deleting entities clientside when
going back to the character screen. Also, simplifies ClientState by
removing the Dead variant and removing ClientMsg::StateRequest in favor
of more specific ClientMsg variants.
2019-12-31 16:38:13 -05:00
Joshua Barretto
245d9c3341 Made rolling less slippy, added tilt 2019-12-30 15:16:21 +00:00
Monty Marz
c4599d4de1 assets update
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
Imbris
18aa4936b6 fix(player list): Show players not in range on the player list
fix(overflow): Stops including block updates that fail (since chunks
don't exist on the client) in `TerrainUpdates` (which would trigger
meshing of those nonexistent chunks). Furthermore, removes
remeshing of chunks with block updates if those chunks don't have all their
neighbours (since those wouldn't be meshed in the first place).
2019-12-29 20:51:05 -05:00
Dylan Kile
2df4ba6252 hierarchical pathfinding 2019-12-29 20:58:21 +00:00
Imbris
b0d1db9c04 Fix flight turning 2019-12-20 22:51:35 -05:00
Imbris
a16588a719 Various tweaks: moved radius determination to function on , comments, simplified server Destroy event code, debug assert modified components aren't removed in change tracking, etc 2019-12-20 22:51:35 -05:00
Imbris
0d763ab8ef Cutout unnecessary Resource syncing machinery and Tracker trait 2019-12-20 22:51:35 -05:00
Imbris
010fe45754 cleanup 2019-12-20 22:48:14 -05:00
Imbris
77c8248d88 Fix NaN in agent sys, stop pushback from turning player around, account for Scale in melee attack hit detection 2019-12-20 22:48:14 -05:00
Imbris
9bcc8aa74f Stop syncing health change timer updates 2019-12-20 22:48:14 -05:00
Imbris
0d6a8b949f Upgrade to specs 0.15.1 2019-12-20 22:48:14 -05:00
Imbris
b2ef1b2a00 Stop syncing Projectile component to the client 2019-12-20 22:48:14 -05:00
Imbris
e2e642f5a5 Actually send deletion messages 2019-12-20 22:48:14 -05:00
Imbris
237532f7b1 Move sync code into common submodule 2019-12-20 22:37:12 -05:00
Imbris
470e52fbd0 Stop global syncing of entity creation 2019-12-20 22:37:12 -05:00
Adam Whitehurst
a4ffb57c25 Fix fall->climb, tweak jump and glide 2019-12-15 17:44:19 +00:00
Monty Marz
3621a177ce Fix bow-shot frequency 2019-12-12 20:13:45 +00:00
Forest Anderson
31382a560f Add advanced path finding to new 'Traveler' enemy using A* algorithm 2019-12-11 05:28:45 +00:00
Adam Whitehurst
6700a03678 Update controller 2019-12-09 14:45:10 +00:00
S Handley
bcd658044f Update footsteps SFX 2019-12-08 10:03:40 +00:00
Adam Whitehurst
1acb75870c feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
2019-12-03 06:30:08 +00:00
Adam Whitehurst
3cc69f0e58 Inputs enhancements 2019-11-29 15:20:35 +00:00
Monty Marz
9981287084 Fix map being inverted and indicator positioning 2019-11-26 22:39:07 +00:00
S Handley
1c607c0a0c SFX system
This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
Monty Marz
b33d5d8de4 Loading Screen with pulsating text, 2 new hairstyles 2019-11-23 00:51:18 +00:00
Songtronix
4e76775c99 change(deps): enforce crossbeam version 2019-11-22 19:12:58 +01:00
Songtronix
eaebca7880 feat(log): add date to log file 2019-11-22 19:12:58 +01:00
telastrus
e24f7954f2 jump while underwater 2019-11-21 23:56:07 -05:00
Forest Anderson
4f03133950 Merge branch 'qwertycrackers' into 'master'
Add a `debug_items` chat command that gives all debug items.

See merge request veloren/veloren!641
2019-11-11 17:36:31 +00:00
Monty Marz
1cf4e4be11 assets update
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
2019-11-09 13:42:42 +00:00
Joseph Gerardot
e16431d990
Cargo fmt 2019-11-06 20:57:05 -05:00
Joseph Gerardot
4bf5bed14e
Don't use the actual multiline doc comment syntax. 2019-11-06 18:02:58 -05:00
Joseph Gerardot
9e40b49b9b
Respond to MR feedback.
Mainly clean up code with better use of iterators, and rename the debug
    command to be just `debug`.
2019-11-06 17:57:54 -05:00
Joseph Gerardot
e6307431e7 cargo fmt the previous changes. 2019-11-05 15:57:08 -05:00
Joseph Gerardot
fbd72b5bbc Add interface to add stuff in bulk to inventory
Also includes inventory tests.
inventory API.
2019-11-05 15:57:08 -05:00
soruh
94beb0fa33 Mitgated RUSTSEC-2019-0014 by updating noise and
disabling its default features, specifically `image`,
which had the vulnerability.
2019-11-05 11:14:39 +00:00
soruh
352694eecd update toolchain to nightly-2019-11-04 2019-11-04 18:26:32 +01:00
Justin Shipsey
064703a996 Merge branch 'slipped/skeletons' into 'master'
new skeletons

See merge request veloren/veloren!620
2019-10-27 14:06:54 +00:00
Marcel Märtens
5ee567dfb6 fixing character movement to no longer fail normalization then get a zero vec and then normalize again
may this can be further simplyfied
2019-10-26 22:14:11 +02:00
jshipsey
c503f6e063 streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally. 2019-10-25 21:50:14 -04:00
jshipsey
81f37241d0 body tweak 2019-10-25 21:34:29 -04:00
jshipsey
c69beb64a9 added dragon skeleton 2019-10-25 21:33:59 -04:00
jshipsey
1456548dbd fish_medium and bird_medium skelingtons 2019-10-25 21:33:02 -04:00
timokoesters
9bf42005f2
refactor: small adjustments 2019-10-25 09:47:28 +02:00