3388 Commits

Author SHA1 Message Date
Imbris
b8d3735728 Start sprite refactor 2021-06-02 23:59:49 -04:00
João Capucho
f565e433fd Fix winit returning wrong window size
It seems like waiting for wgpu to create a instance is enough to make
winit return the correct window size
2021-06-02 23:59:49 -04:00
João Capucho
8fbebc11e2 Fix scissor panic
Removes the Scale::physical_resolution method as it could become
desynced from the renderer resolution causing the panic
2021-06-02 23:59:49 -04:00
João Capucho
5e4aabd981 Update to the most recent wgpu 2021-06-02 23:59:49 -04:00
Imbris
be9bee50fb Switch to index rendering for most quad-like things 2021-06-02 23:59:49 -04:00
Imbris
2a1fafb299 Small fixes to gpu profiling 2021-06-02 23:59:49 -04:00
Imbris
118487cee2 Update to the latest wgpu git 2021-06-02 23:59:49 -04:00
Imbris
0ea17414a5 Implement toggleable gpu profiling that saves the timings from a recent frame with the screenshot key, rebase fixes 2021-06-02 23:59:49 -04:00
Imbris
1b727ddba2 WIP gpu timer thing (not for squashing!) 2021-06-02 23:59:49 -04:00
Imbris
63eb209294 Update wgpu to fix segfault 2021-06-02 23:59:49 -04:00
Imbris
ed0e0ed8dd Fix char select shadows by clearing shadow textures 2021-06-02 23:59:49 -04:00
Imbris
73eeff7121 Add setting for the PresentMode 2021-06-02 23:59:49 -04:00
Imbris
f539edfa84 fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU 2021-06-02 23:59:49 -04:00
Imbris
9a1f23907d Fix lod alt texture filtering 2021-06-02 23:59:49 -04:00
Imbris
d7ef3cb76c Resolve validation errors with trying to use unsupported filtering modes 2021-06-02 23:59:49 -04:00
Joshua Barretto
41fbd8a7a1 Corrected shadow cull mode 2021-06-02 23:59:49 -04:00
Imbris
4e452b1e5b Update to latest wgpu git (around 0.7), temporarily disable shader validation due to naga bug, rebase fixes!! 2021-06-02 23:59:49 -04:00
Imbris
847c3bffa5 Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
2021-06-02 23:59:49 -04:00
Imbris
8f862b6e04 Comment out secondary backends 2021-06-02 23:59:49 -04:00
Imbris
87fef25058 Avoid extra set_pipeline calls 2021-06-02 23:59:48 -04:00
Imbris
652caee86d Properly rebind shadow textures when they are changed 2021-06-02 23:59:48 -04:00
Joshua Yanovski
26e51b5514 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
ba9a9c099a Fix point shadows. 2021-06-02 23:59:48 -04:00
Joshua Yanovski
c63683bde9 Fix directed shadows, mostly. 2021-06-02 23:59:48 -04:00
Joshua Yanovski
b035b5a86a More frustration with shadows. 2021-06-02 23:59:48 -04:00
Joshua Yanovski
ae17b7e296 Various fixes for shadows. 2021-06-02 23:59:48 -04:00
Capucho
7ce375907c Fix the shadow drawing code
Very poorly optimized
2021-06-02 23:59:48 -04:00
Capucho
409e1daab6 Re enable the skybox rendering in char select 2021-06-02 23:59:48 -04:00
Capucho
7dda94fb21 Fix the buffer slicing in the submodel
Fixes the void figures
2021-06-02 23:59:48 -04:00
Capucho
6ecc51004e Re enable sprite rendering 2021-06-02 23:59:48 -04:00
Capucho
6860313d9d Reenable non-player figure drawing 2021-06-02 23:59:48 -04:00
Imbris
46eeedeaf7 Draw water 2021-06-02 23:59:48 -04:00
Imbris
6fff5177b0 Fix clouds 2021-06-02 23:59:48 -04:00
Imbris
6f9bc075d0 Somewhat fix lod, prevent particles spamming new buffers when disabled 2021-06-02 23:59:48 -04:00
Imbris
2b36aa6b60 No cube spam 2021-06-02 23:59:48 -04:00
Imbris
d4f55bcbd2 Start lod, update wgpu to fix viewport count validation error 2021-06-02 23:59:48 -04:00
Imbris
c51a167eeb Add skybox 2021-06-02 23:59:48 -04:00
Capucho
c6e415bc7d Fix wrong color format in col light 2021-06-02 23:59:48 -04:00
Capucho
ad7f1fe18f Reenable terrain rendering
Refractor col lights
2021-06-02 23:59:48 -04:00
Capucho
9a5bc12d3c Fix the orientation of the rendering
Reenable the rendering of the player
2021-06-02 23:59:47 -04:00
Capucho
9de927fb2f Pass format to particle pipeline 2021-06-02 23:59:47 -04:00
Capucho
9924d15dc8 Renable the figure and terrain drawing code (not working yet) 2021-06-02 23:59:47 -04:00
Imbris
52660e9262 Fix culling of postprocess/cloud triangles 2021-06-02 23:59:47 -04:00
Imbris
cd46a4bd85 Particles compiles and runs (no visuals yet) 2021-06-02 23:59:47 -04:00
Capucho
6530fe99db Remove the depth buffer from the Third drawer 2021-06-02 23:59:47 -04:00
Capucho
85296c1bb5 Shader fixes 2021-06-02 23:59:47 -04:00
Capucho
9379c4d1dc Update dependencies 2021-06-02 23:59:47 -04:00
Imbris
dd15e7e7d9 Almost make clouds/postproccess run 2021-06-02 23:59:47 -04:00
Imbris
5af8c24fa0 Render the UIs 2021-06-02 23:59:47 -04:00
Imbris
9587cd0191 Add generic Bound<T> type for grouping consts/other bindable things with bind groups 2021-06-02 23:59:47 -04:00