1797 Commits

Author SHA1 Message Date
Pfauenauge90
f0e63ecbcb adjust mindflayer strength, fix en translation, update es_la translation, fix undead eyes 2020-12-10 18:06:31 +01:00
Monty Marz
565c304a4c add baobabs, fix map difficulty, make mushrooms lootable 2020-12-10 18:06:29 +01:00
Marcel Märtens
92991a92ef adjust fmt and clippy after toolchain upgrade 2020-12-10 14:53:01 +01:00
Snowram
856ce6cb1d Addressed comments 2020-12-08 23:04:21 +01:00
Snowram
6f200ffe93 Improves fish_small, new npc 2020-12-08 23:03:39 +01:00
Snowram
80fbf6e225 Initial fish work 2020-12-08 23:03:38 +01:00
Marcel
5bf93689c3 Merge branch 'HiggsTardigradeTau/deltatime-lowest-delta-usage' into 'master'
Resolve #867 - Make deltatime use the lowest delta of several frames to avoid 'teleport' effect after single-frame lag spike

Closes #867

See merge request veloren/veloren!1592
2020-12-08 21:07:15 +00:00
HiggsTardigradeTau
9ab8dc3eb5 Resolve #867 - Make deltatime use the lowest delta of several frames to avoid 'teleport' effect after single-frame lag spike 2020-12-08 21:07:14 +00:00
Sam
bdd1a605ab Modified how most abilites that could scale were scaled. 2020-12-07 22:00:24 -06:00
Joshua Barretto
74f100fe44 Fixed incorrect grid check 2020-12-05 18:30:07 +00:00
Joshua Barretto
309dcd2acb Added cave mushrooms 2020-12-05 18:00:29 +00:00
Joshua Barretto
941ba71794 Began using Grid<T> for LoD data 2020-12-05 11:20:25 +00:00
James Melkonian
6b100bce79 Aura System and Campfire Health Regen 2020-12-04 22:24:56 +00:00
ubruntu
a90ec872b7 Chat commands for group manipulation 2020-12-04 02:18:42 +00:00
Marcel Märtens
791f8d6f16 move common_state into common_sys 2020-12-01 13:46:28 +01:00
Marcel Märtens
d216ed2a2f Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Marcel Märtens
8468e67217 Change the version number to 0.8 2020-11-28 11:25:58 +01:00
Marcel
1bb801d35b Merge branch 'sam/dehardcode-energy' into 'master'
Graying out skills with insufficient energy no longer dependent on hard-coded values

Closes #824

See merge request veloren/veloren!1560
2020-11-27 16:27:09 +00:00
Samuel Keiffer
f6ac9b43b5 Graying out skills with insufficient energy no longer dependent on hard-coded values 2020-11-27 16:27:09 +00:00
Sam
3392bb4435 You can now leap in directions other than forward with repeater ranged again. 2020-11-26 18:23:15 -06:00
Sam
043d615f3f Weapon combat fixes:
- Modified energy and speed scaling of sword, axe, and hammer combo melees.
 - Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
 - Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
 - Guards no longer flee at low health.
 - Buffed sword spin.
 - Nerfed axe spin and sword dash moderately.
 - Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
Joshua Barretto
48a8bbe943 Parallelised agent code for some sweet performance gains 2020-11-25 22:47:16 +00:00
Monty Marz
6aaacc3847 fmt
cleanup
2020-11-25 16:53:48 +00:00
Marcel
ad985e052b Merge branch 'yusdacra/fix-improve-nix-build' into 'master'
Fix and improve Nix build

See merge request veloren/veloren!1548
2020-11-25 11:14:57 +00:00
Sam
65357eb3dd Replaced every unnecssary powf in the entire codebase with either powi or sqrt. 2020-11-24 18:28:24 -06:00
Sam
670e99efac Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body. 2020-11-24 17:56:39 -06:00
Sam
031e707e54 Changed default main and secondary tool from Some(empty) to None.
weapon fixes
2020-11-24 17:49:04 -06:00
jiminycrick
64ec89a3cc Agent tactic refactoring
Lower theropods spawns

clippy, changelog

review response
2020-11-24 17:49:00 -06:00
jiminycrick
d1d2393287 More ai work
balance

Lavadrake AI tweaks

feedback tweaks
2020-11-24 17:48:54 -06:00
jshipsey
d553227557 theropods in world, small tweaks 2020-11-24 17:48:51 -06:00
jshipsey
d7ebd98a5d bunch of animations and more attacks 2020-11-24 17:48:51 -06:00
jshipsey
68021841f0 hoof attack, tweaks 2020-11-24 17:48:50 -06:00
jiminycrick
aea8268389 Generalize rotation time 2020-11-24 17:48:49 -06:00
jshipsey
2cdbe9e5d3 placeholder for charge animal, animated leapmelee, small fixes 2020-11-24 17:48:49 -06:00
jiminycrick
ca2b38f6a7 Moved hit timer to charged melee and adjusted for tail slap 2020-11-24 17:48:48 -06:00
jshipsey
ba7b1eff92 species specific speeds, more animation 2020-11-24 17:48:48 -06:00
jiminycrick
cb10c87fbb Fix charged melee swing 2020-11-24 17:48:47 -06:00
jiminycrick
c31499e729 Initial AI for quad low 2020-11-24 17:48:47 -06:00
jshipsey
5f0f575f70 assigning weapons, building animations
ability mapping
2020-11-24 17:48:43 -06:00
jiminycrick
e77aed4577 Maneater AI
Rebase fixes and maneater AI
2020-11-24 17:48:38 -06:00
jshipsey
5df7af03ec initial quadlow ranged work 2020-11-24 17:48:27 -06:00
jshipsey
2e8b7b77e5 Wolf attacks and ai.
initial wolf dash testing

tool.rs

Wolf attack AI
2020-11-24 17:48:20 -06:00
Yusuf Bera Ertan
3046cdbf55
fix and improve nix build: actually output a proper veloren voxygen package now 2020-11-25 02:00:50 +03:00
Sam
74a47f447d Changed default main and secondary tool from Some(empty) to None. 2020-11-23 21:54:12 -06:00
Samuel Keiffer
78dd5711a5 Merge branch 'sam/rt-loadout-fix' into 'master'
Fixes loadout for RT NPCs

See merge request veloren/veloren!1545
2020-11-24 01:34:18 +00:00
Sam
6b6d3b3f1a Restructures loadout builder function to better support weapons being passed in. 2020-11-23 18:22:24 -06:00
Christof Petig
338a8ab18b Show caves in map 2020-11-23 19:05:17 +01:00
Joshua Barretto
e4564f28d5 Fmt, make clippy happy 2020-11-23 15:39:03 +00:00
Joshua Barretto
64260b1394 Switched light map iteration order, fire bowls in dungeons 2020-11-23 10:58:21 +00:00
Snowram
8bd0cee2e5 Add basic guards to towns 2020-11-23 10:58:21 +00:00