Pfauenauge90
f0e63ecbcb
adjust mindflayer strength, fix en translation, update es_la translation, fix undead eyes
2020-12-10 18:06:31 +01:00
Monty Marz
565c304a4c
add baobabs, fix map difficulty, make mushrooms lootable
2020-12-10 18:06:29 +01:00
Marcel Märtens
92991a92ef
adjust fmt and clippy after toolchain upgrade
2020-12-10 14:53:01 +01:00
Snowram
856ce6cb1d
Addressed comments
2020-12-08 23:04:21 +01:00
Snowram
6f200ffe93
Improves fish_small, new npc
2020-12-08 23:03:39 +01:00
Snowram
80fbf6e225
Initial fish work
2020-12-08 23:03:38 +01:00
Marcel
5bf93689c3
Merge branch 'HiggsTardigradeTau/deltatime-lowest-delta-usage' into 'master'
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Resolve #867 - Make deltatime use the lowest delta of several frames to avoid 'teleport' effect after single-frame lag spike
Closes #867
See merge request veloren/veloren!1592
2020-12-08 21:07:15 +00:00
HiggsTardigradeTau
9ab8dc3eb5
Resolve #867 - Make deltatime use the lowest delta of several frames to avoid 'teleport' effect after single-frame lag spike
2020-12-08 21:07:14 +00:00
Sam
bdd1a605ab
Modified how most abilites that could scale were scaled.
2020-12-07 22:00:24 -06:00
Joshua Barretto
74f100fe44
Fixed incorrect grid check
2020-12-05 18:30:07 +00:00
Joshua Barretto
309dcd2acb
Added cave mushrooms
2020-12-05 18:00:29 +00:00
Joshua Barretto
941ba71794
Began using Grid<T> for LoD data
2020-12-05 11:20:25 +00:00
James Melkonian
6b100bce79
Aura System and Campfire Health Regen
2020-12-04 22:24:56 +00:00
ubruntu
a90ec872b7
Chat commands for group manipulation
2020-12-04 02:18:42 +00:00
Marcel Märtens
791f8d6f16
move common_state into common_sys
2020-12-01 13:46:28 +01:00
Marcel Märtens
d216ed2a2f
Move Systems out of common into common_sys
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This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Marcel Märtens
8468e67217
Change the version number to 0.8
2020-11-28 11:25:58 +01:00
Marcel
1bb801d35b
Merge branch 'sam/dehardcode-energy' into 'master'
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Graying out skills with insufficient energy no longer dependent on hard-coded values
Closes #824
See merge request veloren/veloren!1560
2020-11-27 16:27:09 +00:00
Samuel Keiffer
f6ac9b43b5
Graying out skills with insufficient energy no longer dependent on hard-coded values
2020-11-27 16:27:09 +00:00
Sam
3392bb4435
You can now leap in directions other than forward with repeater ranged again.
2020-11-26 18:23:15 -06:00
Sam
043d615f3f
Weapon combat fixes:
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- Modified energy and speed scaling of sword, axe, and hammer combo melees.
- Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
- Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
- Guards no longer flee at low health.
- Buffed sword spin.
- Nerfed axe spin and sword dash moderately.
- Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
Joshua Barretto
48a8bbe943
Parallelised agent code for some sweet performance gains
2020-11-25 22:47:16 +00:00
Monty Marz
6aaacc3847
fmt
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cleanup
2020-11-25 16:53:48 +00:00
Marcel
ad985e052b
Merge branch 'yusdacra/fix-improve-nix-build' into 'master'
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Fix and improve Nix build
See merge request veloren/veloren!1548
2020-11-25 11:14:57 +00:00
Sam
65357eb3dd
Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
2020-11-24 18:28:24 -06:00
Sam
670e99efac
Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body.
2020-11-24 17:56:39 -06:00
Sam
031e707e54
Changed default main and secondary tool from Some(empty) to None.
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weapon fixes
2020-11-24 17:49:04 -06:00
jiminycrick
64ec89a3cc
Agent tactic refactoring
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Lower theropods spawns
clippy, changelog
review response
2020-11-24 17:49:00 -06:00
jiminycrick
d1d2393287
More ai work
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balance
Lavadrake AI tweaks
feedback tweaks
2020-11-24 17:48:54 -06:00
jshipsey
d553227557
theropods in world, small tweaks
2020-11-24 17:48:51 -06:00
jshipsey
d7ebd98a5d
bunch of animations and more attacks
2020-11-24 17:48:51 -06:00
jshipsey
68021841f0
hoof attack, tweaks
2020-11-24 17:48:50 -06:00
jiminycrick
aea8268389
Generalize rotation time
2020-11-24 17:48:49 -06:00
jshipsey
2cdbe9e5d3
placeholder for charge animal, animated leapmelee, small fixes
2020-11-24 17:48:49 -06:00
jiminycrick
ca2b38f6a7
Moved hit timer to charged melee and adjusted for tail slap
2020-11-24 17:48:48 -06:00
jshipsey
ba7b1eff92
species specific speeds, more animation
2020-11-24 17:48:48 -06:00
jiminycrick
cb10c87fbb
Fix charged melee swing
2020-11-24 17:48:47 -06:00
jiminycrick
c31499e729
Initial AI for quad low
2020-11-24 17:48:47 -06:00
jshipsey
5f0f575f70
assigning weapons, building animations
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ability mapping
2020-11-24 17:48:43 -06:00
jiminycrick
e77aed4577
Maneater AI
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Rebase fixes and maneater AI
2020-11-24 17:48:38 -06:00
jshipsey
5df7af03ec
initial quadlow ranged work
2020-11-24 17:48:27 -06:00
jshipsey
2e8b7b77e5
Wolf attacks and ai.
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initial wolf dash testing
tool.rs
Wolf attack AI
2020-11-24 17:48:20 -06:00
Yusuf Bera Ertan
3046cdbf55
fix and improve nix build: actually output a proper veloren voxygen package now
2020-11-25 02:00:50 +03:00
Sam
74a47f447d
Changed default main and secondary tool from Some(empty) to None.
2020-11-23 21:54:12 -06:00
Samuel Keiffer
78dd5711a5
Merge branch 'sam/rt-loadout-fix' into 'master'
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Fixes loadout for RT NPCs
See merge request veloren/veloren!1545
2020-11-24 01:34:18 +00:00
Sam
6b6d3b3f1a
Restructures loadout builder function to better support weapons being passed in.
2020-11-23 18:22:24 -06:00
Christof Petig
338a8ab18b
Show caves in map
2020-11-23 19:05:17 +01:00
Joshua Barretto
e4564f28d5
Fmt, make clippy happy
2020-11-23 15:39:03 +00:00
Joshua Barretto
64260b1394
Switched light map iteration order, fire bowls in dungeons
2020-11-23 10:58:21 +00:00
Snowram
8bd0cee2e5
Add basic guards to towns
2020-11-23 10:58:21 +00:00