Marcel Märtens
92991a92ef
adjust fmt and clippy after toolchain upgrade
2020-12-10 14:53:01 +01:00
Joshua Barretto
a3a077067c
Removed panic sources from server event handling
2020-12-07 12:28:29 +00:00
James Melkonian
6b100bce79
Aura System and Campfire Health Regen
2020-12-04 22:24:56 +00:00
ubruntu
a90ec872b7
Chat commands for group manipulation
2020-12-04 02:18:42 +00:00
Marcel Märtens
791f8d6f16
move common_state into common_sys
2020-12-01 13:46:28 +01:00
Marcel Märtens
d216ed2a2f
Move Systems out of common into common_sys
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This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Marcel
a9aaa4c22a
Merge branch 'ubruntu/fix-home-fall-damage' into 'master'
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Stop /home from causing fall damage
Closes #843
See merge request veloren/veloren!1552
2020-11-30 21:13:06 +00:00
ubruntu
fecf5bad92
Stop /home from causing fall damage
2020-11-30 21:13:06 +00:00
Marcel Märtens
8468e67217
Change the version number to 0.8
2020-11-28 11:25:58 +01:00
Sam
043d615f3f
Weapon combat fixes:
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- Modified energy and speed scaling of sword, axe, and hammer combo melees.
- Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
- Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
- Guards no longer flee at low health.
- Buffed sword spin.
- Nerfed axe spin and sword dash moderately.
- Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
Imbris
50ccca89e5
Fix turning off worldgen feature
2020-11-24 23:55:44 -05:00
Sam
65357eb3dd
Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
2020-11-24 18:28:24 -06:00
Sam
6b6d3b3f1a
Restructures loadout builder function to better support weapons being passed in.
2020-11-23 18:22:24 -06:00
Joshua Barretto
093bea2e7f
Merge branch 'zesterer/worldsim' into 'master'
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Rtsim, HDR rendering, various worldgen improvements, map improvements
See merge request veloren/veloren!1533
2020-11-23 16:59:31 +00:00
Joshua Barretto
e4564f28d5
Fmt, make clippy happy
2020-11-23 15:39:03 +00:00
Joshua Barretto
dfeae0f6fc
Allow entities to despawn without a home chunk
2020-11-23 15:16:07 +00:00
Joshua Barretto
64260b1394
Switched light map iteration order, fire bowls in dungeons
2020-11-23 10:58:21 +00:00
Joshua Barretto
c3b9ceb2c6
Addressed review comments
2020-11-23 10:57:57 +00:00
Snowram
b8d82428eb
Assigns spawned npcs loadout with new method
2020-11-23 10:57:56 +00:00
Monty Marz
9831fd2be9
added enum for different dungeon enemies
2020-11-23 10:57:56 +00:00
Sam
30fbb64ac0
Added LoadoutConfig to better specify loadouts.
2020-11-23 10:57:56 +00:00
Joshua Barretto
869323d7da
Added site names, dungeon difficulty, better explosions
2020-11-23 10:57:55 +00:00
Joshua Barretto
8e0578f8b0
Added occasional sky emission at night
2020-11-23 10:57:15 +00:00
Joshua Barretto
f6069ebd62
Removed per-level dungeon waypoints
2020-11-23 10:57:14 +00:00
Joshua Barretto
c1d6b8860f
Fixed rebase
2020-11-23 10:45:02 +00:00
Monty Marz
98db02c0e8
map icons
2020-11-23 10:45:01 +00:00
Joshua Barretto
960a695305
Improved water pathfinding
2020-11-23 10:45:01 +00:00
Joshua Barretto
09ef12e99c
Added world map size icons
2020-11-23 10:45:01 +00:00
Joshua Barretto
1abced328b
Better LoD
2020-11-23 10:45:01 +00:00
Joshua Barretto
2ff9592b63
Prevented rtsim entities always climbing
2020-11-23 10:45:01 +00:00
Monty Marz
0d0d571660
npc armour
2020-11-23 10:45:01 +00:00
Joshua Barretto
736a95f441
Removed giants, gave lanterns to rtsim NPCs
2020-11-23 10:45:01 +00:00
Joshua Barretto
3e6d1f5f3b
Added rtsim entities moving when unloaded, better generation
2020-11-23 10:45:01 +00:00
Joshua Barretto
0428b88fe3
Added simulation entity updating
2020-11-23 10:45:00 +00:00
Joshua Barretto
a2ff9f7f20
Added entity simulation to rtsim, reification, assimilation
2020-11-23 10:44:59 +00:00
Joshua Barretto
c5f6fd4600
Began implementing rtsim
2020-11-23 10:37:59 +00:00
Joshua Barretto
3be99044e0
Added test poles, minor improvements
2020-11-23 10:37:59 +00:00
Joshua Barretto
97b9c32110
Merge branch 'knarkzel/fix-npc-spawn' into 'master'
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Fix bug that caused campfires and other stuff to duplicate
See merge request veloren/veloren!1543
2020-11-22 21:03:06 +00:00
Odd-Harald Lillestø Myhren
23e213cd4a
Fix bug that caused campfires and other stuff to duplicate
2020-11-22 21:03:06 +00:00
Imbris
94ff6e6596
Remove accidental leftover dbg
2020-11-22 02:58:44 -05:00
Monty Marz
a2d3d167fd
Conversion to struct to please clippy
2020-11-21 15:42:43 +01:00
Snowram
6f57aa890e
Refines spawn values, add gradients to debug_column
2020-11-21 14:33:35 +01:00
Snowram
7bb37bc0c3
Make /debug_column pick current location as default
2020-11-21 14:33:34 +01:00
Snowram
782c1e759d
Added remaining creature spawns
2020-11-21 14:33:33 +01:00
Joshua Barretto
7c3f77868e
Added more creature spawns
2020-11-21 14:33:32 +01:00
Joshua Barretto
0ce3e19297
Don't despawn entities so eagerly
2020-11-21 14:33:31 +01:00
Joshua Barretto
972bc8e5e2
Random orientation for spawned NPCs
2020-11-21 14:33:31 +01:00
Imbris
62be9ec225
Merge branch 'ubruntu/system-independent-itempaths' into 'master'
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Ubruntu/system independent itempaths
See merge request veloren/veloren!1538
2020-11-21 04:08:12 +00:00
ubruntu
b0aa0574a1
Ubruntu/system independent itempaths
2020-11-21 04:08:11 +00:00
Imbris
dcdfde18dc
Merge branch 'imbris/fix-apple-bug' into 'master'
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Fix issues with not being able to grab highlighted apples by unifying distance checking
Closes #820
See merge request veloren/veloren!1532
2020-11-21 02:55:09 +00:00