1084 Commits

Author SHA1 Message Date
Marcel Märtens
92991a92ef adjust fmt and clippy after toolchain upgrade 2020-12-10 14:53:01 +01:00
Joshua Barretto
a3a077067c Removed panic sources from server event handling 2020-12-07 12:28:29 +00:00
James Melkonian
6b100bce79 Aura System and Campfire Health Regen 2020-12-04 22:24:56 +00:00
ubruntu
a90ec872b7 Chat commands for group manipulation 2020-12-04 02:18:42 +00:00
Marcel Märtens
791f8d6f16 move common_state into common_sys 2020-12-01 13:46:28 +01:00
Marcel Märtens
d216ed2a2f Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Marcel
a9aaa4c22a Merge branch 'ubruntu/fix-home-fall-damage' into 'master'
Stop /home from causing fall damage

Closes #843

See merge request veloren/veloren!1552
2020-11-30 21:13:06 +00:00
ubruntu
fecf5bad92 Stop /home from causing fall damage 2020-11-30 21:13:06 +00:00
Marcel Märtens
8468e67217 Change the version number to 0.8 2020-11-28 11:25:58 +01:00
Sam
043d615f3f Weapon combat fixes:
- Modified energy and speed scaling of sword, axe, and hammer combo melees.
 - Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
 - Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
 - Guards no longer flee at low health.
 - Buffed sword spin.
 - Nerfed axe spin and sword dash moderately.
 - Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
Imbris
50ccca89e5 Fix turning off worldgen feature 2020-11-24 23:55:44 -05:00
Sam
65357eb3dd Replaced every unnecssary powf in the entire codebase with either powi or sqrt. 2020-11-24 18:28:24 -06:00
Sam
6b6d3b3f1a Restructures loadout builder function to better support weapons being passed in. 2020-11-23 18:22:24 -06:00
Joshua Barretto
093bea2e7f Merge branch 'zesterer/worldsim' into 'master'
Rtsim, HDR rendering, various worldgen improvements, map improvements

See merge request veloren/veloren!1533
2020-11-23 16:59:31 +00:00
Joshua Barretto
e4564f28d5 Fmt, make clippy happy 2020-11-23 15:39:03 +00:00
Joshua Barretto
dfeae0f6fc Allow entities to despawn without a home chunk 2020-11-23 15:16:07 +00:00
Joshua Barretto
64260b1394 Switched light map iteration order, fire bowls in dungeons 2020-11-23 10:58:21 +00:00
Joshua Barretto
c3b9ceb2c6 Addressed review comments 2020-11-23 10:57:57 +00:00
Snowram
b8d82428eb Assigns spawned npcs loadout with new method 2020-11-23 10:57:56 +00:00
Monty Marz
9831fd2be9 added enum for different dungeon enemies 2020-11-23 10:57:56 +00:00
Sam
30fbb64ac0 Added LoadoutConfig to better specify loadouts. 2020-11-23 10:57:56 +00:00
Joshua Barretto
869323d7da Added site names, dungeon difficulty, better explosions 2020-11-23 10:57:55 +00:00
Joshua Barretto
8e0578f8b0 Added occasional sky emission at night 2020-11-23 10:57:15 +00:00
Joshua Barretto
f6069ebd62 Removed per-level dungeon waypoints 2020-11-23 10:57:14 +00:00
Joshua Barretto
c1d6b8860f Fixed rebase 2020-11-23 10:45:02 +00:00
Monty Marz
98db02c0e8 map icons 2020-11-23 10:45:01 +00:00
Joshua Barretto
960a695305 Improved water pathfinding 2020-11-23 10:45:01 +00:00
Joshua Barretto
09ef12e99c Added world map size icons 2020-11-23 10:45:01 +00:00
Joshua Barretto
1abced328b Better LoD 2020-11-23 10:45:01 +00:00
Joshua Barretto
2ff9592b63 Prevented rtsim entities always climbing 2020-11-23 10:45:01 +00:00
Monty Marz
0d0d571660 npc armour 2020-11-23 10:45:01 +00:00
Joshua Barretto
736a95f441 Removed giants, gave lanterns to rtsim NPCs 2020-11-23 10:45:01 +00:00
Joshua Barretto
3e6d1f5f3b Added rtsim entities moving when unloaded, better generation 2020-11-23 10:45:01 +00:00
Joshua Barretto
0428b88fe3 Added simulation entity updating 2020-11-23 10:45:00 +00:00
Joshua Barretto
a2ff9f7f20 Added entity simulation to rtsim, reification, assimilation 2020-11-23 10:44:59 +00:00
Joshua Barretto
c5f6fd4600 Began implementing rtsim 2020-11-23 10:37:59 +00:00
Joshua Barretto
3be99044e0 Added test poles, minor improvements 2020-11-23 10:37:59 +00:00
Joshua Barretto
97b9c32110 Merge branch 'knarkzel/fix-npc-spawn' into 'master'
Fix bug that caused campfires and other stuff to duplicate

See merge request veloren/veloren!1543
2020-11-22 21:03:06 +00:00
Odd-Harald Lillestø Myhren
23e213cd4a Fix bug that caused campfires and other stuff to duplicate 2020-11-22 21:03:06 +00:00
Imbris
94ff6e6596 Remove accidental leftover dbg 2020-11-22 02:58:44 -05:00
Monty Marz
a2d3d167fd Conversion to struct to please clippy 2020-11-21 15:42:43 +01:00
Snowram
6f57aa890e Refines spawn values, add gradients to debug_column 2020-11-21 14:33:35 +01:00
Snowram
7bb37bc0c3 Make /debug_column pick current location as default 2020-11-21 14:33:34 +01:00
Snowram
782c1e759d Added remaining creature spawns 2020-11-21 14:33:33 +01:00
Joshua Barretto
7c3f77868e Added more creature spawns 2020-11-21 14:33:32 +01:00
Joshua Barretto
0ce3e19297 Don't despawn entities so eagerly 2020-11-21 14:33:31 +01:00
Joshua Barretto
972bc8e5e2 Random orientation for spawned NPCs 2020-11-21 14:33:31 +01:00
Imbris
62be9ec225 Merge branch 'ubruntu/system-independent-itempaths' into 'master'
Ubruntu/system independent itempaths

See merge request veloren/veloren!1538
2020-11-21 04:08:12 +00:00
ubruntu
b0aa0574a1 Ubruntu/system independent itempaths 2020-11-21 04:08:11 +00:00
Imbris
dcdfde18dc Merge branch 'imbris/fix-apple-bug' into 'master'
Fix issues with not being able to grab highlighted apples by unifying distance checking

Closes #820

See merge request veloren/veloren!1532
2020-11-21 02:55:09 +00:00