11 Commits

Author SHA1 Message Date
Snowram
8bd0cee2e5 Add basic guards to towns 2020-11-23 10:58:21 +00:00
Imbris
db6eeaeb6c Use item_definition_id for weapon asset mapping 2020-11-07 16:44:11 -06:00
Sam
e392e37c47 Yeeted from code files. 2020-11-07 15:53:10 -06:00
Sam
46060c22a6 Fully separated sceptres from staves. 2020-09-29 19:48:12 -05:00
Ben Wallis
06b4d3a489 Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors 2020-09-27 17:25:33 +01:00
Sam
7fc9c72a4a Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it. 2020-09-19 14:29:04 -05:00
Ben Wallis
2c06101da1 * Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Joshua Yanovski
ae6174b43c Move figure meshing to a background thread. 2020-08-28 05:25:31 +02:00
BottledByte
4a19f1dacc De-enumerized armor variants 2020-08-03 03:41:32 +00:00
BottledByte
c7a5161b43 Removed fine-grained Item enums and replaced them with Strings
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
2020-08-02 01:21:32 +00:00
Samuel Keiffer
6f73713c79 Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow. 2020-08-01 20:08:30 +00:00