Bryant Deters
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b2bd43f4d3
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Sneak with weapons drawn
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2021-10-18 14:53:55 -05:00 |
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Imbris
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457ed6ac64
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Remove per entity VecDeque's of events from character StateUpdate and instead pass in external Vecs that can be pushed to (saves significant time not allocating for VecDeque::new)
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2021-10-15 01:23:00 -04:00 |
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pacmanmati
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5f37509a78
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#1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action
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2021-08-09 10:27:53 -04:00 |
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Sam
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f0c5ed1397
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Added sparseness field to sprite summon.
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2021-06-23 22:38:16 -05:00 |
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Sam
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68c6a0a495
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Balance tweaks for harvester.
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2021-06-23 22:38:16 -05:00 |
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Sam
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763461ebef
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Ensnaring vines now ensnare you.
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2021-06-23 22:38:16 -05:00 |
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Sam
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ed503236d6
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Slightly functional sprite summon.
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2021-06-23 22:38:16 -05:00 |
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