2093 Commits

Author SHA1 Message Date
timokoesters
e4ca33de5b
Add debug mode item giving speed boost in look_dir on click 2019-08-29 19:44:28 +02:00
timokoesters
af780acc84
Use comp::Stats to store Equipment, make char weapon selection work 2019-08-29 19:44:28 +02:00
Joshua Barretto
91a8fd55f6 Merge branch 'haslersn/no-cheetah' into 'master'
common: Stop abusing wild animals for bit shifts

See merge request veloren/veloren!467
2019-08-29 17:07:52 +00:00
haslersn
9941d15074 common: Stop abusing wild animals for bit shifts 2019-08-29 18:06:52 +02:00
Joshua Barretto
f42d261f6d Merge branch 'xp-226' into 'master'
Make XP a u32 rather than f32

Closes #226

See merge request veloren/veloren!465
2019-08-27 22:33:14 +00:00
yashaslokesh
11678fb952 Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
2019-08-27 22:33:14 +00:00
Timo Koesters
e43ed3826d Merge branch 'timo-keybinds' into 'master'
Timo keybinds

See merge request veloren/veloren!464
2019-08-27 14:10:56 +00:00
timokoesters
e2c8532958
Make respawn hint text base on key bindings 2019-08-27 14:42:53 +02:00
timokoesters
765391b4ee
Allow mapping the same key to multile actions (LMB = attack + respawn) 2019-08-27 14:03:40 +02:00
timokoesters
0960b03455
Rename attack, block to main, alt 2019-08-27 14:03:39 +02:00
Timo Koesters
66cad9b8c8 Merge branch 'timo-attack-delay' into 'master'
Timo attack delay

See merge request veloren/veloren!463
2019-08-27 12:01:45 +00:00
timokoesters
60bf484b2c
End rolling when player is in the air 2019-08-27 11:06:55 +02:00
timokoesters
a6a78f4d76
Add attack buildup duration (Delay before hit) 2019-08-27 11:06:54 +02:00
timokoesters
d7d719cf38
Make action durations constants 2019-08-27 11:06:54 +02:00
timokoesters
1f7e2645b8
Rename tool strength/damage to power 2019-08-26 20:05:13 +02:00
Timo Koesters
da6e9b5d10 Merge branch 'timo-components' into 'master'
Better component states

See merge request veloren/veloren!458
2019-08-26 15:47:43 +00:00
timokoesters
7d55909210
Remove vek patch, it's on crates.io now 2019-08-26 17:26:16 +02:00
timokoesters
dd858e8d1b
Make pipeline succeed 2019-08-26 14:05:17 +02:00
timokoesters
7742a3c262
Simplify code 2019-08-26 13:12:45 +02:00
timokoesters
34c959bef0
Update to github vek repo 2019-08-26 13:12:45 +02:00
timokoesters
b8bec45f9a
Remove unnecessary map 2019-08-26 13:12:44 +02:00
timokoesters
bc595b77f3
Prevent problems with no vel while rolling in the future 2019-08-26 13:12:44 +02:00
timokoesters
2522eee0ab
Add todo making glide an ability/item 2019-08-26 13:12:44 +02:00
timokoesters
185d2158a6
Put combat related values into constants 2019-08-26 13:12:43 +02:00
timokoesters
8ef1491fb5
Make falldamage local, don't use force update for local, cleanup 2019-08-26 13:12:43 +02:00
timokoesters
816633c3f3
fmt 2019-08-26 13:12:43 +02:00
timokoesters
4f1c92d4fd
Fix roll from cliff bug 2019-08-26 13:12:42 +02:00
timokoesters
a27dfda5fb
Implement unstoppable rolling 2019-08-26 13:12:42 +02:00
timokoesters
766dfcd10d
Use look_dir when blocking 2019-08-26 13:12:41 +02:00
timokoesters
e4dced418f
Add basis for projectiles
But we have no controller action to spawn them yet
2019-08-26 13:12:41 +02:00
Songtronix
0f32eee451
Split Events in ServerEvent and LocalEvent 2019-08-26 13:12:41 +02:00
timokoesters
8a3f1ffa71
Remove dbg 2019-08-26 13:12:40 +02:00
timokoesters
0732a20314
Only use look_dir for ori when wielded or attacking 2019-08-26 13:12:40 +02:00
timokoesters
b60e823ae2
Improve combat range 2019-08-26 13:12:40 +02:00
timokoesters
9fc5ba7d77
Clean up entity spawning code 2019-08-26 13:12:39 +02:00
timokoesters
f709a75619
Make aiming 2D 2019-08-26 13:12:39 +02:00
timokoesters
694070363a
Make aiming more precise 2019-08-26 13:12:38 +02:00
timokoesters
660f31ef48
Look in the direction of the camera 2019-08-26 13:12:38 +02:00
jshipsey
f7c43b56de
idle block animation 2019-08-26 13:12:38 +02:00
timokoesters
2dfe94bf0b
Block when pressing right click while looking at the attacker 2019-08-26 13:12:37 +02:00
timokoesters
83526eec30
Remove unnecessary components 2019-08-26 13:12:37 +02:00
timokoesters
d0f3ecf6ca
Make gliding the error animation 2019-08-26 13:12:37 +02:00
timokoesters
2f043f8404
Fix water 2019-08-26 13:12:36 +02:00
timokoesters
0f5bd4f9de
Remove animation warnings 2019-08-26 13:12:36 +02:00
timokoesters
a7a8037a43
Fix characterstate in movement.rs, not phys.rs 2019-08-26 13:12:35 +02:00
timokoesters
4773950ca0
Reset controller after each tick 2019-08-26 13:12:35 +02:00
timokoesters
36c88e0b91
Allow non player entites to be removed again 2019-08-26 13:12:35 +02:00
timokoesters
139628257a
Reset controller after each tick 2019-08-26 13:12:34 +02:00
timokoesters
019ce11d5d
Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
2019-08-26 13:12:34 +02:00
Joshua Barretto
1bccf3361d Merge branch 'sharp/worldgen_tweaks' into 'master'
Fixes to worldgen and adding a debug command.

See merge request veloren/veloren!462
2019-08-26 10:27:25 +00:00