timokoesters
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e4ca33de5b
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Add debug mode item giving speed boost in look_dir on click
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2019-08-29 19:44:28 +02:00 |
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timokoesters
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af780acc84
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Use comp::Stats to store Equipment, make char weapon selection work
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2019-08-29 19:44:28 +02:00 |
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Joshua Barretto
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91a8fd55f6
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Merge branch 'haslersn/no-cheetah' into 'master'
common: Stop abusing wild animals for bit shifts
See merge request veloren/veloren!467
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2019-08-29 17:07:52 +00:00 |
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haslersn
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9941d15074
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common: Stop abusing wild animals for bit shifts
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2019-08-29 18:06:52 +02:00 |
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Joshua Barretto
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f42d261f6d
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Merge branch 'xp-226' into 'master'
Make XP a u32 rather than f32
Closes #226
See merge request veloren/veloren!465
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2019-08-27 22:33:14 +00:00 |
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yashaslokesh
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11678fb952
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Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
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2019-08-27 22:33:14 +00:00 |
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Timo Koesters
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e43ed3826d
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Merge branch 'timo-keybinds' into 'master'
Timo keybinds
See merge request veloren/veloren!464
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2019-08-27 14:10:56 +00:00 |
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timokoesters
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e2c8532958
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Make respawn hint text base on key bindings
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2019-08-27 14:42:53 +02:00 |
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timokoesters
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765391b4ee
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Allow mapping the same key to multile actions (LMB = attack + respawn)
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2019-08-27 14:03:40 +02:00 |
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timokoesters
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0960b03455
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Rename attack, block to main, alt
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2019-08-27 14:03:39 +02:00 |
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Timo Koesters
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66cad9b8c8
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Merge branch 'timo-attack-delay' into 'master'
Timo attack delay
See merge request veloren/veloren!463
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2019-08-27 12:01:45 +00:00 |
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timokoesters
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60bf484b2c
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End rolling when player is in the air
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2019-08-27 11:06:55 +02:00 |
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timokoesters
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a6a78f4d76
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Add attack buildup duration (Delay before hit)
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2019-08-27 11:06:54 +02:00 |
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timokoesters
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d7d719cf38
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Make action durations constants
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2019-08-27 11:06:54 +02:00 |
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timokoesters
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1f7e2645b8
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Rename tool strength/damage to power
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2019-08-26 20:05:13 +02:00 |
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Timo Koesters
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da6e9b5d10
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Merge branch 'timo-components' into 'master'
Better component states
See merge request veloren/veloren!458
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2019-08-26 15:47:43 +00:00 |
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timokoesters
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7d55909210
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Remove vek patch, it's on crates.io now
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2019-08-26 17:26:16 +02:00 |
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timokoesters
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dd858e8d1b
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Make pipeline succeed
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2019-08-26 14:05:17 +02:00 |
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timokoesters
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7742a3c262
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Simplify code
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2019-08-26 13:12:45 +02:00 |
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timokoesters
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34c959bef0
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Update to github vek repo
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2019-08-26 13:12:45 +02:00 |
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timokoesters
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b8bec45f9a
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Remove unnecessary map
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2019-08-26 13:12:44 +02:00 |
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timokoesters
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bc595b77f3
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Prevent problems with no vel while rolling in the future
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2019-08-26 13:12:44 +02:00 |
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timokoesters
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2522eee0ab
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Add todo making glide an ability/item
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2019-08-26 13:12:44 +02:00 |
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timokoesters
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185d2158a6
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Put combat related values into constants
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2019-08-26 13:12:43 +02:00 |
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timokoesters
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8ef1491fb5
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Make falldamage local, don't use force update for local, cleanup
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2019-08-26 13:12:43 +02:00 |
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timokoesters
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816633c3f3
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fmt
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2019-08-26 13:12:43 +02:00 |
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timokoesters
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4f1c92d4fd
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Fix roll from cliff bug
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2019-08-26 13:12:42 +02:00 |
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timokoesters
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a27dfda5fb
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Implement unstoppable rolling
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2019-08-26 13:12:42 +02:00 |
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timokoesters
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766dfcd10d
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Use look_dir when blocking
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2019-08-26 13:12:41 +02:00 |
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timokoesters
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e4dced418f
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Add basis for projectiles
But we have no controller action to spawn them yet
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2019-08-26 13:12:41 +02:00 |
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Songtronix
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0f32eee451
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Split Events in ServerEvent and LocalEvent
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2019-08-26 13:12:41 +02:00 |
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timokoesters
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8a3f1ffa71
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Remove dbg
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2019-08-26 13:12:40 +02:00 |
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timokoesters
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0732a20314
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Only use look_dir for ori when wielded or attacking
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2019-08-26 13:12:40 +02:00 |
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timokoesters
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b60e823ae2
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Improve combat range
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2019-08-26 13:12:40 +02:00 |
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timokoesters
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9fc5ba7d77
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Clean up entity spawning code
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2019-08-26 13:12:39 +02:00 |
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timokoesters
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f709a75619
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Make aiming 2D
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2019-08-26 13:12:39 +02:00 |
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timokoesters
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694070363a
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Make aiming more precise
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2019-08-26 13:12:38 +02:00 |
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timokoesters
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660f31ef48
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Look in the direction of the camera
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2019-08-26 13:12:38 +02:00 |
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jshipsey
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f7c43b56de
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idle block animation
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2019-08-26 13:12:38 +02:00 |
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timokoesters
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2dfe94bf0b
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Block when pressing right click while looking at the attacker
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2019-08-26 13:12:37 +02:00 |
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timokoesters
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83526eec30
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Remove unnecessary components
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2019-08-26 13:12:37 +02:00 |
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timokoesters
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d0f3ecf6ca
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Make gliding the error animation
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2019-08-26 13:12:37 +02:00 |
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timokoesters
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2f043f8404
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Fix water
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2019-08-26 13:12:36 +02:00 |
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timokoesters
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0f5bd4f9de
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Remove animation warnings
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2019-08-26 13:12:36 +02:00 |
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timokoesters
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a7a8037a43
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Fix characterstate in movement.rs, not phys.rs
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2019-08-26 13:12:35 +02:00 |
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timokoesters
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4773950ca0
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Reset controller after each tick
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2019-08-26 13:12:35 +02:00 |
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timokoesters
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36c88e0b91
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Allow non player entites to be removed again
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2019-08-26 13:12:35 +02:00 |
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timokoesters
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139628257a
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Reset controller after each tick
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2019-08-26 13:12:34 +02:00 |
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timokoesters
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019ce11d5d
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Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
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2019-08-26 13:12:34 +02:00 |
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Joshua Barretto
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1bccf3361d
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Merge branch 'sharp/worldgen_tweaks' into 'master'
Fixes to worldgen and adding a debug command.
See merge request veloren/veloren!462
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2019-08-26 10:27:25 +00:00 |
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