Dr. Dystopia
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bb48267827
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Fix warnings
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2022-01-23 19:03:47 +01:00 |
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Sam
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fe1db1e9e0
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Can move around, so character state system runs
Hotbar now visible
Can't yet activate skillbar abilities, only M1 and M2
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2022-01-20 15:26:35 -05:00 |
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Snowram
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02ed6ffd60
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More arthropod work
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2022-01-19 19:01:13 +01:00 |
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Snowram
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f67bf2a539
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Adds arthropod skeleton
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2022-01-19 19:01:11 +01:00 |
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Imbris
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59d195b9bc
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Merge branch 'imbris/component-sync' into 'master'
Sync some components only from the client's own entity.
See merge request veloren/veloren!3108
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2022-01-19 07:44:14 +00:00 |
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Samuel Keiffer
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c3e92b6c7a
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Merge branch 'sam/melee-constructor' into 'master'
Melee Constructor
See merge request veloren/veloren!3111
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2022-01-19 06:36:51 +00:00 |
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Imbris
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5494bd31f2
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Sync SkillSet from all entities for now since it is needed for some things in voxygen, fix character_behavior system always triggering energy and density modification flags
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2022-01-19 00:56:42 -05:00 |
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Sam
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b0644ca767
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Melee attacks are now created through a melee constructor.
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2022-01-17 20:41:24 -05:00 |
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Joshua Barretto
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9c565dadc5
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Merge branch 'zesterer/mount-everest' into 'master'
Mount Everest
See merge request veloren/veloren!3101
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2022-01-17 13:21:38 +00:00 |
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Sam
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bc402dd1b2
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Changed then_some to then
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2022-01-16 18:36:46 -05:00 |
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Sam
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31a894601f
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Removed health sclaing from summon character state.
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2022-01-16 18:18:23 -05:00 |
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Joshua Barretto
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7f3d9898db
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More sensible turn rate in air
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2022-01-16 19:43:13 +00:00 |
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Joshua Barretto
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537cc38b5e
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Fixed lantern position when mounting
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2022-01-16 17:53:13 +00:00 |
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jshipsey
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475fc1631f
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akhlut
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2022-01-13 23:20:58 -05:00 |
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jshipsey
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7f928d0bc0
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woodengolem, chieftain, icedrake, blowgun
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2022-01-13 23:20:52 -05:00 |
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Sam
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8221336587
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Addressed some review.
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2022-01-03 19:55:04 -05:00 |
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Imbris
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bf48bd5346
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update toolchain to nightly-2021-12-19
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2021-12-23 13:04:24 +01:00 |
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Joshua Barretto
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17e7879777
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Added surface traction factor
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2021-12-20 18:03:52 +00:00 |
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Joshua Barretto
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6e97e3179d
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Slippery ice
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2021-12-20 18:03:52 +00:00 |
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holychowders
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b40d94dd53
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Re-allow and improve fleeing.
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2021-12-07 20:18:03 -06:00 |
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Joshua Barretto
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edf9c59e7d
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Added bomb sprites
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2021-11-13 17:12:16 +00:00 |
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Sam
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a288f9ee43
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Addressed further review.
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2021-11-11 22:37:37 -05:00 |
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Sam
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dfcb8c8519
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Addressed review feedback.
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2021-11-11 18:10:22 -05:00 |
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Sam
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a8bec0280c
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Ability pool mostly functional.
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2021-11-09 12:56:07 -05:00 |
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DemonicOnPc
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b1476071b1
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Added new Spots, Shrubs and Ships.
Spots
- Gnarling Tree
- Troll Cave
- Underwater Shipwreck second variation.
Shrubs added to biomes
- Savannah Shrubs
- Taiga Shrubs
- Temperate Shrubs
Galleon ship added
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2021-10-24 08:10:44 -04:00 |
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Bryant Deters
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b2bd43f4d3
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Sneak with weapons drawn
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2021-10-18 14:53:55 -05:00 |
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Sam
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c5c70f6945
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Correctly took dot product, switched to square root of dot product
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2021-10-15 22:41:53 -04:00 |
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Sam
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7b2ade34c4
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Removed angle between with dot product in handle_orientation.
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2021-10-15 17:26:10 -04:00 |
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Imbris
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aa1ffa9f61
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Remove timings and commented code (separate from the previous commit so we can keep these notes in the git history), add potentially better version of the straight up/down case for to_horizontal as a comment for testing in the future, remove fine grained spans
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2021-10-15 01:38:56 -04:00 |
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Imbris
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457ed6ac64
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Remove per entity VecDeque's of events from character StateUpdate and instead pass in external Vecs that can be pushed to (saves significant time not allocating for VecDeque::new)
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2021-10-15 01:23:00 -04:00 |
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Imbris
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d515b42eac
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Improve efficiency of states::utils::handle_orientation by reducing the conversions between Ori/Dir less frequent and optimizing the conversion of Dir -> Ori, also added a method to compute the angle between two Ori so that they don't need to be converted to Dir
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2021-10-15 01:23:00 -04:00 |
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Joshua Barretto
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2ae7bca9c0
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Rebalanced boat speed
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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c6d3137612
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Fixed sail boat thrust, removed dead water code, added comments
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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bfbca3e517
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Added sail boat
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2021-10-05 00:02:03 +01:00 |
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juliancoffee
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7291d32209
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Make ItemDrop component with Item again
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2021-09-27 20:36:18 +03:00 |
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juliancoffee
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ac5ea0cfe8
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Hardened Loot handling part two
+ clippy advices
+ use LootSpec::Nothing for basic_summon explicitly
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2021-09-27 15:09:22 +03:00 |
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Marcel
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cea927efb6
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Merge branch 'xMAC94x/update-toolchain' into 'master'
update toolchain to `nightly-2021-09-24`
See merge request veloren/veloren!2862
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2021-09-26 19:25:02 +00:00 |
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Marcel Märtens
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e36eef99c8
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apply some clippy fixes that comes with the new toolchain version
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2021-09-24 23:18:18 +02:00 |
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Sam
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0e5e2b46f2
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Changed energy to internally use an integer with a high resolution, and externally to use a float.
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2021-09-23 14:11:09 -04:00 |
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heydabop
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e2f9237f05
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Fixes #1339 - Allow attacks and abilities to interrupt sprite interaction
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2021-09-23 10:05:12 -05:00 |
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Snowram
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5838a84568
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Consolidates projectile offsets into utils
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2021-09-22 03:05:57 +02:00 |
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Snowram
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9c2ce83430
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Set projectile offsets in states instead of globally
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2021-09-22 01:07:09 +02:00 |
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Snowram
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cf6bf74f7a
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Set beam offset depending on body dimensions
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2021-09-21 15:31:46 +02:00 |
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Snowram
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7a73e4240b
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Bird large beam offset hack
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2021-09-21 15:31:43 +02:00 |
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Joshua Barretto
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f94d579c04
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Merge branch 'juliancoffee/clay_gole_laser_fix' into 'master'
Tweak coefficient of beam_offset for clay_golem
See merge request veloren/veloren!2859
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2021-09-18 17:36:08 +00:00 |
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juliancoffee
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1d8c368137
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Tweak coefficient of beam_offset for clay_golem
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2021-09-18 19:55:46 +03:00 |
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anomaluridae
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5c66f73bb4
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make the ContollerInputs.select_pos be explicitly the breakable blacks for mining
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2021-09-17 10:34:20 -07:00 |
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juliancoffee
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c069a3523d
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Fix beam offsets
- Introduce notion of min and max radius for Body instead of old
`radius()` function (which is renamed to `max_radius()`).
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2021-09-17 13:28:34 +03:00 |
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Sam
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c7291701e1
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Sprite interaction fixes
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2021-09-07 20:34:04 -04:00 |
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Sam
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0a3b541940
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Removed ability to 'droideka' through dungeons.
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2021-09-02 19:48:30 -04:00 |
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