Imbris
7bcbfa9003
add: capability to disable blending for particular BlockKinds
2020-01-19 16:03:27 -05:00
Imbris
7f04db1501
Add terrain meshing benchmark
2020-01-19 16:02:12 -05:00
Monty Marz
7e2153c537
Charge Icon and flashing skillbar
2020-01-17 22:00:00 +00:00
Piotr Korgól
243263fecd
Improvement: Replace all '..=b' with '..b + 1'
2020-01-12 15:46:53 +01:00
S Handley
4fcd9e2e0f
Prevent NPCs from spawnign underwater
...
This should be set until there are underwater NPC types.
2020-01-08 12:48:00 +00:00
Songtronix
631b00417d
improve(log): adjust verbosity of some logging
...
fix: settings do not log due to logging being initialized to late
2019-12-20 15:45:30 +01:00
Marcel Märtens
7d16b7d6a2
please ci toolchain
2019-12-11 15:13:46 +01:00
S Handley
846ad2ac64
Fix the glider_close sfx event
...
This was failing to trigger since we now have a MovementState::Fall, but
the sfx mapper was still trying to work this out itself based on
velocity. We no longer need to track velocity as a result and can use
the MovementState.
Also silenced warnings resulting from unused vars when running tests.
2019-12-09 09:50:14 +00:00
soruh
94beb0fa33
Mitgated RUSTSEC-2019-0014 by updating noise
and
...
disabling its default features, specifically `image`,
which had the vulnerability.
2019-11-05 11:14:39 +00:00
soruh
352694eecd
update toolchain to nightly-2019-11-04
2019-11-04 18:26:32 +01:00
Joshua Yanovski
663d535bd9
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
KyoZM
7f24391187
format code
2019-10-10 21:00:19 -03:00
KyoZM
dbca8e3b09
refactor code to be smaller and clearer
2019-10-10 20:53:13 -03:00
KyoZM
e8d8179899
remove unecessary comments
2019-10-10 20:53:13 -03:00
KyoZM
703ea57f6a
load structures from ron files / transfer static structure lists to ron files
2019-10-10 20:53:13 -03:00
Marcel Märtens
5e0d7081ba
Change the version number to 0.4
2019-10-10 15:48:01 +02:00
Joshua Barretto
0d1542100b
Balanced chest spawning
2019-10-10 10:11:46 +01:00
Monty Marz
42a3ebeb21
Item icons, chests and more
2019-10-09 19:28:05 +00:00
Joshua Barretto
6c8c512f60
Proper tree colour variation
2019-10-07 09:05:18 +01:00
Joshua Barretto
6839a8b0c6
Better grass colours, made flora more common
2019-10-07 08:49:02 +01:00
Forest
add6d77491
Removed now stable feature
2019-10-03 17:28:17 -04:00
Forest Anderson
16c2bdf089
Removed trailing semicolon
2019-10-03 17:19:22 -04:00
Acrimon
cbf1267e97
Update fast_noise.rs
2019-10-03 17:19:22 -04:00
Acrimon
99005c1d30
Update lib.rs
2019-10-03 17:19:22 -04:00
Acrimon
7600cd0b2b
Update lib.rs
2019-10-03 17:19:22 -04:00
Joshua Barretto
760daa551f
Fixed cold near oceans, faster meshing
2019-09-27 12:46:20 +01:00
Joshua Barretto
6bf68e77e2
Resolved warnings
2019-09-26 13:34:15 +01:00
Joshua Barretto
35d6eeb491
Fixed cliff generation layer bug
2019-09-26 12:19:21 +01:00
Joshua Barretto
d473a00957
Prevented pickups with full inventory
2019-09-26 00:15:07 +01:00
Joshua Barretto
ab639a151c
Made velorite rarer
2019-09-26 00:15:07 +01:00
Joshua Barretto
04de98286e
Added velorite
2019-09-26 00:15:07 +01:00
Joshua Barretto
d14c9ca1bb
Added apple and mushroom collection
2019-09-26 00:15:07 +01:00
Joshua Barretto
11950f475f
Fixed shadow distance culling
2019-09-26 00:15:07 +01:00
Joshua Barretto
23264db3bc
Added entity shadows
2019-09-26 00:15:07 +01:00
Joshua Barretto
8d9e29e13b
Resolved warnings
2019-09-26 00:15:07 +01:00
Joshua Barretto
84c89e8652
Grounded houses more
2019-09-26 00:15:07 +01:00
Joshua Barretto
7cb6b8429c
Shorter houses
2019-09-26 00:15:07 +01:00
Joshua Barretto
ff4f5d3082
Better hills
2019-09-26 00:15:07 +01:00
Joshua Barretto
82dbfefa16
Adjusted cliff height on mountains
2019-09-26 00:15:07 +01:00
Joshua Barretto
89bd405f5e
Faster meshing, better AO, colour correction
2019-09-26 00:15:07 +01:00
Joshua Barretto
82708799a3
Better colour correction
2019-09-26 00:15:07 +01:00
Joshua Barretto
61903f80e1
Prevented bounds mis-prediction
2019-09-26 00:15:07 +01:00
Joshua Barretto
38e59c41ad
Prevented towns in oceans
2019-09-26 00:15:07 +01:00
Joshua Barretto
e543531a94
Applied water layer after structures layer
2019-09-26 00:15:07 +01:00
Joshua Barretto
6cbc45ebd3
Better warp noise
2019-09-26 00:15:07 +01:00
Joshua Barretto
648b716921
Added wells
2019-09-26 00:15:07 +01:00
Joshua Barretto
39ef2572a5
Worldgen colour tweaks, better buildings, better warping
2019-09-26 00:15:07 +01:00
Joshua Barretto
800d9b5eea
Fixed cut-off cliff, optimised structure generation
2019-09-23 16:20:28 +01:00
Joshua Barretto
04911cba05
Improved SmallCache
2019-09-23 15:17:06 +01:00
Imbris
1e7d4468c5
Small cache experiments
2019-09-22 22:19:07 -04:00