215 Commits

Author SHA1 Message Date
Joshua Barretto
bcbec3f9d0 Move computations to terrain fragment shaders 2019-10-16 15:05:45 +01:00
Joshua Barretto
75842895c5 Don't render water that isn't there, improved chunk render order 2019-10-16 12:40:18 +01:00
Joshua Yanovski
663d535bd9 Allow canceling chunk generation.
Currently we only do this when no players are in range of the chunk.  We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.

We now check an atomic flag for every column sample in a chunk.  We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
Joshua Barretto
8235876a41 Faster meshing, better dusk 2019-10-14 10:48:40 +01:00
KyoZM
703ea57f6a load structures from ron files / transfer static structure lists to ron files 2019-10-10 20:53:13 -03:00
Monty Marz
42a3ebeb21 Item icons, chests and more 2019-10-09 19:28:05 +00:00
Joshua Barretto
9d41ce8d39 More opaque water surface 2019-10-08 12:21:05 +01:00
Joshua Barretto
6c8c512f60 Proper tree colour variation 2019-10-07 09:05:18 +01:00
Monty Marz
39acda60f0 Help window, UI fixes, asset fixes 2019-10-06 19:19:08 +00:00
Timo Koesters
27fa51b205 fix(bow): adds bow icon art 2019-10-05 21:51:08 +00:00
timokoesters
cfa13163b8
Fix fonts 2019-10-04 21:30:32 +02:00
Pfauenauge90
8939385b92
assets, rotation, offset changes 2019-10-04 21:02:42 +02:00
Pfauenauge90
ff722e7e59
made bow available in char selection 2019-10-04 21:02:40 +02:00
Pfauenauge
8bf3b87b1b
bow position 2019-10-04 21:02:40 +02:00
timokoesters
9c974232ae
Initial bow & arrow implementation 2019-10-04 21:02:39 +02:00
Monty Marz
b8ac93c4ca Assets update, aesthetics, minor fixes 2019-10-04 18:27:12 +00:00
Songtronix
c094c1282c feat(voxygen): add logo for windows executable 2019-10-02 16:57:08 +02:00
Justin Shipsey
658063172e Char overhaul and asset update 2019-10-02 10:05:17 +00:00
Monty Marz
15e9bf0ab5 Better stepping sounds (and minor voxel model fixes) 2019-09-27 16:04:22 +00:00
Imbris
01c446b496 Add aa modes, with ui interface to switch 2019-09-26 23:14:27 -04:00
Imbris
8397725cd2 Add MSAAx4 2019-09-26 23:14:27 -04:00
Joshua Barretto
91bcf09bb6 Added sprite selection 2019-09-26 11:43:03 +01:00
Joshua Barretto
04de98286e Added velorite 2019-09-26 00:15:07 +01:00
Joshua Barretto
5512dfbc02 Better sun halo colours 2019-09-26 00:15:07 +01:00
Joshua Barretto
f1b88f9e46 Better light attenuation 2019-09-26 00:15:07 +01:00
Joshua Barretto
23264db3bc Added entity shadows 2019-09-26 00:15:07 +01:00
Joshua Barretto
83c38a82ff Dark water 2019-09-26 00:15:07 +01:00
Joshua Barretto
fbea91a924 Better day/night cycle, less intense sun 2019-09-26 00:15:07 +01:00
Joshua Barretto
bf1a6396c4 Fractional FXAA scaling 2019-09-26 00:15:07 +01:00
Joshua Barretto
65e04bcca3 Added persistent ambiance back 2019-09-26 00:15:07 +01:00
Joshua Barretto
8085e37f82 Animated chunk loading 2019-09-26 00:15:07 +01:00
Joshua Barretto
89bd405f5e Faster meshing, better AO, colour correction 2019-09-26 00:15:07 +01:00
Joshua Barretto
c76ffa9c4c Added colour smoothing 2019-09-26 00:15:07 +01:00
Imbris
5ea55b9636 Disable AO 2019-09-26 00:15:07 +01:00
Joshua Barretto
82708799a3 Better colour correction 2019-09-26 00:15:07 +01:00
Joshua Barretto
648b716921 Added wells 2019-09-26 00:15:07 +01:00
Joshua Barretto
39ef2572a5 Worldgen colour tweaks, better buildings, better warping 2019-09-26 00:15:07 +01:00
Monty Marz
de70d04e06 Delete char window visuals, small scrolling fix for char creation background 2019-09-20 12:59:23 +00:00
Monty Marz
1cab8f638a Character assets Part 1 2019-09-18 16:46:12 +00:00
Joshua Barretto
e6d8b4b8d8 Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
Joshua Barretto
8ef13f72b7 Merge branch 'desttinghim/sound-effects' into 'master'
Sound Effects

Closes #163 and #97

See merge request veloren/veloren!473
2019-09-06 11:19:32 +00:00
Monty Marz
ed35360945 Pixel art for axe and flying rod, shadow for zone names and death message 2019-09-05 17:28:33 +00:00
Louis Pearson
f38d3781b3 Add footstep sounds, implement crude footstep sounding
Sounds are played every tick, which is not good.
2019-09-05 03:08:09 -06:00
Imbris
2946b452f4 Remove derpy eyes :( , fix undead eye indices, fmt 2019-09-03 23:06:15 -04:00
jshipsey
d052add569 fixing eyes, cleanup on offsets 2019-09-03 23:06:13 -04:00
jshipsey
9328ac4f72 tweaked hair colors, head offsets, skin colors 2019-09-03 23:06:11 -04:00
Imbris
3707e49e01 Remove use of empty.vox 2019-09-03 23:06:09 -04:00
Imbris
ef3ff6f21c Add pants coloring, chest and pants sliders 2019-09-03 23:06:06 -04:00
Pfauenauge90
ab715a2bbc hair and skin colours 2019-09-03 23:05:59 -04:00
Imbris
a1c8a4a2f9 adjust how figure head coloring is done 2019-09-03 23:05:58 -04:00