Joshua Barretto
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bd2093c819
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Fixed projectile solid collisions
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2020-04-26 17:56:09 +01:00 |
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timokoesters
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ad0314b4f5
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Projectile hits regenerate energy
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2020-03-27 17:07:19 +01:00 |
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timokoesters
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2b68adff51
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Balancing, make fireball not holdable, arrow knockback
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2020-03-26 22:56:33 +01:00 |
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timokoesters
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f3ca06aa71
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feat: fireball explosions
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2020-03-22 20:40:16 +01:00 |
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timokoesters
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c630df7f9a
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Ranged weapons now give xp on kill and also make enemies angry
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2020-03-20 14:26:18 +01:00 |
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timokoesters
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87acc01d48
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Readd ranged and debug boost. Add bouncing while running in first person
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2020-03-16 12:32:57 +01:00 |
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Imbris
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71cce03f29
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Move sync code into common submodule
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2019-12-20 22:37:12 -05:00 |
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Imbris
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609e0f23bf
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Stop global syncing of entity creation
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2019-12-20 22:37:12 -05:00 |
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Monty Marz
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fdfab6a807
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refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
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2019-10-17 20:59:36 +00:00 |
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Imbris
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028d010624
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Make bows give experience via giving projectiles an owner field
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2019-10-11 19:33:01 -04:00 |
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Imbris
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2f9d8ee2e6
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Add new debug item
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2019-10-11 19:32:46 -04:00 |
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timokoesters
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182b98081b
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feat(bow): arrows despawn after some time
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2019-10-06 19:32:46 +02:00 |
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timokoesters
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ba3db852f7
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feat(bow): make arrows stick to walls
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2019-10-04 21:02:44 +02:00 |
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timokoesters
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fc97c27b65
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feat(bow): sticky arrows
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2019-10-04 21:02:43 +02:00 |
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timokoesters
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fe17b4952c
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Remove warnings
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2019-10-04 21:02:42 +02:00 |
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timokoesters
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e3c02f8ac1
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Allow projectiles to react to triggers
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2019-10-04 21:02:40 +02:00 |
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